Life in Balance by OnePlusOne

[raw]
made by OnePlusOne for LD 44 (JAM)

Wave.gif

Description

This game is about an average young man living his best life on the countryside. He has a medium-sized property close to the woods. His life consists of his job and his free time, but maintaining a healthy work-life balance is more difficult than it seems.

Goal

Your goal is to make it through as many days as possible without either losing your job or taking too little care of your non-work-life. There are quite a variety of options at hand which you can (or can not) take in order to bring balance into the two aspects of your life.

How to play

Upon being thrown into the world you will be greeted by a tutorial bubble with basic information. Part of the fun is epxloring your possibilities by yourself, though, that's why we only slightly nudge you in the right directions with our tutorial bubbles, just so much that you don't feel lost. From time to time (and depending on where you navigate) the tutorial bubbles will appear and help you understand the different aspects of the game.

Controls

Mouse point & click for movement and actions Esc to open pause menu

Disclaimer

We ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.

Play the game

https://oneplusonens.itch.io/life-in-balance cough A bit unfinished cough

Known Issues

  • Postal system (letter receiving) not working
  • Plants don't grow
  • Many smaller bugs
  • In WebGL Build Shop doesn't scale properly
  • When player is at work he can still do everything at home

Features that couldn't make it

  • postal system
  • a working game *sad

Screenshots

screenshot1.png screenshot2.png screenshot3.png screenshot4.png

Dev-Log

Day 1 (The Kick-Off)

We met on discord saturday morning 7:30 (CEST) and started brainstorming. We weren't too fond of the theme but decided to stick through it and tackle the challenge. After about an hour of back and forth idea-tossing we came to the conclusion that we would handle the topic on a broader note, not hug it by its meaning.

We decided to make a game in which the player has to balance his work- and social life. We then started to come up with systems to affect the balance positively and negatively as well as ideas about the setting and look of the game. That's where our first draft came to existence:

mockup.png

When setting up our git repository we had to resolve an issue with the .gitignore file which caused our meta files to be ignored and therefore broke the main scene for Daniel to use (as it was set up by Chris). After just short of 2 hours, we finally found the culprit and could resume development. Continuing throughout the day we worked on the code-base. Chris concentrated on developing some core mechanics and making the base world model, while Daniel concentrated on making and scripting the UI and creating basic graphics. By the end of the day we had a rough base to work with and went to sleep around 23:30 (CEST).

Day 2

We met on discord at aound 8:00 in the morning (CEST) ans spent the following 16 hours each working on their own aspect of development. For Daniel this was mostly UI-related stuff and for Chris it meant working on various game features. Somewhere around early noon, we decided to merge our progress in order to test the cooperativity of our individual game building blocks.

First impressions were good, but with the closing timeframe and each of us being unable to work on the game for a major part of day 3 meant we had to work harder.

Day 3

On day 3, still positive, we noticed that various features had stopped working together correctly and the more we trid to fix things, the more we saw our precious gem fall apart. We decided to save what was poassible to save and finish what we were able to finish.

Disclaimer

We ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.

Ratings

Given 49🗳️ 0🗨️

Feedback

NitroPictures
29. Apr 2019 · 21:13 UTC
I'm a bit confused, how do I balance? I tried farming, the computer and some other stuff. Also sometimes it's dark at 15 o clock and sometimes its day at 22:00 o clock. Also sometimes the car comes out of no where. I'm sorry but I don't get it... But nice visuals!
Dinorex
29. Apr 2019 · 21:32 UTC
Im don't understand how to increase the scale of life.. Also the character refuses to go to the bridge. Looks pretty cute)
miltonsilva
29. Apr 2019 · 22:51 UTC
so I think the proposal they had is interesting yes it is but very time consuming the sound is perfect the animation of the player walking is so unnatural to say that there is no more congratulations.
fitret
30. Apr 2019 · 02:35 UTC
I like the concept and the aesthetic is really peaceful.
danielrauhut
30. Apr 2019 · 07:30 UTC
@nitropictures @dinorex @miltonsilva

We ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse.
Sadly at this point we were completely out of time.
itab2
30. Apr 2019 · 08:36 UTC
Holy crap! That was freaking awesome. No kidding you built an entire life sim in a game jam!?
Nico Fallosch
30. Apr 2019 · 17:53 UTC
Ah very interesting gameplay.
Try to keep on going! You probalby can make a cool game out of it!
Sebeee
30. Apr 2019 · 19:35 UTC
Was the screen meant to be really dark at all times? Please tell me if it is.

@OnePlusOne thank you
JofersGames
30. Apr 2019 · 19:42 UTC
This is really impressive given the time, great job :)
🎤 OnePlusOne
30. Apr 2019 · 19:42 UTC
@sebeee Hey, that is weird. It should turn to day at 6 and back to night at 22. One of the errors is that time does not fast forward at the start. Usually it should speed up to 6 in a few seconds, but it broke in the WebGL build. Try waiting until 6, it should turn to day then. :)
mimusangel
30. Apr 2019 · 19:59 UTC
The game is really calm ...
Oscar onix
30. Apr 2019 · 20:10 UTC
I like the concept but unfortunately it's a bit hard to play. But it looks really fine and smooth and it's obvious that you have been very careful
Pixel_Error
30. Apr 2019 · 21:18 UTC
A simple game with beautiful low-poly graphics. Pleased tutorial breaks the fourth wall.
MrsTari
01. May 2019 · 13:51 UTC
good concept but need more to play it perfectly. The graphic, sounds and mood are perfect. :hearts: :dragon_face:
KreGames
03. May 2019 · 12:41 UTC
Great concept. In my eyes it is pretty good stuff in 3 days!! At first I didn't get the I should go to work part. (Sorry, did not read all the bubbles.) But I really liked playing it. Nice work, I think it's worth finishing it!