{"author_link":"\/users\/oneplusone","author_name":"OnePlusOne","author_uid":"1051162","comments":[{"author_name":"NitroPictures","author_uid":"1120389","time":"2019-04-29T21:13:58Z","epoch":1556572438,"modified":1556572438,"text":"I'm a bit confused, how do I balance? I tried farming, the computer and some other stuff. Also sometimes it's dark at 15 o clock and sometimes its day at 22:00 o clock. Also sometimes the car comes out of no where. I'm sorry but I don't get it... But nice visuals!","likes":2,"format":"md"},{"author_name":"Dinorex","author_uid":"1144194","time":"2019-04-29T21:32:59Z","epoch":1556573579,"modified":1556573579,"text":"Im don't understand how to increase the scale of life.. Also the character refuses to go to the bridge. Looks pretty cute)","likes":2,"format":"md"},{"author_name":"miltonsilva","author_uid":"1122417","time":"2019-04-29T22:51:04Z","epoch":1556578264,"modified":1556578264,"text":"so I think the proposal they had is interesting yes it is but very time consuming the sound is perfect the animation of the player walking is so unnatural to say that there is no more congratulations.\n","likes":2,"format":"md"},{"author_name":"fitret","author_uid":1146517,"time":"2019-04-30T02:35:44Z","epoch":1556591744,"modified":1556591852,"text":"I like the concept and the aesthetic is really peaceful. ","likes":3,"format":"md"},{"author_name":"danielrauhut","author_uid":1141177,"time":"2019-04-30T07:30:25Z","epoch":1556609425,"modified":1556609425,"text":"@nitropictures @dinorex @miltonsilva \n\nWe ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse.\nSadly at this point we were completely out of time.","likes":0,"format":"md"},{"author_name":"itab2","author_uid":"1051163","time":"2019-04-30T08:36:45Z","epoch":1556613405,"modified":1556613405,"text":"Holy crap! That was freaking awesome. No kidding you built an entire life sim in a game jam!?","likes":3,"format":"md"},{"author_name":"Nico Fallosch","author_uid":"1140682","time":"2019-04-30T17:53:11Z","epoch":1556646791,"modified":1556646791,"text":"Ah very interesting gameplay.\nTry to keep on going! You probalby can make a cool game out of it!","likes":1,"format":"md"},{"author_name":"Sebeee","author_uid":"1145228","time":"2019-04-30T19:35:44Z","epoch":1556652944,"modified":1556653667,"text":"Was the screen meant to be really dark at all times? Please tell me if it is.\n\n@OnePlusOne thank you","likes":1,"format":"md"},{"author_name":"JofersGames","author_uid":"1126599","time":"2019-04-30T19:42:10Z","epoch":1556653330,"modified":1556653330,"text":"This is really impressive given the time, great job :) ","likes":1,"format":"md"},{"author_name":"OnePlusOne","author_uid":"1051162","time":"2019-04-30T19:42:30Z","epoch":1556653350,"modified":1556653350,"text":"@sebeee Hey, that is weird. It should turn to day at 6 and back to night at 22. One of the errors is that time does not fast forward at the start. Usually it should speed up to 6 in a few seconds, but it broke in the WebGL build. Try waiting until 6, it should turn to day then. :) ","likes":2,"format":"md"},{"author_name":"mimusangel","author_uid":"1075752","time":"2019-04-30T19:59:07Z","epoch":1556654347,"modified":1556654347,"text":"The game is really calm ...","likes":2,"format":"md"},{"author_name":"Oscar onix","author_uid":"1140452","time":"2019-04-30T20:10:20Z","epoch":1556655020,"modified":1556655020,"text":"I like the concept but unfortunately it's a bit hard to play. But it looks really fine and smooth and it's obvious that you have been very careful","likes":1,"format":"md"},{"author_name":"Pixel_Error","author_uid":"1139881","time":"2019-04-30T21:18:56Z","epoch":1556659136,"modified":1556659136,"text":"A simple game with beautiful low-poly graphics. Pleased tutorial breaks the fourth wall.","likes":1,"format":"md"},{"author_name":"MrsTari","author_uid":"1137669","time":"2019-05-01T13:51:38Z","epoch":1556718698,"modified":1556718698,"text":"good concept but need more to play it perfectly. The graphic, sounds and mood are perfect. :hearts: :dragon_face: ","likes":1,"format":"md"},{"author_name":"KreGames","author_uid":"1147874","time":"2019-05-03T12:41:29Z","epoch":1556887289,"modified":1556887289,"text":"Great concept. In my eyes it is pretty good stuff in 3 days!! At first I didn't get the I should go to work part. (Sorry, did not read all the bubbles.) But I really liked playing it. Nice work, I think it's worth finishing it! ","likes":1,"format":"md"}],"format":"md","images":["ld44\/150695-a25764208e4885c62d937d121b61ce86.png"],"links":[{"url":"https:\/\/oneplusonens.itch.io\/life-in-balance","text":"HTML5 (web)"}],"metadata":{"g_key":"40788","g_author":"1051162","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"254318","g_title":"Life in Balance","g_status":"USEAR3","g_place":"99999","g_commentcount":"15","g_site2_node_id":"150695","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.148485"},"nds":{"n_key":"150695","n_urlkey":"254318","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/life-in-balance","n_slug":"life-in-balance","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"51162","n_created":"1556387718","n_modified":"1556654293","n_version":"465299","n_status":"COMMIT"},"node":{"id":150695,"parent":139254,"superparent":9,"author":51162,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-29T20:41:01Z","created":"2019-04-27T17:55:18Z","modified":"2019-04-30T19:58:13Z","version":465299,"slug":"life-in-balance","name":"Life in Balance","body":"![Wave.gif](\/\/\/raw\/977\/22\/z\/223b4.gif)\n\n## Description\n\nThis game is about an average young man living his best life on the countryside. He has a medium-sized property close to the woods. His life consists of his job and his free time, but maintaining a healthy work-life balance is more difficult than it seems.\n\n## Goal\n\nYour goal is to make it through as many days as possible without either losing your job or taking too little care of your non-work-life. There are quite a variety of options at hand which you can (or can not) take in order to bring balance into the two aspects of your life.\n\n## How to play\n\nUpon being thrown into the world you will be greeted by a tutorial bubble with basic information. Part of the fun is epxloring your possibilities by yourself, though, that's why we only slightly nudge you in the right directions with our tutorial bubbles, just so much that you don't feel lost. From time to time (and depending on where you navigate) the tutorial bubbles will appear and help you understand the different aspects of the game.\n\n## Controls\n\nMouse point & click for movement and actions\nEsc to open pause menu\n\n## Disclaimer\n\nWe ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.\n\n## Play the game\n\nhttps:\/\/oneplusonens.itch.io\/life-in-balance **cough** A bit unfinished **cough**\n\n\n## Known Issues\n\n- Postal system (letter receiving) not working\n- Plants don't grow \n- Many smaller bugs\n- In WebGL Build Shop doesn't scale properly\n- When player is at work he can still do everything at home\n\n\n## Features that couldn't make it\n\n- postal system\n- a working game *sad\n\n## Screenshots\n\n![screenshot1.png](\/\/\/raw\/977\/22\/z\/22455.png)\n![screenshot2.png](\/\/\/raw\/977\/22\/z\/2245c.png)\n![screenshot3.png](\/\/\/raw\/977\/22\/z\/2245e.png)\n![screenshot4.png](\/\/\/raw\/977\/22\/z\/2245f.png)\n\n## Dev-Log\n\n### Day 1 (The Kick-Off)\n\nWe met on discord saturday morning 7:30 (CEST) and started brainstorming. We weren't too fond of the theme but decided to stick through it and tackle the challenge. After about an hour of back and forth idea-tossing we came to the conclusion that we would handle the topic on a broader note, not hug it by its meaning. \n\nWe decided to make a game in which the player has to balance his work- and social life. We then started to come up with systems to affect the balance positively and negatively as well as ideas about the setting and look of the game.\nThat's where our first draft came to existence:\n\n![mockup.png](\/\/\/raw\/977\/22\/z\/21d9f.png)\n\nWhen setting up our git repository we had to resolve an issue with the .gitignore file which caused our meta files to be ignored and therefore broke the main scene for Daniel to use (as it was set up by Chris). After just short of 2 hours, we finally found the culprit and could resume development. Continuing throughout the day we worked on the code-base. Chris concentrated on developing some core mechanics and making the base world model, while Daniel concentrated on making and scripting the UI and creating basic graphics.\nBy the end of the day we had a rough base to work with and went to sleep around 23:30 (CEST).\n\n### Day 2 \n\nWe met on discord at aound 8:00 in the morning (CEST) ans spent the following 16 hours each working on their own aspect of development. For Daniel this was mostly UI-related stuff and for Chris it meant working on various game features. Somewhere around early noon, we decided to merge our progress in order to test the cooperativity of our individual game building blocks.\n\nFirst impressions were good, but with the closing timeframe and each of us being unable to work on the game for a major part of day 3 meant we had to work harder.\n\n### Day 3\n\nOn day 3, still positive, we noticed that various features had stopped working together correctly and the more we trid to fix things, the more we saw our precious gem fall apart. We decided to save what was poassible to save and finish what we were able to finish.\n\n\n## Disclaimer\nWe ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.","meta":{"author":[51162,141177],"link-01-tag":"42336","cover":"\/\/\/content\/977\/22\/z\/222cb.png","link-01":"https:\/\/oneplusonens.itch.io\/life-in-balance","allow-anonymous-comments":"1"},"path":"\/events\/ludum-dare\/44\/life-in-balance","parents":[1,5,9,139254],"love":0,"notes":15,"notes-timestamp":"2019-05-03T12:41:29Z","grade":{"grade-01":33,"grade-02":33,"grade-03":32,"grade-04":33,"grade-05":33,"grade-06":33,"grade-07":32,"grade-08":32},"magic":{"cool":124.47518285283,"feedback":0,"given":49,"grade":32.625,"smart":18.960600825384}},"text":"![Wave.gif](\/\/\/raw\/977\/22\/z\/223b4.gif)\n\n## Description\n\nThis game is about an average young man living his best life on the countryside. He has a medium-sized property close to the woods. His life consists of his job and his free time, but maintaining a healthy work-life balance is more difficult than it seems.\n\n## Goal\n\nYour goal is to make it through as many days as possible without either losing your job or taking too little care of your non-work-life. There are quite a variety of options at hand which you can (or can not) take in order to bring balance into the two aspects of your life.\n\n## How to play\n\nUpon being thrown into the world you will be greeted by a tutorial bubble with basic information. Part of the fun is epxloring your possibilities by yourself, though, that's why we only slightly nudge you in the right directions with our tutorial bubbles, just so much that you don't feel lost. From time to time (and depending on where you navigate) the tutorial bubbles will appear and help you understand the different aspects of the game.\n\n## Controls\n\nMouse point & click for movement and actions\nEsc to open pause menu\n\n## Disclaimer\n\nWe ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.\n\n## Play the game\n\nhttps:\/\/oneplusonens.itch.io\/life-in-balance **cough** A bit unfinished **cough**\n\n\n## Known Issues\n\n- Postal system (letter receiving) not working\n- Plants don't grow \n- Many smaller bugs\n- In WebGL Build Shop doesn't scale properly\n- When player is at work he can still do everything at home\n\n\n## Features that couldn't make it\n\n- postal system\n- a working game *sad\n\n## Screenshots\n\n![screenshot1.png](\/\/\/raw\/977\/22\/z\/22455.png)\n![screenshot2.png](\/\/\/raw\/977\/22\/z\/2245c.png)\n![screenshot3.png](\/\/\/raw\/977\/22\/z\/2245e.png)\n![screenshot4.png](\/\/\/raw\/977\/22\/z\/2245f.png)\n\n## Dev-Log\n\n### Day 1 (The Kick-Off)\n\nWe met on discord saturday morning 7:30 (CEST) and started brainstorming. We weren't too fond of the theme but decided to stick through it and tackle the challenge. After about an hour of back and forth idea-tossing we came to the conclusion that we would handle the topic on a broader note, not hug it by its meaning. \n\nWe decided to make a game in which the player has to balance his work- and social life. We then started to come up with systems to affect the balance positively and negatively as well as ideas about the setting and look of the game.\nThat's where our first draft came to existence:\n\n![mockup.png](\/\/\/raw\/977\/22\/z\/21d9f.png)\n\nWhen setting up our git repository we had to resolve an issue with the .gitignore file which caused our meta files to be ignored and therefore broke the main scene for Daniel to use (as it was set up by Chris). After just short of 2 hours, we finally found the culprit and could resume development. Continuing throughout the day we worked on the code-base. Chris concentrated on developing some core mechanics and making the base world model, while Daniel concentrated on making and scripting the UI and creating basic graphics.\nBy the end of the day we had a rough base to work with and went to sleep around 23:30 (CEST).\n\n### Day 2 \n\nWe met on discord at aound 8:00 in the morning (CEST) ans spent the following 16 hours each working on their own aspect of development. For Daniel this was mostly UI-related stuff and for Chris it meant working on various game features. Somewhere around early noon, we decided to merge our progress in order to test the cooperativity of our individual game building blocks.\n\nFirst impressions were good, but with the closing timeframe and each of us being unable to work on the game for a major part of day 3 meant we had to work harder.\n\n### Day 3\n\nOn day 3, still positive, we noticed that various features had stopped working together correctly and the more we trid to fix things, the more we saw our precious gem fall apart. We decided to save what was poassible to save and finish what we were able to finish.\n\n\n## Disclaimer\nWe ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.","title":"Life in Balance"}