PacShifter by jcmonkey

[raw]
made by jcmonkey for LD35 (COMPO)
I had a hard time this round deciding on what to do with the theme. I made a game for a mini ludum dare that had shapeshifting in it, so i didnt want to just remake that one. This is my second ludum dare,so i wanted to try something different that i had not done in the past.

So what i ended up with was a pacman clone, but instead of the usual, i decided to change the gameplay a bit.

This is sorta like a pacman puzzler game. I dont have a pathfinding algorithm made for unity yet, so i had to go with simple pathing.

I had better graphics done, but unity and the webgl would not run it from a web source. so i decided to lower the graphics down a bit and it seems to work ok.

EDIT: ok im calling this a done product, im afraid to touch it again, because something might break.

Enjoy!!!

Engine: Unity3D
Graphics: inkscape
Sound: BXFR
Music: LMMS

post your game on my google doc, and ill get to playing yours for playing mine.

twitch.tv/jcmonkey

https://docs.google.com/spreadsheets/d/1rBHP29i6igikGuKxHZBGttG-TSEsKrDgcUTR95LDRHQ/edit?pref=2&pli=1#gid=0

ill be playing and rating games on stream.

PS: i can never get the game to run on this site for some reason, so is there something that im doing wrong? the game is 800x600, and its hosted on my website. if you solved this issue before please let me know so i can better help you guys to play my game. thanks!!

Ratings

Coolness 100% 1
Overall 2.93 696
Audio 2.70 468
Fun 2.92 613
Graphics 2.54 714
Humor 2.12 499
Innovation 2.60 762
Mood 2.65 638
Theme 2.86 760

Feedback

Crown Games
18. Apr 2016 · 02:22 UTC
Cool concept :)
rantt
18. Apr 2016 · 02:39 UTC
That last level was hard...lol. Fun game, nicely done :)
nickavv
18. Apr 2016 · 02:41 UTC
This is good, kind of loose on the shapeshifting theme. Ends up just kind of being a race to do the level perfectly so you don't get trapped. Still, I liked it and was sad when it ended after 5 levels. Good job
ViKing Games
18. Apr 2016 · 02:44 UTC
Felt a bit short, but that's true of all puzzle games in Ludum Dare. Good progression through each level for learning the mechanics. Could've used another level or two with enemies, it seemed a bit silly to only have one level with them. The movement seemed a bit strange for a Pac-Man style game, but it worked. The beat in the background was a nice touch.

The concept is great, and I'd love to play a post-compo version.
Halleflux
18. Apr 2016 · 03:22 UTC
Nice concept, but I couldn't get past level 5. I understand that games with no leniency with their timing and motions have some appeal, but that is just too brutal.
Apart from that, nice graphics and gameplay. The music is a bit repetitive, but stays in the background.
Well done!
CMLSC
18. Apr 2016 · 04:04 UTC
I found this... Satisfying...
iceburg7
18. Apr 2016 · 04:10 UTC
Nice polish, but I felt like the controls were too floaty for the level of precision that the game required, and that made it a bit frustrating.
candlesan
18. Apr 2016 · 04:14 UTC
That last level is really challenging!
Robber
18. Apr 2016 · 04:30 UTC
really dig the funky vibes and it kept me going to complete the game! an indication of how much time you have until you shift back would be nice i think, overal good job, wish it had more levels.
Cowa
18. Apr 2016 · 10:49 UTC
Level 3 drove me crazy! The ghost shape lifetime seems different each time... in one run it last 3sec only. A bug maybe?
But nice game though :)
paradxil
18. Apr 2016 · 17:53 UTC
Just wanted to say thanks for reviewing my game (Shape Shift). If you want to try it again you can get more shapes besides squares by unlocking more levels. I liked your game. I did expect the pacman character to move on a grid but I did not mind it how it was. All in all it was pretty fun.
uvwar
19. Apr 2016 · 00:56 UTC
Oh man, the last level was hard. I wasn't a big fan of the lerpy controls but it was kind of interesting on the final level there, kudos!
rynti
19. Apr 2016 · 01:14 UTC
Cool idea, also the need for speed in this game was well introduced in the third level - up until that point I thought the light balls were more like a "key" for doors than you shapeshifting into something that can go through them. Would've enjoyed more levels for sure, but it's plenty considering it was done in 48 hours!
codeartisticninja
19. Apr 2016 · 01:57 UTC
Nice twist on a classic game.. I enjoyed it! :)
Auroratide
19. Apr 2016 · 03:14 UTC
Interesting idea for a puzzle game. There's a lot of potential for a game like this to be further developed, perhaps with different kinds of power pellets, and so forth. Pretty cool!
psychonull
19. Apr 2016 · 03:20 UTC
Nice concept. Cool game overall, good job!
wg_phancock
19. Apr 2016 · 04:20 UTC
Interesting idea. Tutorial was done well and puzzles well designed.

I think the floatyness of the controls makes for too many frustrating situations where you get stuck on walls and just barely can't beat a level, etc. A classic pacman style of movement would probably work better and be less frustrating.
Gametery
19. Apr 2016 · 04:35 UTC
Last level was really fun! I wish there were more levels. Overall great work!
blockdroppers
19. Apr 2016 · 05:22 UTC
Nice game! Felt good once you figured it out
sharrackor
19. Apr 2016 · 06:39 UTC
Great game; has a simple mechanic and employs it well. Very fun and addictive overall!
Remdiky
19. Apr 2016 · 06:56 UTC
Cool concept!
Fumiko
19. Apr 2016 · 13:10 UTC
was some time since i played pacman, nice game, some funny levels.
Matzigon
19. Apr 2016 · 13:15 UTC
Interesting twist, but some polish would really add to the game. :) Nice job.
Berserker_Chris
19. Apr 2016 · 15:53 UTC
Pacman really? Good solid game, with simple idea
DieBackStudios
19. Apr 2016 · 16:09 UTC
Thats a different take on shapeshifting theme i like it, that left-right ghost on level 3 really screwed me big time XD
neondx
19. Apr 2016 · 16:48 UTC
simple yet effective, it lacks some polish, but is good anyway
Kifuga
19. Apr 2016 · 18:17 UTC
I didn't manage to solve level 5 - seems it needs you to perfectly manouver around every edge... Was fun to play!
FinGamer
19. Apr 2016 · 18:45 UTC
Game has a very cool concept and it's nicely challenging
RoadToSalvation
19. Apr 2016 · 20:14 UTC
Neat concept, it was hard in a good way, sound/music could use some love. More levels would be cool.
Pickens Inc.
19. Apr 2016 · 21:01 UTC
Thank you for playing mine on your stream. This is a pretty neat take on PacMan, and trying to land that last level was pretty addicting - I kept JUST hitting the last border, so it was satisfying to beat it.
Cerberus
19. Apr 2016 · 23:43 UTC
it was a really cool game i loved it, the controls where smooth and very responsive, the mechanic of the theme was cool and the level design was great. awesome work!!
MementoGames
20. Apr 2016 · 00:07 UTC
Good take on Pacman and the theme!
The music is very trippy hehe
Nice entry overall!
GaryS
20. Apr 2016 · 00:11 UTC
I liked this, especially when speed became a factor.
misson20000
20. Apr 2016 · 00:56 UTC
Nice job! Although a bit repetitive, the background music was good. The controls were a bit floaty and on the last level I kept getting stuck on the corners of walls, but aside from that it was a nice game!
flyingumbrella
20. Apr 2016 · 01:44 UTC
I Love it. Nice concept and mechanic. That last level was pretty hard hehe, but I did! Congrats!
Green Soda
20. Apr 2016 · 02:30 UTC
PUCKKKKKK MANGGG! bruh, this is nice concept, making something new out of something :) puzzle and gameplay is great... THE LEVEL DESIGN nailed it! the level design really got it man... Font is nice and mood...
broknecho
20. Apr 2016 · 03:30 UTC
You have a nice start here! Could definitely expand the idea to having pellets doing a bunch of different effects. Cool to see the mashup of an old game :)

Nicely done in 48 hours!
🎤 jcmonkey
20. Apr 2016 · 03:56 UTC
thanks for the feedback guys!!! i will be playing around with auto level generators and pathing algorithms to help get me a great post compo game. stay tuned!!!
GAFBlizzard
20. Apr 2016 · 06:37 UTC
Runs smooth even as WebGL, I'm impressed. Clean game, works well. The only thing I'd say is that the non-grid movement makes turning corners difficult.
Black Horn Studios
20. Apr 2016 · 11:19 UTC
Congrats for complete game!
EdoCreate
20. Apr 2016 · 12:08 UTC
Strong game mchanic. Thank for game!
JiiHoo
20. Apr 2016 · 16:13 UTC
Level 5 was roadblock hard, but quite a nice game. I would have liked to have pacman controls. Also not really much shapeshifting here.
cynicalmonkey
20. Apr 2016 · 20:02 UTC
it was an interesting concept, personally would of preferred if the solution was through a puzzle mechanic rather than just being quick
Karai17
20. Apr 2016 · 22:35 UTC
Great job! Novel take on Pac-Man, could have used more content. :D
DarkFieldGames
21. Apr 2016 · 00:16 UTC
Cool game. Introduced me right into the concept gradually, which meant the later levels were enjoyable. Good job!
drazil100
21. Apr 2016 · 01:48 UTC
I have played pacman before sorry.
PeachTreeOath
21. Apr 2016 · 02:38 UTC
This felt a bit too close to playing pacman; I'd be interested in seeing you expand on some different mechanics. It was a bit frustrating without a visual indication of time. Overall presentation and quality were very good.
davidcmcdonald
21. Apr 2016 · 04:17 UTC
very simple yet great design. love it
Broxxar
21. Apr 2016 · 04:23 UTC
Short and sweet, enjoyed this :)
Weeping Rupee
21. Apr 2016 · 04:24 UTC
I cannot get past level 5 :( The difficulty really ramped up there quick.

I mean, yeah, its clearly derivative of pac man but thats okay because you were trying to hit it from another angle. However, I think the use of screen wrap would have gone far in a puzzle game. Of all the original Pac man mechanics I think that one would have lent the most to a puzzle game like this.
squidblinkgames
21. Apr 2016 · 05:22 UTC
Good concept; if there was more time, I imagine more shapes would have resulted in some really cool situation and puzzle opportunities. Definitely keep at it! Removing the inertia for snappier movement might also be an improvement, worth trying out :)
Khaoz_Fang
21. Apr 2016 · 08:00 UTC
This is really difficult..I tried the last one many times and I always get stuck in the last second. There must be no mistakes made.
Patomkin
21. Apr 2016 · 10:05 UTC
Not much shapeshifting going on here and level 5 was unnecessarily hard and ruined all the fun :/
ohmaigawd
21. Apr 2016 · 10:37 UTC
A very nice idea that turned out pretty fun to play :) The only thing that bothered me were the "floaty" controls that made it pretty hard to control the PacShifter precisely.
Adipson
21. Apr 2016 · 15:30 UTC
nice work !
Saiodin
21. Apr 2016 · 20:47 UTC
Kinda neat, another take on pacman. Would have been great if the character could just move restricted and not float around inside the corridors. Good job!
andyman404
21. Apr 2016 · 21:06 UTC
Interesting take on Pacman. Nice job! Very challenging.
Hempuli
21. Apr 2016 · 21:42 UTC
Nice! The levels were interesting and the difficulty curve was fairly even. The shapeshifting mechanic could've been explored a bit more thoroughly but even as it is it was an enjoyable game.
josefnpat
21. Apr 2016 · 23:47 UTC
Nice game! I don't remember pacman being so ... freeflowing and physics-y though. Regardless, I like the game and the stress to finish it within the time limit of the powerup. A powerup meter of some sort would have really helped!
batmanasb
22. Apr 2016 · 00:42 UTC
This was a fun little game, but I think the movement system is out of place. It feels like I'm a car racing through a pacman level. The pacman movement system would have felt more at home, also more levels would have been nice!
Kuality Games
22. Apr 2016 · 01:04 UTC
Pacman with a cool twist, enjoyed playing it a lot. Wish you had more levels in there, we could keep on playing it for a while. Well done.
giordanno92
22. Apr 2016 · 03:23 UTC
I really enjoyed playing this. Was expecting for it to be a little longer. The difficulty level was on spot and it was very simple to understand. I think removing the acceleration from the body of Pac would made it more intuitive to control, I don't know, just guessing XD Good job! Also, thanks for commenting and rating my game.
Oliver_MB
22. Apr 2016 · 10:50 UTC
Very fun! :)
KairosXIII
22. Apr 2016 · 23:29 UTC
Great concept and take on theme.
neilcorre2k6
23. Apr 2016 · 02:51 UTC
Cool game! :D
Omiya Games
23. Apr 2016 · 04:14 UTC
This was a really good take at Pacman! I really liked what you've done here. I didn't expect the Pacman layout had potential for puzzles with a single change, so well done there!

Got stuck at level 5, which the way it demands perfection is rather annoying. I would appreciate the powerpill to be more lenient in the time it provides you to remain as a ghost. Alternatively, design levels that are more forgiving.
waveformmodulations
23. Apr 2016 · 16:31 UTC
Pacman has become the thing he hates the most!
PaulJs
23. Apr 2016 · 21:19 UTC
The idea is good !
fin_nolimit
23. Apr 2016 · 22:11 UTC
Best Pac-man game out!!! Very nice!!
AsixJin
23. Apr 2016 · 23:07 UTC
This is a really nice concept and I'd love to see a more fleshed out rendition of this. The last stage was very challenging but I manage to beat it.
LukeZaz
24. Apr 2016 · 04:35 UTC
Interesting game with neat levels. Could do with more content and more polished art, but it was still fun throughout!
bigbuggames
24. Apr 2016 · 22:55 UTC
The last level was hard lol, good job! Felt nostalgic with that pacman look haha
joemid
25. Apr 2016 · 06:26 UTC
Can we beat this one? Yes we can- after the blood pressure rises! And after I finally got into the third room- There was a frustrated sigh when the exit popped up outside!!! Great little game!
rhastapunk
02. May 2016 · 07:44 UTC
Wow hard to beat in time after level 3 or 4 but insteresting job :D
Satyre
05. May 2016 · 11:55 UTC
Nice work. I wished to see a timer when the transformation ends. It doesn't have to be a number, maybe some visual indicators like a flash or something. The game has a lot of potential and you can add a lot of levels in the future :) Great work!