It's Hard Out There for a Reverse Werewolf by dwemthy
As the alpha male of the wolf pack you attacked the wrong gypsy queen; she cursed you to be a reverse werewolf! Destined to turn into a naked, scared human in the light of the full moon and be hunted by your former brethren. Only when the gypsy queen is dead will you be free from her curse.
WASD to control up,left,down,right. Avoid the wolves and find the gypsy queen. After you walk over the pile of rocks you will be able to throw rocks to kill gypsies. Find and kill the queen gypsy to win.
Really disappointed how time worked out this time. Due to circumstances beyond my control I was unable to incorporate new art from Karl, including intro screens that give context. Didn't get to put actual shape shifting into the game, it's just part of the story.
UPDATE: Version with assets that didn't make the deadline playable at http://electrophage.com/site/assets/files/1178/index.html and a blog about the game at http://electrophage.com/blog/
Art by Karl (https://twitter.com/B4CONL4KE)
Programming by Andy (https://twitter.com/Dwemthy)
WASD to control up,left,down,right. Avoid the wolves and find the gypsy queen. After you walk over the pile of rocks you will be able to throw rocks to kill gypsies. Find and kill the queen gypsy to win.
Really disappointed how time worked out this time. Due to circumstances beyond my control I was unable to incorporate new art from Karl, including intro screens that give context. Didn't get to put actual shape shifting into the game, it's just part of the story.
UPDATE: Version with assets that didn't make the deadline playable at http://electrophage.com/site/assets/files/1178/index.html and a blog about the game at http://electrophage.com/blog/
Art by Karl (https://twitter.com/B4CONL4KE)
Programming by Andy (https://twitter.com/Dwemthy)
| Web | http://electrophage.com/site/assets/files/1177/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=49467 |
Ratings
| Coolness | 39% | 1579 |
| Overall(Jam) | 2.65 | 1036 |
| Fun(Jam) | 2.52 | 980 |
| Graphics(Jam) | 3.10 | 678 |
| Humor(Jam) | 2.68 | 409 |
| Innovation(Jam) | 2.55 | 920 |
| Mood(Jam) | 2.50 | 922 |
| Theme(Jam) | 2.43 | 1035 |
Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people.
All that aside, it was short but fun and certainly strange. I liked it.
Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people.
All that aside, it was short but fun and certainly strange. I liked it for the weirdness: it was weird without trying to be.
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.") at jsStackTrace@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:21861
stackTrace@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:22044
abort@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:45572
enlargeMemory@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:22377
Runtime.dynamicAlloc@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:7709
_sbrk@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:316825
$r@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:49780
vr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:15023
sr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:12561
xr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:16848
Br@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:17985
Qu@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:90165
DF@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:333738
dH@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:367792
$s@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:85633
cHc@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:14:878333
Bag@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:7:37748
callMain@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:43751
doRun@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:44573
run/<@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:44741
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Nice entry, I'd like the wolves to be attackable too, or maybe instead of throwing stones, regain a bit of your wolverine powers.