It's Hard Out There for a Reverse Werewolf by dwemthy

[raw]
made by dwemthy for LD35 (JAM)
As the alpha male of the wolf pack you attacked the wrong gypsy queen; she cursed you to be a reverse werewolf! Destined to turn into a naked, scared human in the light of the full moon and be hunted by your former brethren. Only when the gypsy queen is dead will you be free from her curse.

WASD to control up,left,down,right. Avoid the wolves and find the gypsy queen. After you walk over the pile of rocks you will be able to throw rocks to kill gypsies. Find and kill the queen gypsy to win.

Really disappointed how time worked out this time. Due to circumstances beyond my control I was unable to incorporate new art from Karl, including intro screens that give context. Didn't get to put actual shape shifting into the game, it's just part of the story.

UPDATE: Version with assets that didn't make the deadline playable at http://electrophage.com/site/assets/files/1178/index.html and a blog about the game at http://electrophage.com/blog/

Art by Karl (https://twitter.com/B4CONL4KE)
Programming by Andy (https://twitter.com/Dwemthy)

Ratings

Coolness 39% 1579
Overall(Jam) 2.65 1036
Fun(Jam) 2.52 980
Graphics(Jam) 3.10 678
Humor(Jam) 2.68 409
Innovation(Jam) 2.55 920
Mood(Jam) 2.50 922
Theme(Jam) 2.43 1035

Feedback

wg_phancock
20. Apr 2016 · 05:08 UTC
I liked the graphics, felt a lot like Don't Starve.
Weeping Rupee
20. Apr 2016 · 05:16 UTC
Clever title, strange game. Why am I running from wolves naked and stoning gypsy to death? I mean I'm tempted to say "it's just a game" but I hate that phrase. It does evoke a sort of lost and alone sensation. Everything wants to kill me or is ambivalent to me as a feral child. Maybe this is why I lash out stoning gypsies to death.

Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people.

All that aside, it was short but fun and certainly strange. I liked it.
Jordan
20. Apr 2016 · 05:17 UTC
Really cool touch with the graphics. Good job.
Weeping Rupee
20. Apr 2016 · 05:17 UTC
Clever title, strange game. Why am I running from wolves naked and stoning gypsy to death? I mean I'm tempted to say "it's just a game" but I hate that phrase. It does evoke a sort of lost and alone sensation. Everything wants to kill me or is ambivalent to me as a feral child. Maybe this is why I lash out stoning gypsies to death.

Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people.

All that aside, it was short but fun and certainly strange. I liked it for the weirdness: it was weird without trying to be.
Fumiko
20. Apr 2016 · 05:48 UTC
couldnt start the webbuild:

An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.") at jsStackTrace@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:21861
stackTrace@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:22044
abort@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:45572
enlargeMemory@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:22377
Runtime.dynamicAlloc@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:7709
_sbrk@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:316825
$r@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:49780
vr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:15023
sr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:12561
xr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:16848
Br@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:17985
Qu@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:90165
DF@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:333738
dH@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:367792
$s@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:85633
cHc@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:14:878333
Bag@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:7:37748
callMain@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:43751
doRun@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:44573
run/<@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:44741

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
SeaMonsterGD
20. Apr 2016 · 22:14 UTC
Controls feel good enough, ennemies are manageable. I think there's a bit too many empty space though, I didn't know whether I was making any progress or not.
nextreality
20. Apr 2016 · 22:16 UTC
The graphics were nice, and the controls worked pretty well, but man are those wolves fast! I enjoyed the running animation, it is quite funny!
mountainstorm
21. Apr 2016 · 19:20 UTC
nice animations
StrayCat
22. Apr 2016 · 03:41 UTC
I tried to go back to the wolves, but they were still invincible. Then after stonning a defenseless old lady (you can stone her from far away and she doesn't react), victory!

Nice entry, I'd like the wolves to be attackable too, or maybe instead of throwing stones, regain a bit of your wolverine powers.
Fabraz
03. May 2016 · 20:28 UTC
Lack of sound/music made it a bit boring to play on top of the limited interaction I could do. The graphics do have a certain charm to them that I like, but everything feels very static at the moment. Maybe having the player turn into a werewolf for a few seconds when the moon appears or something could passively add the shape shifting aspect into the mechanics. I like the theme for the story though.
terop
03. May 2016 · 20:32 UTC
the light looked nice until you went too far to the right... then it was very clear how it was implemented when the bitmaps border become visible...