Crumble by BinarySpark

What's this?
The game where the ground disappears beneath your feet. In Crumble, the world is a platform that consists of boxes, and one by one they fall away. The idea is simple: if you fall, you lose.
In the multiplayer mode, you have access to a range of powerups that help you mess with your opponents. Try knocking them over the edge - the last man standing wins the game! This is the intended way to play the game, have fun with some friends!
In the singleplayer mode, you play a time-attack style game where you try to last as long as possible. The old rules still stand, including a countdown clock: if you run out of time, you lose.
This fits the 'small world' theme, because, well, the platform is small. And it gets even smaller.
Downloads:
Get the game and the source code on itch.io: https://binaryspark.itch.io/crumble
You can play the game in your browser, but PLEASE NOTE that the WebGL build has much worse performance than the Windows build. If you experience lag, try the download version
Timelapse:
31 hours of streaming condensed into 30 minutes!
https://www.youtube.com/watch?v=wzs3fqPwMwI

| Original URL | https://ldjam.com/events/ludum-dare/38/crumble |
Ratings
| Given | 0🗳️ | 0🗨️ |
It was frustrating that keys would drop with no lock boxes, and if you pick up a key, you can't drop it in favor of something better.
But I could see this being a pretty good mobile game if you polish it up a bit, since the controls are so simple and obvious but there is some real complexity and tactics.
This was my first jam ever and the one thing I've learned is that one should not make multiplayer games, because almost everyone who will be trying it won't actually be able to play multiplayer. The singleplayer mode (with the keys and time and whatnot) was tacked on to try and at least offer *something* remotely interesting, but I guess I just should have aimed for a singleplayer experience in the first place. Oh well, next time maybe.
I'm actually surprised by the depth — I didn't expect chunks of the world to start coming _back_. They ended up nowhere near me, so they weren't entirely helpful, but a game could actually go indefinitely if you were lucky enough. Definitely agree that boxes and keys should spawn together.
Shift is a little weird to jump with, but with a four-player game I suppose you have to get creative with the keys.