This World Of Mine by Wizcas



Play & Download: https://wizcas.itch.io/ld38 (WebGL, Windows & Mac versions provided)
Source Code: https://github.com/wizcas/LD38
Twitter: https://twitter.com/WizcasChen
This game is for my beloved cat, my master, Doggie.
She has such strong personality that I can actually feel that she tries so hard to take control of everything in my home - which is her little whole world.
So in this game. You'll need to control Doggie to collect all treasure in my home, without being prevented.
'The stupid human' (which is probably me in her eyes) will stare at Doggie once in sight, and will chase and prevent Doggie to collect any 'treasure'.
Can you build up Doggie's treasury to RULE THE WORLD?
Control:
Use mouse to move and interact in my home
Press 'F' for roar, or, Meow, which will draw attention of 'the stupid human'
Thank your for reading this and viewing my game. This is my first time attending Ludum Dare or any game jam. I've learned a lot. I have to admit that my ambition is over my capability. This game is barely playable. I didn't have much time for level design, details and optimation. So you may notice that animations and character movements are not quite satisfying. And maybe it's not that hard to collect all 'treasure'.
Hotfix after deadline
- During the packing & submission phase, I noticed that light effect in WebGL player is quite different from what I got in the Unity Editor. So I adjusted some light settings and re-baked the lightmap.
- Changed texture settings to make textures look sharp
- Fixed a bug caused by wrong raycast parameters, which makes the in-game tooltips not showing when mouse hovers.
- Fixed a bug that enemy will stuck at a corner in certain circumstance.
- Fixed the error rotation when the cat jumps.
- Changed the sight spotlight transform, which fixes some display mistakes.
- Fixed a bug that the sight detection fails somtimes.
Tools
- Unity3D 5.6.0f3
- Photoshop
- Qubicle 3.1.2 Indie Edition
Ratings
| Overall | 260th | 3.333⭐ | 29🧑⚖️ |
| Fun | 225th | 3.259⭐ | 29🧑⚖️ |
| Innovation | 240th | 3.222⭐ | 29🧑⚖️ |
| Theme | 99th | 3.852⭐ | 29🧑⚖️ |
| Graphics | 146th | 3.778⭐ | 29🧑⚖️ |
| Audio | 363th | 2.32⭐ | 27🧑⚖️ |
| Humor | 91th | 3.37⭐ | 29🧑⚖️ |
| Mood | 176th | 3.36⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
It is really fun to play as a cat hiding against master. The cats modeling, the animation, the voice acting is really cool!
Also, it is really nice making a game reflecting the real life.
Anyway, all that aside, it's pretty obvious this is a first-time entry, but at the same time, it's _waaaaay_ better than _my_ first entry, so, congratulations! You made something cute, and playable, and complete!
I'm now fine-tuning my game, including solving bugs, remaking the navmesh navigation, re-design levels and gameplay mechanisms. Hope I can launch my game someday! :smile:
Thanks for your hardworking programming there is a complex and complete gameplay.
The greatest thing of your game is the quick and light movement of cat. The pace of jumping and accumulating is just fine.
### To improve:
- No music. Also you could strength your game's feedback by more sound effects.
- The cat looks like a big worm. The key of pixel art is neat. You may make a cubic cat like characters in minecraft and the graphic will looks better. Donnot need to implement every geometry detail of the cat, instead get some abstract feature. Though, I think it is to be couraged of your art since you are a programmer.
- So yourself can jump onto the bed like your cat?!
- I've read your blog. I think it is wiser to leave more time for gameplay, levels, contents and finetuning since we are making a * game *, not a technical program or artwork or anything. Gameplay is the most important thing.
My schedule was not well planned, which made me struggle with sorts of shit works rather than gameplay. I guess I'll do better next time :)
And yes, I do jump onto my bed sometimes just for catching my cat in real life:rofl:
I love the cat movement and the very accurate modeling of your face (as I imagine you look like that in real life) :)
But I still couldn't figure out what to do/how to win (I certainly figured out how to lose). I know I can collect stuff and that I can hide but I couldn't find a spot where I should bring all my treasures? Probably I am just stupid.
Great game!
Over all well done, keep it up!
The graphics were very cool, especially that jumping animation, but I would've liked to have seen the person in the voxel style as well.
Nice work!
Some more sound effects and some music would do wonders as well! The human seems to glitch out a bit every now and then and just kinda stand there watching you without going after you.
@pixzleone @lugdumdare-team Yes it definitely feels bad without any sound except the 'meow' by myself. :disappointed: I poorly planned my time and didn't realize I didn't have enought music and sound effects until it was near the deadline. Sure I'll make sure having them next time!
And finally to @t-mw, you got it absolutely right! I'm a big fan of the *Commandos* series, as well as *Desperados* series and *Shadow Tactics* which was released last year. With a similar gameplay mechanism, I tried to differentiate my game with different concept of level designs and character abilities, just as you pointed out. Though I'm not sure if I'm gonna make any teammate, since stories happen in such small scenes. :wink: With your encourangement as well as others, I'm actually planning to make this game complete in the next few months. Maybe publish it on Steam. Who knows?
Oh. And I did mean to make the 'stupid human' in voxels as well. Only I didn't have enough time. Sorry :disappointed:
Overall, really good effort, especially since you did it all by yourself and it was your first game jam! :smile:
Btw don't forget to go back and rate my game!
I enjoyed getting the hang of it and It makes me think of my cat who also likes to hoard things :laughing:
If I had to make one criticism it would be that there could have been more sounds, especially purring :cat: !
A little bit of twitchy behaviour in the pathfinding at some points but mainly I was able to play the game without any problems. At first I didn't really know where to bring the "treasure" or how to hide, but I quickly understood the second run. It was nice that you went your way to make a jump animation to ascending, that was a nice touch.
With sound this would definitely be even better. A very nice first time entry, good work!
One thing that could be improved tho would be the way you go into a hideout, i really had a hard time to position the mouse correctly in a stressful situation. Also for some reason i didn't manage to go into the hideout at the foot of the bed
Overall a really great entry, you can be proud (I especially like your art direction) :)
@xavier-indie-gamedev the sight detection is always the most difficult part in my project. I tried a few methods and this is the best I can get in 48 hours :disappointed: The first thing I'm gonna do next is to fine-tune the FOV cone and sight mechanism. Already have a few thoughts in my mind. Hopefully I can get it right :wink: And the pathfinding problem, about the only available way onto the closet is from the dresser, is actually a intentional design. My cat can't jump that high...But I guess there need to be some kind of hints since it makes you confused.
@koreus7 PURRING! DEFINITELY! A that warms my heart...:heart:
@devastus LOL that's what I was kinda expecting, the unfair advantage. Haha. I mean, who can say no to these soft, warm, little angels? :smile: Sorry I didn't make the game clear enough.. I planned to make a tutorial instead of a simple, cheap-looking, horrible instruction page. But you know..time ran out :disappointed:
@junjunlowpoly I love your avatar in Weibo. Please do upload it :wink:
@loktor I noticed the problem of the difficulty in clicking hideout...Actually I'm not sure whether to change the way of camera movement, or just make the hideout bigger for easy click. What do u think? Alternatively, I can make an icon or something right beside/above a hideout, making the hideouts obvious and easy-to-interact, but I think that'll make the screen a mess...Hard decisions :wink:
Cool graphics and idea, thank you for it!
Check up our hand drawn adventure here https://ldjam.com/events/ludum-dare/38/stardust
实录的喵喵音效非常好,再次显示了Game Jam中实录音效的效率和质量。
但是我没有长时间养过猫,不太确定喵星人是否有收集家里物品的嗜好,我觉得汪星人这个嗜好倒是比较强烈。
The animation of cat is definitely adorable! i'm always enjoying of clicking somewhere to move the cat, especially controlling cat to jump! If there's sound with interaction should bring the better gameplay experience.
I love cat meow too! But the thing is, the level design is lacking some elements due to the cat meow, i pass the whole level even without using it! I think if cat can jump to the computer desk from the top of wall should be nice, since i can attract the guy then jump back to the other side and collect the stuff or send it to treasury.
Anyway, a nice try within 48 hours, i quiet love it though
Just one thing: It's not always clear which way the cat will take when you click on one point. Most of the time it's ok but sometimes you get a bad surprise.
But still a fun and cute game. :smile:
good job !
摄像机移动有时候会导致误操作(比如目前点击宝箱容易让猫跳到床头柜上),也许固定摄像机会好一些?
如果以后有更多的房间关卡肯定更好玩。五星好评~