Scraps by gustavo.christino
In a world filled with trash, the fearless robot will go through innumerable challenges to restore the health of its beloved. In search of rare pieces for her to be renewed.

Keyboard: - A or Left Arrow: Move left. - D or Right Arrow: Move right. - Space: Jump.
Joystick: - Left: Move left. - Right: Move right. - A: Jump. - Start: Start/Skip.
Team: - Animation: Murilo Bueno (lead) - Ilustration: Caroline Prado - Narrative: Gustavo Christino (lead), Thiago Pereira, Caroline Prado - Composition: Murilo Bueno - Sound Design: Murilo Bueno - Programing: Thiago Pereira (lead), Gustavo Christino - Game Design: Gustavo Christino (lead), Thiago Pereira - Level Design: Gustavo Christino (lead) - Tests: Gustavo Christino, Thiago Pereira, Caroline Prado - Production: Gustavo Christino (lead)
![Scraps [Print _ 01].png](/game/img?e=LD40&gid=36948&u=raw/bc7/6/z/c3c3.png)
| Windows | https://goo.gl/bF27p1 |
| Original URL | https://ldjam.com/events/ludum-dare/40/scraps |
Ratings
| Overall | 948th | 3.018⭐ | 30🧑⚖️ |
| Fun | 914th | 2.857⭐ | 30🧑⚖️ |
| Innovation | 747th | 2.982⭐ | 30🧑⚖️ |
| Theme | 270th | 3.821⭐ | 30🧑⚖️ |
| Graphics | 896th | 2.875⭐ | 30🧑⚖️ |
| Audio | 595th | 2.786⭐ | 30🧑⚖️ |
| Humor | 587th | 2.889⭐ | 29🧑⚖️ |
| Mood | 824th | 2.946⭐ | 30🧑⚖️ |
| Given | 41🗳️ | 27🗨️ |
A arte também ficou muito boa, apenas o ícone do que deixa cego que não achei intuitivo (não entendi o que era na verdade hehe).
Mas eu preciso falar de 3 coisas que chegaram a me irritar um pouco:
1- As cutscenes não são puláveis: Depois de perder pela milionésima vez, é irritante ter que esperar tudo aquilo. E fica mais irritante pelo segundo ponto:
2- O reset não reseta a fase: Então se eu estou entupido de ímãs, eu não consigo avançar. Eu imaginei que o reset resetaria o tempo em geral e a fase toda, mas é só voltar pro começo, o que faz ele ser meio que sem sentido. Fica a sensação de que não era pra ser assim. E, novamente, tenho que esperar pra conseguir jogar de novo. E depois de esperar por mais de um minuto, tenho que esperar a cutscene novamente;
3- A primeira plataforma que gira é MUITO difícil. Das inúmeras vezes que joguei, só 3x consegui avançar dela e por causa das físicas, eu sempre saía rodopiando (o que reforço que é divertido), mas sempre caía em inúmeras armadilhas cheias de coisas ruins e acabava morrendo sem mal pegar o controle do robô de volta.
Desculpe a negatividade acima, mas depois de reiniciar o jogo tantas vezes (e não conseguir zerar em nenhuma), eu precisei apontá-las. De resto, tem um enorme potencial pra fases muito divertidas!
1 - Soon.
2 - It's how we design that button, but we will talk about that in the next reunion.
3 - We are thiking about that, maybe we will use that kind of challenge only on later game.
:)
Also, I abused the double jump on the edges to make the game easier, it was a little hard for me XD #plizdontfix
The team intends to give continuity in what it means to create even lower levels to teach the basics.
We should also take a look at physics. Hahahahahah. Prevent those insane jumps with this center of gravity of "roly-poly toy".
Please add the possibility to go through cutscenes faster
The controls often feel weird and incomprehensible, but sometimes this leads to very entertaining situations. (other times it's just frustrating though...) I often didn't know what I was doing, but I still had a lot of fun. Also the visuals are quite nice, especially the cutscenes. Good job overall!
Want to notice a few things from my playtest:
1. Starting comics is unclear. I completely did not understand what you tried to deliver. If you add at least a little sentences along with images it would be great.
2. Character start to roll over in unclear situations. Also when it rolls - controls become really broken. This physics issue makes gameplay uncomfortable.
3. Here is a kind of fatal situation that reboots the game. In this moment uncomfortable that you have to wait some time looking on a comics and tutorial again and you can not skip them.
4. Any argumentation behind the not-respawning layout? Why player should pay during a bunch of tries for his starting mistakes?
If it was your idea game really lacks a lot of chekpoints.
But of course I understand that everything can not be done in 48 hours :) And It's really cool that you did this! I just want to tell everything I noticed because it's honest and useful if you planning further development of the game)
I like your animations :) Looks preety smooth as for game jam.
Having to watch again the intro without being able to skip it takes too long. The intro was indeed really nicely made, but it gave me no context about the game, I did not understand why or where the character went.
The mechanics of the game are interesting and I'm sure you will be able to improve and expand based on feedback. Good work :)