{"author_link":"\/users\/gustavo-christino","author_name":"gustavo.christino","author_uid":"1026571","comments":[{"author_name":"Joao Pedro Ferreira","author_uid":1060324,"time":"2017-12-05T00:25:10Z","epoch":1512433510,"modified":1512433510,"text":"muito bom mano, parabens\n","likes":6,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2017-12-05T01:04:16Z","epoch":1512435856,"modified":1512600498,"text":"Thanks, @joao-pedro-ferreira! :)","likes":1,"format":"md"},{"author_name":"Victor Sette","author_uid":1002467,"time":"2017-12-05T13:06:18Z","epoch":1512479178,"modified":1512479178,"text":"O jogo no geral ficou divertido, me diverti especialmente com a f\u00edsica de sair voando e rodando de formas diferentes. E o conceito das mec\u00e2nicas de acordo com o tema ficaram fenomenais haha\nA arte tamb\u00e9m ficou muito boa, apenas o \u00edcone do que deixa cego que n\u00e3o achei intuitivo (n\u00e3o entendi o que era na verdade hehe).\n\nMas eu preciso falar de 3 coisas que chegaram a me irritar um pouco:\n1- As cutscenes n\u00e3o s\u00e3o pul\u00e1veis: Depois de perder pela milion\u00e9sima vez, \u00e9 irritante ter que esperar tudo aquilo. E fica mais irritante pelo segundo ponto:\n2- O reset n\u00e3o reseta a fase: Ent\u00e3o se eu estou entupido de \u00edm\u00e3s, eu n\u00e3o consigo avan\u00e7ar. Eu imaginei que o reset resetaria o tempo em geral e a fase toda, mas \u00e9 s\u00f3 voltar pro come\u00e7o, o que faz ele ser meio que sem sentido. Fica a sensa\u00e7\u00e3o de que n\u00e3o era pra ser assim. E, novamente, tenho que esperar pra conseguir jogar de novo. E depois de esperar por mais de um minuto, tenho que esperar a cutscene novamente;\n3- A primeira plataforma que gira \u00e9 MUITO dif\u00edcil. Das in\u00fameras vezes que joguei, s\u00f3 3x consegui avan\u00e7ar dela e por causa das f\u00edsicas, eu sempre sa\u00eda rodopiando (o que refor\u00e7o que \u00e9 divertido), mas sempre ca\u00eda em in\u00fameras armadilhas cheias de coisas ruins e acabava morrendo sem mal pegar o controle do rob\u00f4 de volta.\n\nDesculpe a negatividade acima, mas depois de reiniciar o jogo tantas vezes (e n\u00e3o conseguir zerar em nenhuma), eu precisei apont\u00e1-las. De resto, tem um enorme potencial pra fases muito divertidas!","likes":5,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2017-12-05T16:16:32Z","epoch":1512490592,"modified":1512600482,"text":"Thank you for your appointments, @victor-sette. We are going to work over that tips.\n\n1 - Soon.\n2 - It's how we design that button, but we will talk about that in the next reunion.\n3 - We are thiking about that, maybe we will use that kind of challenge only on later game.\n\n:)","likes":3,"format":"md"},{"author_name":"Rankaquion","author_uid":"1022683","time":"2017-12-06T16:37:42Z","epoch":1512578262,"modified":1512578262,"text":"ficou foda gustavo","likes":2,"format":"md"},{"author_name":"Diego Santos Leao","author_uid":1023570,"time":"2017-12-06T18:50:14Z","epoch":1512586214,"modified":1512586227,"text":"Great idea, I love the physics in the game, the level progression, and the cutscenes! I thought it was going to be only one very, very long level (a problem with many LDJam games), but it was refreshing to see I could progress and be rewarded with more story (even though I would love to have a line of text here and there, I don't think I understand the story fully). \n\nAlso, I abused the double jump on the edges to make the game easier, it was a little hard for me XD #plizdontfix","likes":3,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2017-12-06T22:38:03Z","epoch":1512599883,"modified":1512600536,"text":"@rankaquion, thank you so much! :)","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2017-12-06T22:46:50Z","epoch":1512600410,"modified":1512600520,"text":"@diego-santos-leao, thank you...\n\nThe team intends to give continuity in what it means to create even lower levels to teach the basics.\n\nWe should also take a look at physics. Hahahahahah. Prevent those insane jumps with this center of gravity of \"roly-poly toy\".","likes":1,"format":"md"},{"author_name":"lilkrit","author_uid":"1015723","time":"2017-12-23T15:18:24Z","epoch":1514042304,"modified":1514042304,"text":"The presentation is great and idea is very creative. Controls aren't perfect but good enough :)\nPlease add the possibility to go through cutscenes faster","likes":2,"format":"md"},{"author_name":"Meneer Guus","author_uid":"1058191","time":"2017-12-23T17:19:11Z","epoch":1514049551,"modified":1514049551,"text":"While the game idea is pretty fun, the physics made it totally random and hard to predict your jumps especially after dying a few times. The music, although it fits a clunky robot, is quite repetitive. All the best!","likes":4,"format":"md"},{"author_name":"Erkberg","author_uid":"1000213","time":"2017-12-26T15:13:27Z","epoch":1514301207,"modified":1514301207,"text":"Physics. They can be tricky, but also awesome. In this game, they are both. :)  \nThe controls often feel weird and incomprehensible, but sometimes this leads to very entertaining situations. (other times it's just frustrating though...) I often didn't know what I was doing, but I still had a lot of fun. Also the visuals are quite nice, especially the cutscenes. Good job overall!","likes":1,"format":"md"},{"author_name":"talisra22","author_uid":"1051790","time":"2017-12-26T17:16:29Z","epoch":1514308589,"modified":1514308589,"text":"very great idea! :)","likes":1,"format":"md"},{"author_name":"keckles","author_uid":"1007042","time":"2017-12-26T17:26:28Z","epoch":1514309188,"modified":1514309188,"text":"fit the theme very well, was pretty hard, unskippable cutscenes","likes":2,"format":"md"},{"author_name":"Mikeliosus","author_uid":"1032809","time":"2017-12-26T18:21:48Z","epoch":1514312508,"modified":1514312532,"text":"Hi, guys! Big work for a jam!\n\nWant to notice a few things from my playtest:\n1. Starting comics is unclear. I completely did not understand what you tried to deliver. If you add at least a little sentences along with images it would be great.\n2. Character start to roll over in unclear situations. Also when it rolls - controls become really broken. This physics issue makes gameplay uncomfortable.\n3. Here is a kind of fatal situation that reboots the game. In this moment uncomfortable that you have to wait some time looking on a comics and tutorial again and you can not skip them.\n4. Any argumentation behind the not-respawning layout? Why player should pay during a bunch of tries for his starting mistakes?\nIf it was your idea game really lacks a lot of chekpoints.\n\nBut of course I understand that everything can not be done in 48 hours :) And It's really cool that you did this! I just want to tell everything I noticed because it's honest and useful if you planning further development of the game)\n\nI like your animations :) Looks preety smooth as for game jam.","likes":2,"format":"md"},{"author_name":"ted","author_uid":"1001617","time":"2017-12-26T19:17:48Z","epoch":1514315868,"modified":1514315868,"text":"Some motors on those hinges to move them back into place would be appreciated, since I had to fall to my death a few times so I could bang into them and reset them. :) It seems to me your team was very big, and integrating all of your work together (and trying to get too much content done) may have impacted the quality of the gameplay. That said, it definitely had the start of a good \"feeling\" game.","likes":1,"format":"md"},{"author_name":"devmax","author_uid":"1017312","time":"2017-12-26T21:44:42Z","epoch":1514324682,"modified":1514324682,"text":"Interesting idea! I think the physics and controls can be improved but it has lots of potential and I like the various mechanics!","likes":1,"format":"md"},{"author_name":"SaraMartins","author_uid":"1009959","time":"2017-12-27T01:49:01Z","epoch":1514339341,"modified":1514339341,"text":"This game as an interesting concept, but it was a little bit difficult. I think the physics are not working like they should, so the character's movement ends up a little unpredictable. Also, upon falling, the level does not reset. That makes the game unplayable. If I couldn't advance in this situation, restarting with the same conditions will still keep me from being able to play.\n\nHaving to watch again the intro without being able to skip it takes too long. The intro was indeed really nicely made, but it gave me no context about the game, I did not understand why or where the character went.\n\nThe mechanics of the game are interesting and I'm sure you will be able to improve and expand based on feedback. Good work :)","likes":2,"format":"md"},{"author_name":"Geckoo1337","author_uid":"1000409","time":"2017-12-27T23:01:23Z","epoch":1514415683,"modified":1514415683,"text":"Good game - good physics - nice mood. A great entry ++","likes":2,"format":"md"}],"format":"md","images":["ld40\/67010-2a27ed5672b38a21e237506796a9a86d.png"],"links":[{"url":"https:\/\/goo.gl\/bF27p1","text":"Windows"}],"metadata":{"g_key":"36948","g_author":"1026571","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"220650","g_title":"Scraps","g_status":"USEAR3","g_place":"948","g_commentcount":"18","g_site2_node_id":"67010","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"67010","n_urlkey":"220650","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/scraps","n_slug":"scraps","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"26571","n_created":"1512429518","n_modified":"1512528105","n_version":"200217","n_status":"COMMIT"},"node":{"id":67010,"parent":49883,"superparent":9,"author":26571,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-05T00:22:00Z","created":"2017-12-04T23:18:38Z","modified":"2017-12-06T02:41:45Z","version":200217,"slug":"scraps","name":"Scraps","body":"In a world filled with trash, the fearless robot will go through innumerable challenges to restore the health of its beloved. In search of rare pieces for her to be renewed.\n\n\n![Scraps.png](\/\/\/raw\/bc7\/6\/z\/c3f7.png)\n\n\n**Keyboard:**\n- A or Left Arrow: Move left.\n- D or Right Arrow: Move right.\n- Space: Jump.\n\n**Joystick:**\n- Left: Move left.\n- Right: Move right.\n- A: Jump.\n- Start: Start\/Skip.\n\n\n**Team:**\n- Animation: Murilo Bueno (lead)\n- Ilustration: Caroline Prado\n- Narrative: Gustavo Christino (lead), Thiago Pereira, Caroline Prado\n- Composition: Murilo Bueno\n- Sound Design: Murilo Bueno\n- Programing: Thiago Pereira (lead), Gustavo Christino\n- Game Design: Gustavo Christino (lead), Thiago Pereira\n- Level Design: Gustavo Christino (lead)\n- Tests: Gustavo Christino, Thiago Pereira, Caroline Prado\n- Production: Gustavo Christino (lead)\n\n\n![Scraps [Print _ 01].png](\/\/\/raw\/bc7\/6\/z\/c3c3.png)","meta":{"author":[26571,50832,60508,60108],"cover":"\/\/\/content\/bc7\/6\/z\/c3f0.png","allow-anonymous-comments":"1","link-01":"https:\/\/goo.gl\/bF27p1","link-01-tag":"42337","link-01-name":"Windows"},"path":"\/events\/ludum-dare\/40\/scraps","parents":[1,5,9,49883],"love":0,"notes":18,"notes-timestamp":"2017-12-27T23:01:23Z","grade":{"grade-01":30,"grade-02":30,"grade-03":30,"grade-04":30,"grade-05":30,"grade-06":30,"grade-07":29,"grade-08":30},"magic":{"cool":119.34162828797,"feedback":27,"given":41.125,"grade":29.875,"grade-01-average":3.018,"grade-01-result":948,"grade-02-average":2.857,"grade-02-result":914,"grade-03-average":2.982,"grade-03-result":747,"grade-04-average":3.821,"grade-04-result":270,"grade-05-average":2.875,"grade-05-result":896,"grade-06-average":2.786,"grade-06-result":595,"grade-07-average":2.889,"grade-07-result":587,"grade-08-average":2.946,"grade-08-result":824,"smart":28.902946365663}},"text":"In a world filled with trash, the fearless robot will go through innumerable challenges to restore the health of its beloved. In search of rare pieces for her to be renewed.\n\n\n![Scraps.png](\/\/\/raw\/bc7\/6\/z\/c3f7.png)\n\n\n**Keyboard:**\n- A or Left Arrow: Move left.\n- D or Right Arrow: Move right.\n- Space: Jump.\n\n**Joystick:**\n- Left: Move left.\n- Right: Move right.\n- A: Jump.\n- Start: Start\/Skip.\n\n\n**Team:**\n- Animation: Murilo Bueno (lead)\n- Ilustration: Caroline Prado\n- Narrative: Gustavo Christino (lead), Thiago Pereira, Caroline Prado\n- Composition: Murilo Bueno\n- Sound Design: Murilo Bueno\n- Programing: Thiago Pereira (lead), Gustavo Christino\n- Game Design: Gustavo Christino (lead), Thiago Pereira\n- Level Design: Gustavo Christino (lead)\n- Tests: Gustavo Christino, Thiago Pereira, Caroline Prado\n- Production: Gustavo Christino (lead)\n\n\n![Scraps [Print _ 01].png](\/\/\/raw\/bc7\/6\/z\/c3c3.png)","title":"Scraps"}