Typey Boi The Game by DragonZBW
You gotta type! To defeat the forces of evil!
Dark forces infest the land. Use the power of words to defeat them! - Real-time graphical text adventure - Typing-based combat - Other cool stuff including chromatic aberration and an adaptive soundtrack
I think I made a pretty polished game this time, although it's too short and limited. I might develop this further into like an open-world RPG type thing, not sure. I really like the combat system I came up with, but I could add more stuff like status effects. Definitely would add different types of enemies and multiple-enemy battles.
| Other (web) | https://dragonzbw.itch.io/typey-boi-the-game |
| Original URL | https://ldjam.com/events/ludum-dare/41/typey-boi-the-game |
Ratings
| Given | 3🗳️ | 3🗨️ |
- Pros: Cool graphics and aesthetics. Game feel is abundant in the minor details. Fighting sequence is immersing, with the urgent switching mechanics that's mostly well-balanced which really push the enjoyment level to the max.
- Cons: Very little to complain about here. Only how long the walking takes between screens, and the choice of words while relevant doesn't really need to be, since it repeats too much.
Conclusion: The winner is... One typey boi.
I love the art style which is minimalist and extremely well done.
the gameplay is good and I enjoyed it but my issue is that on some keyboard to do an apostrophe (which is use in multiple sentence in the game) you have to press shift which switch to defence mode. I guess we can say this is the hard mode.
It's also a shame that the puzzles repeat themselves.
But overall this is really excellent
https://ldjam.com/events/ludum-dare/41/hype-time
```
public GameObject helpText;
void Start() {
StartCoroutine(UpdateC());
}
IEnumerator UpdateC() {
while(true) {
string inputString = “”;
while(!Input.GetKeyDown(KeyCode.Return)) {
inputString += Input.inputString;
yield return null;
}
string inpt = inputString.ToLower().Replace(“\n”,”“).Replace(“ “,””);
if(inpt == “help”) {
helpText.SetActive(true);
}
yield return null;
}
}
```