{"author_link":"\/users\/dragonzbw","author_name":"DragonZBW","author_uid":1005764,"comments":[{"author_name":"GastricSparrow","author_uid":1048758,"time":"2018-04-23T15:56:16Z","epoch":1524498976,"modified":1524498989,"text":"Awesome game! Text adventure and typing game, both my favorite, and very well done to boot.\n\n- Pros: Cool graphics and aesthetics. Game feel is abundant in the minor details. Fighting sequence is immersing, with the urgent switching mechanics that's mostly well-balanced which really push the enjoyment level to the max.\n- Cons: Very little to complain about here. Only how long the walking takes between screens, and the choice of words while relevant doesn't really need to be, since it repeats too much.\n\nConclusion: The winner is... One typey boi.","likes":0,"format":"md"},{"author_name":"NicMagnier","author_uid":1010756,"time":"2018-04-23T20:31:38Z","epoch":1524515498,"modified":1524515498,"text":"Really neat and very well done.\nI love the art style which is minimalist and extremely well done.\n\nthe gameplay is good and I enjoyed it but my issue is that on some keyboard to do an apostrophe (which is use in multiple sentence in the game) you have to press shift which switch to defence mode. I guess we can say this is the hard mode.\nIt's also a shame that the puzzles repeat themselves.\n\nBut overall this is really excellent","likes":0,"format":"md"},{"author_name":"NicMagnier","author_uid":1010756,"time":"2018-04-23T20:32:37Z","epoch":1524515557,"modified":1524515557,"text":"oh! another small improvement, it would be nice to be able to start typing even when the character move between scenes.","likes":0,"format":"md"},{"author_name":"BSanchez","author_uid":1066487,"time":"2018-04-23T22:26:12Z","epoch":1524522372,"modified":1524522372,"text":"Graphics are really neat, and I must confess I really love text-based adventures, but the windows build kinda don't work. I'me stuck with the 'type \"help\"' message, and all my character can do when I type it is raise it's arms, not giving me help at all","likes":0,"format":"md"},{"author_name":"HKoisumi","author_uid":1078756,"time":"2018-04-24T00:46:30Z","epoch":1524530790,"modified":1524530790,"text":"Freaking amazing! Excelent work, wanna check ours too??\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/hype-time","likes":0,"format":"md"},{"author_name":"DragonZBW","author_uid":1005764,"time":"2018-04-24T12:32:39Z","epoch":1524573159,"modified":1524573159,"text":"@BSanchez strange... is anyone else having trouble with the windows build? Make sure you\u2019re just typing the word help without quotes. ","likes":0,"format":"md"},{"author_name":"Keithdae","author_uid":1078897,"time":"2018-04-24T13:58:00Z","epoch":1524578280,"modified":1524578280,"text":"Had the same issue as @BSanchez with windows build, couldn't make it past the initial \"type help\" part ","likes":0,"format":"md"},{"author_name":"DragonZBW","author_uid":1005764,"time":"2018-04-24T17:09:16Z","epoch":1524589756,"modified":1524589756,"text":"@BSanchez @Keithdae I\u2019ll check my code when I get home this afternoon. It might have to do with pragma strict. If you\u2019ve got any ideas about why this might not work on windows, please tell me. \n```\npublic GameObject helpText;\n\nvoid Start() {\n     StartCoroutine(UpdateC());\n}\n\nIEnumerator UpdateC() {\n     while(true) {\n          string inputString = \u201c\u201d;\n          while(!Input.GetKeyDown(KeyCode.Return)) {\n               inputString += Input.inputString;\n               yield return null;\n          }\n          string inpt = inputString.ToLower().Replace(\u201c\\n\u201d,\u201d\u201c).Replace(\u201c \u201c,\u201d\u201d);\n          if(inpt == \u201chelp\u201d) {\n               helpText.SetActive(true);\n          }\n     yield return null;\n     }\n}\n```","likes":0,"format":"md"},{"author_name":"Keithdae","author_uid":1078897,"time":"2018-04-24T17:14:35Z","epoch":1524590075,"modified":1524590244,"text":"@DragonZBW Maybe change .Replace(\u201c\\n\u201d,\u201d\u201c) with .Replace(\u201c\\\\\\n\u201d,\u201d\u201c), I think I read something about that at some point. Or add a .Replace(\u201c\\r\u201d,\u201d\u201c) since on windows the line returns are \\r\\n if I recall correctly","likes":0,"format":"md"}],"format":"md","images":["ld41\/74843-c6d6f168b54d06738ceecf18ef1480e0.png"],"links":[{"url":"https:\/\/dragonzbw.itch.io\/typey-boi-the-game","text":"Other (web)"}],"metadata":{"g_key":"35570","g_author":"1005764","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"234890","g_title":"Typey Boi The Game","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"74843","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"74843","n_urlkey":"234890","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/typey-boi-the-game","n_slug":"typey-boi-the-game","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"5764","n_created":"1522638789","n_modified":"1524493352","n_version":"253788","n_status":"COMMIT"},"node":{"id":74843,"parent":73256,"superparent":9,"author":5764,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-23T14:15:41Z","created":"2018-04-02T03:13:09Z","modified":"2018-04-23T14:22:32Z","version":253788,"slug":"typey-boi-the-game","name":"Typey Boi The Game","body":"![Screen Shot 2018-04-23 at 10.00.10 AM.png](\/\/\/raw\/486\/1\/z\/1169d.png)\n![Screen Shot 2018-04-23 at 10.12.07 AM.png](\/\/\/raw\/486\/1\/z\/1169e.png)\nYou gotta type! To defeat the forces of evil!\n\nDark forces infest the land. Use the power of words to defeat them! \n- Real-time graphical text adventure\n- Typing-based combat\n- Other cool stuff including chromatic aberration and an adaptive soundtrack\n\nI think I made a pretty polished game this time, although it's too short and limited. I might develop this further into like an open-world RPG type thing, not sure. I really like the combat system I came up with, but I could add more stuff like status effects. Definitely would add different types of enemies and multiple-enemy battles.","meta":{"author":[5764],"cover":"\/\/\/content\/486\/1\/z\/1169c.png","link-01":"https:\/\/dragonzbw.itch.io\/typey-boi-the-game","link-01-tag":"42440","link-01-name":"itch.io"},"path":"\/events\/ludum-dare\/41\/typey-boi-the-game","parents":[1,5,9,73256],"love":0,"notes":9,"notes-timestamp":"2018-04-24T17:17:24Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":5,"grade-06":3,"grade-07":3,"grade-08":3},"magic":{"cool":100,"feedback":3,"given":2.75,"grade":3.75,"grade-01-average":4,"grade-02-average":3.75,"grade-03-average":3.5,"grade-04-average":4,"grade-05-average":4.167,"grade-06-average":4,"grade-07-average":3,"grade-08-average":4,"smart":6.4581294844754}},"text":"![Screen Shot 2018-04-23 at 10.00.10 AM.png](\/\/\/raw\/486\/1\/z\/1169d.png)\n![Screen Shot 2018-04-23 at 10.12.07 AM.png](\/\/\/raw\/486\/1\/z\/1169e.png)\nYou gotta type! To defeat the forces of evil!\n\nDark forces infest the land. Use the power of words to defeat them! \n- Real-time graphical text adventure\n- Typing-based combat\n- Other cool stuff including chromatic aberration and an adaptive soundtrack\n\nI think I made a pretty polished game this time, although it's too short and limited. I might develop this further into like an open-world RPG type thing, not sure. I really like the combat system I came up with, but I could add more stuff like status effects. Definitely would add different types of enemies and multiple-enemy battles.","title":"Typey Boi The Game"}