Physics Rules by Manoloko
Set the gravity, density, friction, torque and elasticity and see how this affects the ball.
Done in Construct2 in order to understand better how this different parameters would affect the physics of a ball.
Done in Construct2 in order to understand better how this different parameters would affect the physics of a ball.
| Web | http://dl.dropbox.com/u/37966190/Physics_Rules/index.html |
| Original URL | https://ludumdare.com/compo/minild-37/?action=preview&uid=8742 |
Feedback
馃帳 Manoloko
23. Sep 2012 路 08:50 UTC
The entry for Windows and for Web is the same link to the public Dropbox HTML5 website. I don't know how to make it a Windows file from Construct 2.
馃帳 Manoloko
23. Sep 2012 路 08:57 UTC
Well, I deleted the Windows link to avoid confusion.
aquasheep
25. Sep 2012 路 01:55 UTC
Nice sim! It ought to make a good debug kind of program whenever you wonder what some physics options will look like.
keppinakki
25. Sep 2012 路 10:04 UTC
Well simulated, got me hooked for a few minutes looking at a gray ball bouncing around all while smashing buttons on my keyboard. Sound effects would be appreciated.
zakchaos
26. Sep 2012 路 05:23 UTC
well done!
zakchaos
26. Sep 2012 路 05:24 UTC
well done, would love to take a look at the source,
Jedi
27. Sep 2012 路 05:52 UTC
I had fun playing with it and was surprised to find my cat staring at the screen and following the ball for a minute :3
馃帳 Manoloko
30. Sep 2012 路 20:33 UTC
Thanks for the comments!
ratking
01. Oct 2012 路 17:47 UTC
I always loved playing with physics engines, back then I even tried to make a wrapper of the Novodex engine for Blitz3D ... the fascination is still the same!