{"author_link":"\/author\/manoloko\/","author_name":"Manoloko","author_uid":"8742","comments":[{"author_name":"Manoloko","author_uid":"8742","time":"Sep 23, 2012 @ 8:55am","epoch":1348390200,"text":"The entry for Windows and for Web is the same link to the public Dropbox HTML5 website. I don't know how to make it a Windows file from Construct 2."},{"author_name":"Manoloko","author_uid":"8742","time":"Sep 23, 2012 @ 9:02am","epoch":1348390620,"text":"Well, I deleted the Windows link to avoid confusion."},{"author_name":"aquasheep","author_uid":"13033","time":"Sep 25, 2012 @ 2:00am","epoch":1348538100,"text":"Nice sim! It ought to make a good debug kind of program whenever you wonder what some physics options will look like."},{"author_name":"keppinakki","author_uid":"17138","time":"Sep 25, 2012 @ 10:09am","epoch":1348567440,"text":"Well simulated, got me hooked for a few minutes looking at a gray ball bouncing around all while smashing buttons on my keyboard. Sound effects would be appreciated."},{"author_name":"zakchaos","author_uid":"13273","time":"Sep 26, 2012 @ 5:28am","epoch":1348636980,"text":"well done!"},{"author_name":"zakchaos","author_uid":"13273","time":"Sep 26, 2012 @ 5:29am","epoch":1348637040,"text":"well done, would love to take a look at the source,"},{"author_name":"Jedi","author_uid":"4799","time":"Sep 27, 2012 @ 5:57am","epoch":1348725120,"text":"I had fun playing with it and was surprised to find my cat staring at the screen and following the ball for a minute :3"},{"author_name":"Manoloko","author_uid":"8742","time":"Sep 30, 2012 @ 8:38pm","epoch":1349037180,"text":"Thanks for the comments!"},{"author_name":"ratking","author_uid":"3663","time":"Oct 1, 2012 @ 5:52pm","epoch":1349113620,"text":"I always loved playing with physics engines, back then I even tried to make a wrapper of the Novodex engine for Blitz3D ... the fascination is still the same!"}],"images":["mini37\/8742-6a6b436e4722bf98f6bcfb9d6934e7ca.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/37966190\/Physics_Rules\/index.html","text":"Web"}],"metadata":{"g_key":"35360","g_author":"8742","g_event":"MINI37","g_eventkey":"62","g_subevent":"-","g_urlkey":"37196","g_title":"Physics Rules","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/183185\/8742-shot0.jpg-eq-900-500.jpg"],"text":" Set the gravity, density, friction, torque and elasticity and see how this affects the ball.\r\n\r\n Done in Construct2 in order to understand better how this different parameters would affect the physics of a ball.<\/p>","title":"Physics Rules"}