Relentless by Hume
Concept is wireframe endless combat on a tiny moon with enemies constantly being airdropped and flying in to attack you.
Ran out of time. Enemies don't attack, pickups don't work, missiles are a bad joke.
WASD or arrow keys to move; space/lshift to fire.
Ran out of time. Enemies don't attack, pickups don't work, missiles are a bad joke.
WASD or arrow keys to move; space/lshift to fire.
| Web/Java | http://humespeaks.tumblr.com/ld23-dryrun |
| Original URL | https://ludumdare.com/compo/ludum-dare-23-warmup/?action=preview&uid=11218 |
Feedback
zzForrest
17. Apr 2012 · 00:45 UTC
Ugh, I know about the missile deal but the gun sucks, you can clip through walls and the powerups don't work.
🎤 Hume
17. Apr 2012 · 01:11 UTC
If I had let the player aim the gun with the mouse instead of doing the stupid snap auto-aim, all the other stuff you mentioned might be working too :(
🎤 Hume
17. Apr 2012 · 01:12 UTC
wait, what walls?
TheGamingProject
19. Apr 2012 · 06:16 UTC
Hey man for 48 hours that was a pretty cool 3D game, I liked the wire frame. You should polish it up some time.