Grand Theft Balls by woz

[raw]
made by woz for LD27 Warm-Up (-)
Please note, I have not tested the Mac build.

Engine: Unity

IDE: Visual Studio

Art: Photoshop, Maya

Audio: Ableton Live

Feedback

MrBlade
17. Aug 2013 路 21:31 UTC
The Web build doesn't work. And the windows is a file directory. Work on getting a zip up and RUNNING maybe? And I will come back.
馃帳 woz
17. Aug 2013 路 21:48 UTC
Not sure why the Web build's not working, it runs fine for me. Do you have the Unity Web Player installed?

Anyways, I zipped everything, if that makes it easier.
MrBlade
17. Aug 2013 路 21:53 UTC
The Web build is not working because you linked to the build directory, not the html file. The directory right now, would something like: C:\Dropbox\Ludum Dare\Warm Up\Web You are linking to the folder, what you want is something more like: C:\Dropbox\Ludum Dare\Warm Up\Web\build.html Then just copy the public link of that file. Thanks for zipping them. :)
MrBlade
17. Aug 2013 路 22:02 UTC
Alright, so; I really enjoy enjoy, I like the top down camera, there isn't a clear story but that is okay. :D The capsule (I am assuming that is what you are using on the enemies.) is a bit buggy if you "shoot" them more than a couple of time, they just randomly go through walls. The AI is a pretty good, but is more "hoard" then "enemy". I LOVE the menu, and it is nice you added game support. Moving is a bit off, and I do not like the "gliding" effect that happens when you release a key. (I am guessing the slide was trying to simulate you fall-off you get from playing with a gamepad.) I would love to see a more comprehensive game come out of this. Nice job, keep it up. :D
MrBlade
17. Aug 2013 路 22:15 UTC
Also, are you THE Steve Wozniak? :D
馃帳 woz
17. Aug 2013 路 22:47 UTC
Thanks for trying it. I really appreciate the feedback, and I'm glad you enjoyed it. To be honest, I wasn't really planning on polishing it too much, it was really just meant as a way of preparing myself for next week. Though if people actually think it has potential, perhaps I'll consider working on it further.

In case you're interested, the reason the enemies sometimes appear to go through the walls, is because they actually get pushed over the walls- it's really a 3D world, using an orthographic camera. I guess I could fix it easily by just making the walls taller.

The reason behind the "gliding effect" as you put it, is because the player is a physics object, and moving really just adds a force to it. Letting go of the key or joystick stops adding the force, but the player still has a velocity, until friction slows you down.

Both of these things are really just due to the way the game uses Unity's built in physics.

And no, I'm the other Woz :)
MrBlade
17. Aug 2013 路 23:21 UTC
Also, well great job, and I hope to see you in next week's Compo. If you have a Windows machine I would love it if you would check out my childish C++ project. :)
DaanVanYperen
19. Aug 2013 路 17:02 UTC
Managed to hop 'over' a wall as well. I'll count that as a win condition!