{"author_link":"\/author\/woz2601\/","author_name":"woz","author_uid":"17629","comments":[{"author_name":"MrBlade","author_uid":"23232","time":"Aug 17, 2013 @ 9:36pm","epoch":1376775060,"text":"The Web build doesn't work. And the windows is a file directory. Work on getting a zip up and RUNNING maybe? And I will come back."},{"author_name":"woz","author_uid":"17629","time":"Aug 17, 2013 @ 9:53pm","epoch":1376776080,"text":"Not sure why the Web build's not working, it runs fine for me.  Do you have the Unity Web Player installed?\r<br\/>\r<br\/>Anyways, I zipped everything, if that makes it easier."},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 17, 2013 @ 9:58pm","epoch":1376776380,"text":"The Web build is not working because you linked to the build directory, not the html file. The directory right now, would something like: C:\\Dropbox\\Ludum Dare\\Warm Up\\Web You are linking to the folder, what you want is something more like: C:\\Dropbox\\Ludum Dare\\Warm Up\\Web\\build.html Then just copy the public link of that file. Thanks for zipping them. :)"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 17, 2013 @ 10:07pm","epoch":1376776920,"text":"Alright, so; I really enjoy enjoy, I like the top down camera, there isn't a clear story but that is okay. :D The capsule (I am assuming that is what you are using on the enemies.) is a bit buggy if you &quot;shoot&quot; them more than a couple of time, they just randomly go through walls. The AI is a pretty good, but is more &quot;hoard&quot; then &quot;enemy&quot;. I LOVE the menu, and it is nice you added game support. Moving is a bit off, and I do not like the &quot;gliding&quot; effect that happens when you release a key. (I am guessing the slide was trying to simulate you fall-off you get from playing with a gamepad.) I would love to see a more comprehensive game come out of this. Nice job, keep it up. :D"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 17, 2013 @ 10:20pm","epoch":1376777700,"text":"Also, are you THE Steve Wozniak? :D"},{"author_name":"woz","author_uid":"17629","time":"Aug 17, 2013 @ 10:52pm","epoch":1376779620,"text":"Thanks for trying it.  I really appreciate the feedback, and I'm glad you enjoyed it.  To be honest, I wasn't really planning on polishing it too much, it was really just meant as a way of preparing myself for next week.  Though if people actually think it has potential, perhaps I'll consider working on it further.\r<br\/>\r<br\/>In case you're interested, the reason the enemies sometimes appear to go through the walls, is because they actually get pushed over the walls- it's really a 3D world, using an orthographic camera.  I guess I could fix it easily by just making the walls taller. \r<br\/>\r<br\/>The reason behind the &quot;gliding effect&quot; as you put it, is because the player is a physics object, and moving really just  adds a force to it.  Letting go of the key or joystick stops adding the force, but the player still has a velocity, until friction slows you down.\r<br\/>\r<br\/>Both of these things are really just due to the way the game uses Unity's built in physics.\r<br\/>\r<br\/>And no, I'm the other Woz :)"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 17, 2013 @ 11:26pm","epoch":1376781660,"text":"Also, well great job, and I hope to see you in next week's Compo. If you have a Windows machine I would love it if you would check out my childish C++ project. :)"},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 19, 2013 @ 5:07pm","epoch":1376931720,"text":"Managed to hop 'over' a wall as well. I'll count that as a win condition!"}],"images":["ld27w\/17629-53968c87cf4a963f19acee8e959d93be.jpg","ld27w\/17629-ab05b51c1af062a45d5615405922c234.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/gq93vgc39ezf0t3\/GrandTheftBallsWindows.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/x8k8yn5fgfx5fc3\/GrandTheftBallsMac.zip","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/eemt8rqzcppg9hr\/GrandTheftBallsLinux.zip","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/3df9u357pij21gh\/GrandTheftBallsWeb.zip","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/bicryzecq1rn17p\/Source.zip","text":"Source"}],"metadata":{"g_key":"34528","g_author":"17629","g_event":"LD27W","g_eventkey":"19","g_subevent":"-","g_urlkey":"34558","g_title":"Grand Theft Balls","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/266224\/17629-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/266224\/17629-shot0.png-eq-900-500.jpg"],"text":"Please note, I have not tested the Mac build.\r\n\r\nEngine: Unity\r\n\r\nIDE: Visual Studio\r\n\r\nArt: Photoshop, Maya\r\n\r\nAudio: Ableton Live<\/p>","title":"Grand Theft Balls"}