Buddhamark by Xavier

[raw]
made by Xavier for LD27 Warm-Up (-)
simple Haxe + OpenFL platformer demo. The collisions solution needs to be improved. Anyway it's pretty nice to see how it works on every platform (Android fails miserably and drops the FPS under 10). As a guy said, making a game cross platform matters. The amazing Buddha belongs to http://opengameart.org/content/buddha-statues-32x32 also you can find the tileset here: http://img233.imageshack.us/img233/8141/darkyoshismegatileset.gif

The Flash version here: http://www.bunkergam.es/games/ld27/warmup/flash/BuddhaMark2.swf

Feedback

馃帳 Xavier
18. Aug 2013 路 16:47 UTC
I notice that HTML5 target doesn't work properly on Chrome 29.0.1547.57 beta. It seems that with Chrome 28.0.1500.95 (OS X) runs well. This is frightening...!
MrBlade
18. Aug 2013 路 20:37 UTC
Mmmmmmm pink texture bases... Doesn't work on Windows 7, running Chrome.
馃帳 Xavier
19. Aug 2013 路 09:13 UTC
I think I fixed it!
DaanVanYperen
19. Aug 2013 路 16:40 UTC
The HTML version seems to be lacking terrain in Chrome. :o
馃帳 Xavier
19. Aug 2013 路 17:07 UTC
Ouch! this is embarrassing! I'll ask for help to the OpenFL community. I guess the problem lies on how OpenFL dealing with color picking :-/ (seems that is not equal for every platform or target!)
馃帳 Xavier
19. Aug 2013 路 18:01 UTC
I found a workaround but pretty ugly and awkward. I tested on different browsers and now seems to work well without lacking terrain or glitches
DaanVanYperen
20. Aug 2013 路 11:15 UTC
Don't sweat it, improving your end game is the whole point of a warmup right? Terrain works now on Chrome. :)