{"author_link":"\/author\/xbelanch\/","author_name":"Xavier","author_uid":"15692","comments":[{"author_name":"Xavier","author_uid":"15692","time":"Aug 18, 2013 @ 4:52pm","epoch":1376844420,"text":"I notice that HTML5 target doesn't work properly on Chrome 29.0.1547.57 beta. It seems that  with Chrome 28.0.1500.95 (OS X) runs well. This is frightening...!"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 18, 2013 @ 8:42pm","epoch":1376858220,"text":"Mmmmmmm pink texture bases... Doesn't work on Windows 7, running Chrome."},{"author_name":"Xavier","author_uid":"15692","time":"Aug 19, 2013 @ 9:18am","epoch":1376903580,"text":"I think I fixed it!"},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 19, 2013 @ 4:45pm","epoch":1376930400,"text":"The HTML version seems to be lacking terrain in Chrome. :o"},{"author_name":"Xavier","author_uid":"15692","time":"Aug 19, 2013 @ 5:12pm","epoch":1376932020,"text":"Ouch! this is embarrassing! I'll ask for help to the OpenFL community. I guess the problem lies on how OpenFL dealing with color picking :-\/ (seems that is not equal for every platform or target!)"},{"author_name":"Xavier","author_uid":"15692","time":"Aug 19, 2013 @ 6:06pm","epoch":1376935260,"text":"I found a workaround but pretty ugly and awkward. I tested on different browsers and now seems to work well without lacking terrain or glitches"},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 20, 2013 @ 11:20am","epoch":1376997300,"text":"Don't sweat it, improving your end game is the whole point of a warmup right? Terrain works now on Chrome. :)"}],"images":["ld27w\/15692-4794692b0b0c3d87e25554bbe83446d1.jpg","ld27w\/15692-886729732f401308837b2c7a52deddb0.jpg"],"links":[{"url":"http:\/\/www.bunkergam.es\/games\/ld27\/warmup\/windows\/buddhmark.zip","text":"Windows"},{"url":"http:\/\/www.bunkergam.es\/games\/ld27\/warmup\/mac\/BuddhaMark2.zip","text":"OS\/X"},{"url":"http:\/\/www.bunkergam.es\/games\/ld27\/warmup\/html5\/","text":"Web"},{"url":"http:\/\/www.bunkergam.es\/games\/ld27\/warmup\/source\/buddhamark.zip","text":"Source"}],"metadata":{"g_key":"34520","g_author":"15692","g_event":"LD27W","g_eventkey":"19","g_subevent":"-","g_urlkey":"34550","g_title":"Buddhamark","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/266224\/15692-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/266224\/15692-shot1.png-eq-900-500.jpg"],"text":"simple Haxe + OpenFL platformer demo. The collisions solution needs to be improved. Anyway it's pretty nice to see how it works on every platform (Android fails  miserably and drops the FPS under 10). As a guy said, making a game cross platform matters. The amazing Buddha belongs to http:\/\/opengameart.org\/content\/buddha-statues-32x32 also you can find the tileset here: http:\/\/img233.imageshack.us\/img233\/8141\/darkyoshismegatileset.gif\r\n\r\nThe Flash version here: http:\/\/www.bunkergam.es\/games\/ld27\/warmup\/flash\/BuddhaMark2.swf \r\n\r\n<\/p>","title":"Buddhamark"}