barelyBunnysome by anokta
I have been working on a - so called - music engine for a while now, and it's finally coming to an end (to be released soon). As I won't be able to join the main compo this time, I decided to make use of this warmup thingy as an excuse to see what it could be done with it - i.e. to see if it even works at all!
Long story short, here is a VERY simple game prototype I made using the engine today. And the catch is; every tiny piece of game audio is generated real-time! Being said, I really appreciate any comments/feedback on that.
Cheers :)
Long story short, here is a VERY simple game prototype I made using the engine today. And the catch is; every tiny piece of game audio is generated real-time! Being said, I really appreciate any comments/feedback on that.
Cheers :)
| Web | https://dl.dropboxusercontent.com/u/19989225/IET/barelyMusician/barelyBunnysome/barelyBunnysome.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30-warmup/?action=preview&uid=13553 |
Feedback
mactinite
15. Aug 2014 · 05:44 UTC
This is pretty awesome. Is the music procedural as well as generated?
🎤 anokta
15. Aug 2014 · 09:39 UTC
@mactinite Thanks! Indeed, that's the idea. Both the musical form and the score - actual notes - are generated procedurally on the fly. In fact, their properties (volume, tempo etc.) get manipulated accordingly when needed, such as between game events and so on.
Knowledge
15. Aug 2014 · 13:48 UTC
OK game but pretty easy.