{"author_link":"\/author\/anokta\/","author_name":"anokta","author_uid":"13553","comments":[{"author_name":"mactinite","author_uid":"26320","time":"Aug 15, 2014 @ 5:49am","epoch":1408081440,"text":"This is pretty awesome. Is the music procedural as well as generated?"},{"author_name":"anokta","author_uid":"13553","time":"Aug 15, 2014 @ 9:44am","epoch":1408095540,"text":"@mactinite Thanks! Indeed, that's the idea. Both the musical form and the score - actual notes - are generated procedurally on the fly. In fact, their properties (volume, tempo etc.) get manipulated accordingly when needed, such as between game events and so on."},{"author_name":"Knowledge","author_uid":"34045","time":"Aug 15, 2014 @ 1:53pm","epoch":1408110480,"text":"OK game but pretty easy."}],"images":["ld30w\/13553-29b51d045e83a418a9ef6f294ff62c74.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/19989225\/IET\/barelyMusician\/barelyBunnysome\/barelyBunnysome.html","text":"Web"}],"metadata":{"g_key":"34376","g_author":"13553","g_event":"LD30W","g_eventkey":"25","g_subevent":"-","g_urlkey":"34406","g_title":"barelyBunnysome","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/367470\/13553-shot0.png-eq-900-500.jpg"],"text":"I have been working on a - so called - music engine for a while now, and it's finally coming to an end (to be released soon). As I won't be able to join the main compo this time, I decided to make use of this warmup thingy as an excuse to see what it could be done with it - i.e. to see if it even works at all!\r\n\r\nLong story short, here is a VERY simple game prototype I made using the engine today. And the catch is; every tiny piece of game audio is generated real-time! Being said, I really appreciate any comments\/feedback on that.\r\n\r\nCheers :)<\/p>","title":"barelyBunnysome"}