Rising Sea Levels by jsb
The idea:
Rescue people from procedurally generated islands while sea levels are steadily rising.
What it turned out to be:
UNFINISHED. Throughout the LD, I really had no idea where I was going gameplay-wise, so I toyed around with gfx but found no good use for it later. Basically, all I have now is a little fragment shader demo with minimal user interaction.
Controls:
WASD to control your boat
E to pick up nearby people
Q to drop off passengers
If you want to run the Ruby source, you'll need
gem install gosu
gem install opengl
Didn't manage to provide a standalone OSX app yet, hopefully I can supply it later.
Rescue people from procedurally generated islands while sea levels are steadily rising.
What it turned out to be:
UNFINISHED. Throughout the LD, I really had no idea where I was going gameplay-wise, so I toyed around with gfx but found no good use for it later. Basically, all I have now is a little fragment shader demo with minimal user interaction.
Controls:
WASD to control your boat
E to pick up nearby people
Q to drop off passengers
If you want to run the Ruby source, you'll need
gem install gosu
gem install opengl
Didn't manage to provide a standalone OSX app yet, hopefully I can supply it later.
| Windows | http://dl.dropbox.com/u/1866112/jsbLD17.zip |
| Source | http://dl.dropbox.com/u/1866112/jsbLD17source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-17/?action=preview&uid=796 |
Ratings
| Coolness | 0% | 167 |
| Overall | 2.36 | 163 |
| Audio | 1.91 | 117 |
| Community | 1.64 | 153 |
| Fun | 1.69 | 188 |
| Graphics | 3.53 | 46 |
| Humor | 1.33 | 189 |
| Innovation | 2.79 | 103 |
| Theme | 3.80 | 26 |