{"author_link":"\/author\/jsb\/","author_name":"jsb","author_uid":"796","images":["ld17\/796-c1b6f639dc63ad5aab6fbe4cf7075bb0.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/1866112\/jsbLD17.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/1866112\/jsbLD17source.zip","text":"Source"}],"metadata":{"g_key":"33943","g_author":"796","g_event":"LD17","g_eventkey":"3","g_subevent":"COMPO","g_urlkey":"33973","g_title":"Rising Sea Levels","g_status":"UCHK1","g_place":"163","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/15900\/796-shot0.png-eq-900-500.jpg"],"text":"The idea:\r\nRescue people from procedurally generated islands while sea levels are steadily rising.\r\n\r\nWhat it turned out to be:\r\nUNFINISHED. Throughout the LD, I really had no idea where I was going gameplay-wise, so I toyed around with gfx but found no good use for it later. Basically, all I have now is a little fragment shader demo with minimal user interaction.\r\n\r\nControls:\r\nWASD to control your boat\r\nE to pick up nearby people\r\nQ to drop off passengers\r\n\r\nIf you want to run the Ruby source, you'll need\r\ngem install gosu\r\ngem install opengl\r\nDidn't manage to provide a standalone OSX app yet, hopefully I can supply it later.<\/p>","title":"Rising Sea Levels"}