Shift 'n Drift by LandoSystems
Shift 'n Drift
==============
** Controls: Mouse, click the buttons **
** Other Controls: 1-6 number hotkeys **
Skillfully shapeshift your balloon as it floats through the dangers of fans and spikes and other assorted obstacles to reach the goal!
If you get stuck on a wall, use the anvil or rocket to get unstuck.
Keyboard may not work in the embedded version. Please play the html link if you want to use keyboard shortcuts.
----------------------------------------------------------
We made this!
Code Bits:
Doug Graham @dsgraham
Brian Ploeckelman @PalpatinesSmile
Colin Kennedy
Ian McNamara
Brian Rossman
Art Pixels:
Troy Sullivan
Luke Bain
Colin Kennedy
Audio Waves:
Luke Bain
Music Notes:
'The Elevator Bossa Nova' by Ben Sound
http://www.bensound.com/ @Bensound
Made proudly using LibGDX: http://libgdx.badlogicgames.com
==============
** Controls: Mouse, click the buttons **
** Other Controls: 1-6 number hotkeys **
Skillfully shapeshift your balloon as it floats through the dangers of fans and spikes and other assorted obstacles to reach the goal!
If you get stuck on a wall, use the anvil or rocket to get unstuck.
Keyboard may not work in the embedded version. Please play the html link if you want to use keyboard shortcuts.
----------------------------------------------------------
We made this!
Code Bits:
Doug Graham @dsgraham
Brian Ploeckelman @PalpatinesSmile
Colin Kennedy
Ian McNamara
Brian Rossman
Art Pixels:
Troy Sullivan
Luke Bain
Colin Kennedy
Audio Waves:
Luke Bain
Music Notes:
'The Elevator Bossa Nova' by Ben Sound
http://www.bensound.com/ @Bensound
Made proudly using LibGDX: http://libgdx.badlogicgames.com
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.81 | 108 |
| Audio(Jam) | 3.34 | 296 |
| Fun(Jam) | 3.55 | 189 |
| Graphics(Jam) | 3.26 | 574 |
| Humor(Jam) | 2.42 | 551 |
| Innovation(Jam) | 3.67 | 147 |
| Mood(Jam) | 3.11 | 541 |
| Theme(Jam) | 4.33 | 15 |
The main criticism I have, and it's the very first time I'm saying that for an LD entry, is I found the game has too much hand holding: for maybe half the levels you don't have to think at all but just follow the instructions. I'm pretty sure the game would have been playable with only the two to three levels having hints by default: except for the ring maybe, most shapes are pretty self-explanatory.
Otherwise it was very fun to play, the mechanics were original and absolutely fitting for the theme. The physics worked well, I liked how things were balanced for a slow, relaxed progression through the levels.
Good job!
(PS: The music was pretty cool but it seems like it wasn't made during the jam, so I didn't rate it)
The puzzles are full of challenging, and you pick the music pretty well, it fit the game, it made me feel easy and comfortable all the time.
Somehow the graphics or levels reminds me of Incredible Machine, but this game is playing in a whole different gameplay, it's really interesting.
Good job! :D
It's nice to see another LibGdx game and a good one too. I will have a look at the code later.