All Peasants Must Die! by parahunter
You play as the evil wizard and your goal is simple. Kill all the peasants in the nearby village! To your disposal you have some devious spells. None of the spells causes harm on their own but have to be used on the peasants in order to work. At the same time the peasants tries to attack you so you have to move around the level in order to not get hurt. The spells you have at your disposal are:
Rage: Makes one peasant attack another peasant
Explosive Head : Morphs a peasant's head into a bomb!
Hatagram (aka Mass Rage) : The wizard's ultimate spell!
Made in Unity3d and written in C#. Sprites for the game are created in Photoshop and animated with Unity's animation editor.
Rage: Makes one peasant attack another peasant
Explosive Head : Morphs a peasant's head into a bomb!
Hatagram (aka Mass Rage) : The wizard's ultimate spell!
Made in Unity3d and written in C#. Sprites for the game are created in Photoshop and animated with Unity's animation editor.
Ratings
| Coolness | 4% | 110 |
| Overall | 2.80 | 90 |
| Audio | 2.22 | 93 |
| Community | 1.25 | 160 |
| Fun | 2.80 | 74 |
| Graphics | 2.75 | 95 |
| Humor | 2.22 | 80 |
| Innovation | 3.10 | 75 |
| Theme | 3.45 | 68 |
This is pretty cool. I played a game right through, everything seems to work and is balanced. The pace is a little slower than I would like, it takes a while to get hard.
I would have preferred that 'rage' and 'explosive head' powers were more different. At the moment, in most situations it doesn't matter which one you use.
If you want to do more with this game, I recommend making levels and possibly adding spell purchases/upgrades.
Zooming out would have been useful, and sometimes the peasants were invisible.
The 'paper cut out' animations that localcodes likes is actually the result of me not having the pro edition so I couldn't use movie textures! Instead I used Unity's build in animation tool to animate the scale and orientation of animated objects.
I am still working on the game. It is the first time I have created something that comes close to something that is playable. I have figured out that game jams are a nice way to be motivated to complete a game prototype and find it interesting to polish and make into a more finished product.
I will post a link in this thread and on the IRC channel when I have a new version up and running :-)