Wenemies -- The Weapon Enemy Simulator by vitae

[raw]
made by vitae for LD18 (COMPO)
Requires pygame -- bundled with windows executable, but not with source or Python Egg

Note: I didn't try jam 'cause I expected school to start today. It starts Wednesday. next time, read schedule more carefully, Vites! Jam version, so far, has no fullscreen

Ratings

Coolness 11% 64
Overall 1.73 166
Community 3.00 70
Fun 1.25 171
Graphics 1.75 156
Humor 2.11 87
Innovation 2.17 155
Theme 2.58 137

Feedback

TheLastBanana
22. Aug 2010 路 23:31 UTC
I was looking forward to trying this, but when I ran it, it went into fullscreen and just stayed black. In fact, I couldn't alt+tab out, or ctrl+alt+delete or ctrl+shift+escape. I had to hard reboot my computer after waiting a minute or two. This has happened with other games for me, though, so I doubt it's your fault.
馃帳 vitae
23. Aug 2010 路 11:37 UTC
Strange. I didn't have access to many machines to test on, but alt+tab did work on my development machine. I'll start looking at potential problems for a later revision.
eli
23. Aug 2010 路 12:05 UTC
One-shot death and no way to restart without opening again. Add forced fullscreen... =(

A little more work on the presentation would have gone a long way. The game itself seems like a nice retro-take on the theme.
馃帳 vitae
23. Aug 2010 路 14:01 UTC
The one-shot death was intentional; I was working on restarting, but didn't have time to finish it, perhaps cleaner code from the start would have helped, but I got anxious and started too soon. The fullscreen was so my netbook could handle it; I'm not sure how to toggle in pygame effectively?
pekuja
28. Aug 2010 路 13:00 UTC
I don't really appreciate the fullscreen mode and that it quits when I die.

As for the game... I guess it sort of makes sense with the theme, since you can capture the enemies, but mostly it seemed like the reverse, "weapons as enemies".

Didn't seem like there was much to the gameplay. You should work on making jumping from weapon to weapon more fun.
mwest
29. Aug 2010 路 14:00 UTC
Reminded me a bit of the surfing segments in Ninja Turtles fighting games :)

Could've been nice with a bit more work on the presentation.