Weapon-E by hukacikanaka

[raw]
made by hukacikanaka for LD18 (COMPO)
Use the enemies abilities to have them kill each other.
(Updated with the correct download link)

Program used - Construct http://www.scirra.com/
Sounds - From SFXR
Over twelve hours of work.

P.S I hate Springs... and you should too...

Ratings

Coolness 0% 166
Overall 2.37 130
Audio 1.94 107
Community 1.14 167
Fun 2.26 128
Graphics 2.37 123
Humor 1.75 112
Innovation 3.00 84
Theme 3.42 70

Feedback

Alan Lynn
23. Aug 2010 · 10:11 UTC
The chargers and the fire's were decently fun. I didn't know what to do against the spring though.

You have some interesting enemies, but as it is right now, I'd call your entry more of an enemy showcase than a game.
TenjouUtena
23. Aug 2010 · 17:26 UTC
Okay, I hate springs too. The sound gets grating after a while, and it's just annoying to deal with the springs. I did get to level 6 briefly. I couldn't bare trying to get rid of the spring for a third time. The concept could be fun, but in this state it's not.. The graphics are serviceable.
alistair aitcheson
25. Aug 2010 · 09:58 UTC
Not really sure what to do in the third level. I played around with the spring guy for a while but never worked out what I was supposed to do. I went to the door and it did nothing.

A decent attempt, and maybe the enemies get more interesting after a while, but unfortunately I've not been able to experience them :(
stqn
26. Aug 2010 · 11:19 UTC
Crashes under Wine, unfortunately.
mwest
27. Aug 2010 · 12:50 UTC
Aarrgh, springs!! Eventually got rid of the one on level 3, but was too frustrated by then to get past level 4...

A good effort, control was nice and smooth and the graphics were good enough to do their job of letting us discern different enemy types.

Would've been more interesting if there were interactions between different enemy types, but I couldn't find anything like that up to level 4?
DrPetter
04. Sep 2010 · 02:42 UTC
No, I'm not replaying that stage again. Got to the second one after the tutorial and died right at the beginning. I'm guessing that a faster way to remove the spring enemy is to get it close to other harmful ones, rather than somehow bouncing it off-screen like you typically do when it's alone. Problem is that the other enemies quickly destroy each other once you get nearby. What I do love though is the really weird collision system where you can hang by your nose off a ledge. Infinite retries without dropping back down to previous levels would have made this more enjoyable.
pekuja
05. Sep 2010 · 00:41 UTC
I thought this was pretty cool. Making the spring tension build up was a new one, but it seemed to make an awful lot of noise, and not work very reliably. The game was also a bit difficult.