{"author_link":"\/author\/hukacikanaka\/","author_name":"hukacikanaka","author_uid":"2519","comments":[{"author_name":"Alan Lynn","author_uid":"2636","time":"Aug 23, 2010 @ 10:16am","epoch":1282558260,"text":"The chargers and the fire's were decently fun. I didn't know what to do against the spring though.\r<br\/>\r<br\/>You have some interesting enemies, but as it is right now, I'd call your entry more of an enemy showcase than a game."},{"author_name":"TenjouUtena","author_uid":"22","time":"Aug 23, 2010 @ 5:31pm","epoch":1282584360,"text":"Okay, I hate springs too.   The sound gets grating after a while, and it's just annoying to deal with the springs.   I did get to level 6 briefly.   I couldn't bare trying to get rid of the spring for a third time.   The concept could be fun, but in this state it's not.. The graphics are serviceable."},{"author_name":"alistair aitcheson","author_uid":"2401","time":"Aug 25, 2010 @ 10:03am","epoch":1282730280,"text":"Not really sure what to do in the third level. I played around with the spring guy for a while but never worked out what I was supposed to do. I went to the door and it did nothing.\r<br\/>\r<br\/>A decent attempt, and maybe the enemies get more interesting after a while, but unfortunately I've not been able to experience them :("},{"author_name":"stqn","author_uid":"2181","time":"Aug 26, 2010 @ 11:24am","epoch":1282821540,"text":"Crashes under Wine, unfortunately."},{"author_name":"mwest","author_uid":"24","time":"Aug 27, 2010 @ 12:55pm","epoch":1282913400,"text":"Aarrgh, springs!! Eventually got rid of the one on level 3, but was too frustrated by then to get past level 4...\r<br\/>\r<br\/>A good effort, control was nice and smooth and the graphics were good enough to do their job of letting us discern different enemy types.\r<br\/>\r<br\/>Would've been more interesting if there were interactions between different enemy types, but I couldn't find anything like that up to level 4?"},{"author_name":"DrPetter","author_uid":"10","time":"Sep 4, 2010 @ 2:47am","epoch":1283568120,"text":"No, I'm not replaying that stage again. Got to the second one after the tutorial and died right at the beginning. I'm guessing that a faster way to remove the spring enemy is to get it close to other harmful ones, rather than somehow bouncing it off-screen like you typically do when it's alone. Problem is that the other enemies quickly destroy each other once you get nearby. What I do love though is the really weird collision system where you can hang by your nose off a ledge. Infinite retries without dropping back down to previous levels would have made this more enjoyable."},{"author_name":"pekuja","author_uid":"110","time":"Sep 5, 2010 @ 12:46am","epoch":1283647260,"text":"I thought this was pretty cool. Making the spring tension build up was a new one, but it seemed to make an awful lot of noise, and not work very reliably. The game was also a bit difficult."}],"images":["ld18\/2519-6a2d8a2f02e89b56c69b6b4df1f8687a.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/4219962\/Weapon-E.zip","text":"Windows"}],"metadata":{"g_key":"33586","g_author":"2519","g_event":"LD18","g_eventkey":"4","g_subevent":"COMPO","g_urlkey":"33616","g_title":"Weapon-E","g_status":"UCHK1","g_place":"130","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/2519-shot0.jpg-eq-900-500.jpg"],"text":"Use the enemies abilities to have them kill each other.\r\n(Updated with the correct download link)\r\n\r\nProgram used - Construct http:\/\/www.scirra.com\/\r\nSounds - From SFXR\r\nOver twelve hours of work.\r\n\r\nP.S I hate Springs... and you should too...<\/p>","title":"Weapon-E"}