illumynate by Zillix
aim the flashlight with the mouse
WASD to move
SPACE toggles flashlight
R forces a respawn
X to start game, and to close messages
Press C to skip the intro story
Notes:
Keep in mind that the flashlight effects last a while after you turn it off- sometimes, it more effective to flick it on/off than to keep it on.
Also, there's only 1 ending to the game. Don't get confused!
This was my first LD, and I had a lot of fun! I used it to learn how to use flixel and flashDevelop.
I liked the idea of making a game where the player couldn't directly kill anything. Explore, play the game, and have fun!
I'm happy with how much I got done in 48 hours. I got enough sleep each night, and I even spent much of the second day at the Renaissance festival!
After having spent several hours optimizing my game for a better framerate, I was both elated and upset when I found out the the .swf runs much faster standalone than when tested from flashdevelop!
WASD to move
SPACE toggles flashlight
R forces a respawn
X to start game, and to close messages
Press C to skip the intro story
Notes:
Keep in mind that the flashlight effects last a while after you turn it off- sometimes, it more effective to flick it on/off than to keep it on.
Also, there's only 1 ending to the game. Don't get confused!
This was my first LD, and I had a lot of fun! I used it to learn how to use flixel and flashDevelop.
I liked the idea of making a game where the player couldn't directly kill anything. Explore, play the game, and have fun!
I'm happy with how much I got done in 48 hours. I got enough sleep each night, and I even spent much of the second day at the Renaissance festival!
After having spent several hours optimizing my game for a better framerate, I was both elated and upset when I found out the the .swf runs much faster standalone than when tested from flashdevelop!
Ratings
| Coolness | 21% | 27 |
| Overall | 3.60 | 16 |
| Audio | 1.50 | 127 |
| Community | 2.88 | 79 |
| Fun | 3.28 | 33 |
| Graphics | 3.44 | 44 |
| Humor | 2.60 | 51 |
| Innovation | 3.84 | 11 |
| Theme | 3.52 | 61 |
I also found the enemies respawned way too quickly and the easy respawn of my player upon death made death meaningless and the swarms of enemies frustrating more than scary. If I would change anything it would be this risk/reward and enemy spawn rate... it really kills the mood when you send a scorpion enemy into a spike wall only to have them reappear within a second and kill you.
@HybridMind- Thanks a lot for the specificity of the crash bug report! It's fixed now. I hope you can play through to the end (it's a really short game), since in my opinion, the ending is the best part =P
Overall a very nice effort - well done!