{"author_link":"\/author\/zillix\/","author_name":"Zillix","author_uid":"2460","comments":[{"author_name":"drZool","author_uid":"4","time":"Aug 22, 2010 @ 10:39pm","epoch":1282516440,"text":"I like the ending :)"},{"author_name":"vitae","author_uid":"1653","time":"Aug 22, 2010 @ 10:52pm","epoch":1282517220,"text":"The creatures that thirst for my blood made the game frustrating, often so many would gang me that I couldn't kill them all."},{"author_name":"jakkarth","author_uid":"1823","time":"Aug 23, 2010 @ 7:27am","epoch":1282548120,"text":"The notes were a great comedic touch and helped add depth to the game. Once I realized I could move with wasd in addition to arrow keys, it made it much easier to shine the flashlight around with the mouse. At the end (I assume), I got trapped in a room with some giant thing that ran into a corner and got stuck there. I couldn't kill it with light or escape from the room, not sure if that was a bug or lack of imagination on my part, or the intended result. Anyway, nice job!"},{"author_name":"Meep","author_uid":"2629","time":"Aug 23, 2010 @ 4:12pm","epoch":1282579620,"text":"A very enjoyable game. =) The little story along with it added to the effect. Great work!"},{"author_name":"Switchbreak","author_uid":"2645","time":"Aug 23, 2010 @ 5:35pm","epoch":1282584600,"text":"Loved the idea. The game is extremely frantic - the enemies seem to spawn faster than I can scare them away, and that damn battery flashlight is way too short. I love the story of it, feels Lovecraftian in a way. The ending is great."},{"author_name":"HybridMind","author_uid":"234","time":"Aug 23, 2010 @ 9:16pm","epoch":1282597860,"text":"Pretty cool and fun idea. I like the story elements that are dropped in over time via the notes. I played for quite awhile but didn't reach the end because of a bug that happened with some floating gas bag enemies that made my character disappear and even the force R respawn wouldn't work and my flashlight was stuck on. \r<br\/>\r<br\/>I also found the enemies respawned way too quickly and the easy respawn of my player upon death made death meaningless and the swarms of enemies frustrating more than scary. If I would change anything it would be this risk\/reward and enemy spawn rate... it really kills the mood when you send a scorpion enemy into a spike wall only to have them reappear within a second and kill you."},{"author_name":"Zillix","author_uid":"2460","time":"Aug 23, 2010 @ 10:10pm","epoch":1282601100,"text":"Thanks for the feedback! I'm glad that the story seems to be enjoyable.\r<br\/>\r<br\/>\r<br\/>@HybridMind- Thanks a lot for the specificity of the crash bug report!  It's fixed now.  I hope you can play through to the end (it's a really short game), since in my opinion, the ending is the best part =P"},{"author_name":"Danik","author_uid":"2311","time":"Aug 24, 2010 @ 11:07am","epoch":1282647720,"text":"Good game, great depth to the story for an ld game."},{"author_name":"bluescrn","author_uid":"207","time":"Aug 26, 2010 @ 12:38pm","epoch":1282825980,"text":"Very nicely presented, nice ideas - I found it very hard to play, though - the flashlight lasts under a second on a full charge, and starts to fade out at 50%? (Was that as intended, or is there a framerate\/timestep bug there?)"},{"author_name":"Zillix","author_uid":"2460","time":"Aug 26, 2010 @ 2:37pm","epoch":1282833120,"text":"The flashlight wasn't intended to be used extensively.  I didn't make that very clear, but the best way to use it is only for split seconds at a time.  That being said, I will approximately double the flashlight life in the post-compo version, to make the experience less frustrating."},{"author_name":"Zillix","author_uid":"2460","time":"Aug 26, 2010 @ 2:39pm","epoch":1282833240,"text":"Scratch that- I just checked, and on my computer it lasts for approximately 2.5 second.  There must be a timestep bug- I'll address this to make the game more playable.  Thanks for the feedback!"},{"author_name":"localcoder","author_uid":"1113","time":"Aug 27, 2010 @ 2:22am","epoch":1282875420,"text":"I got the creature at the end stuck in a corner (after I shined the light at it), and wasn't sure what was meant to happen. Right up until that glitch, though, I thought the ending was very good - I felt a lot of suspense in the final area."},{"author_name":"mwest","author_uid":"24","time":"Aug 27, 2010 @ 2:40pm","epoch":1282919700,"text":"Probably the most atmospheric game I've played so far this compo! I agree that it was a bit too easy and the ending was a bit confusing... got the monster stuck in the corner and then wasn't sure what to do - did get the ending screen eventually after a few minutes .\r<br\/>\r<br\/>Overall a very nice effort - well done!"},{"author_name":"JDruid","author_uid":"2366","time":"Aug 27, 2010 @ 5:22pm","epoch":1282929420,"text":"I blew up the creature, but didn't find any kind of an ending here. Spent a couple of minutes finding the rest of the batteries after that. Too bad really if I missed something."},{"author_name":"Zillix","author_uid":"2460","time":"Aug 27, 2010 @ 6:21pm","epoch":1282932960,"text":"That is quite unfortunately, because you definitely did miss something!  I'm impressed with your accomplishment, though."},{"author_name":"Zillix","author_uid":"2460","time":"Aug 27, 2010 @ 7:15pm","epoch":1282936200,"text":"You failed to fail, so to speak."},{"author_name":"pekuja","author_uid":"110","time":"Aug 30, 2010 @ 9:55pm","epoch":1283205000,"text":"I thought this was a pretty cool take on the theme. What I found weird was that I could actually see worse when I was using the flashlight, but then that might actually be somewhat realistic because of how human eyes work. I was also bummed out by the unbeatable &quot;end boss&quot; (unless I missed something), but the mood of the game was great and the &quot;end boss&quot; sequence was unsettling. I did manage to get it stuck in a corner though where it couldn't hurt me. Then I had to somehow get it unstuck to finish the game."},{"author_name":"Basic","author_uid":"581","time":"Sep 1, 2010 @ 8:22am","epoch":1283329020,"text":"That was pretty fun, well done."},{"author_name":"Entar","author_uid":"366","time":"Sep 1, 2010 @ 7:29pm","epoch":1283369040,"text":"Weird ending. Good use of the theme, simple but effective game mechanic. Would love to see this with some hi-res graphics and some creepy sound effects and music."}],"images":["ld18\/2460-3ecd7908cc606ff9bb63621a93a85ec0.jpg","ld18\/2460-0247a8615a99c930a2b2ac7070c032f9.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/4586463\/illumynate.swf","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/4586463\/illumynate.swf","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/4586463\/illumynate.zip","text":"Source"}],"metadata":{"g_key":"33576","g_author":"2460","g_event":"LD18","g_eventkey":"4","g_subevent":"COMPO","g_urlkey":"33606","g_title":"illumynate","g_status":"UCHK1","g_place":"16","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/2460-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/2460-shot1.png-eq-900-500.jpg"],"text":"aim the flashlight with the mouse\r\nWASD to move\r\nSPACE toggles flashlight\r\nR forces a respawn\r\nX to start game, and to close messages\r\n\r\nPress C to skip the intro story\r\n\r\nNotes:\r\nKeep in mind that the flashlight effects last a while after you turn it off- sometimes, it more effective to flick it on\/off than to keep it on.\r\n\r\nAlso, there's only 1 ending to the game.  Don't get confused!\r\n\r\n\r\nThis was my first LD, and I had a lot of fun!  I used it to learn how to use flixel and flashDevelop.\r\n  \r\n\r\nI liked the idea of making a game where the player couldn't directly kill anything. Explore, play the game, and have fun!\r\n\r\n\r\n\r\nI'm happy with how much I got done in 48 hours.  I got enough sleep each night, and I even spent much of the second day at the Renaissance festival!\r\n  \r\nAfter having spent several hours optimizing my game for a better framerate, I was both elated and upset when I found out the the .swf runs much faster standalone than when tested from flashdevelop!\r\n\r\n<\/p>","title":"illumynate"}