Chassis Commander by zorbathut

[raw]
made by zorbathut for LD18 (COMPO)
CHASSIS COMMANDER!

Marooned on an unknown planet!

CHASSIS COMMANDER!

His only weapon, a hoverbike with a malfunctioning weapon!

CHASSIS COMMANDER!

Besieged by a million unstoppable robots!

CHASSIS COMMANDER! (you should be imagining this with a significant amount of reverb btw, go back to the beginning and start again if you're not)

Can he use the robots to repair his vehicle? Can he muster up enough firepower to defeat them all? Can he learn how to use the over-100 unique weapons that he can cobble together from compressed robot parts? Can he survive this horrible onslaught?!

CHASSIS COMMANDER!

Play it today!

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If you liked this, check out my other projects at http://www.mandible.net .

Game sourcecode is available in the package as human-readable .lua files, engine sourcecode is at http://github.com/zorbathut/glorp .

Ratings

Coolness 9% 72
Overall 3.26 37
Audio 2.31 83
Community 2.53 96
Fun 3.26 37
Graphics 3.10 69
Humor 2.56 57
Innovation 3.42 39
Theme 3.58 52

Feedback

skintkingle
23. Aug 2010 · 04:23 UTC
zorbathut, where's the source mate?
Covenant
23. Aug 2010 · 07:10 UTC
Very good job, found it entertaining...
Wish there were less robots in the beginning, so I could understand better what are the different upgrades, what's their effect, etc...
But really good job on the weapon variations!
TheLastBanana
23. Aug 2010 · 15:15 UTC
I thought it was pretty fun. Sometimes I got a notice that the ammo I had selected was unusable, and I wasn't really sure what I could do about that, so maybe adding onto that message what is required to use the ammo would be good. Otherwise I quite liked it. I see the link to your source code there, but you might want to include it as an official link labelled "source" just for the sake of clarity.
Jamin
23. Aug 2010 · 17:48 UTC
Gives me a weird complaint about not having OpenGL 2.0 and exits. I'd try to figure out what the problem is, but I can't seem to find your source.

Will give it a go sometime after I reboot into Windows.
ExciteMike
24. Aug 2010 · 13:43 UTC
I really like the idea of combining the weapon modifiers! It seemed like sucking them up was usually the best way to kill them though...
🎤 zorbathut
25. Aug 2010 · 01:17 UTC
Sam, I'm guessing the problem is that you don't have OpenGL 2.0 :) Try grabbing one of the OpenGL version checkers online, see what it says.

The source link is at the bottom of the blurb, right above the screenshots. That said, I wouldn't recommend that anyone besides me try to build it - you'll need to go through a not-insignificant amount of pain, although I'll help people through if they really really want to.
someone
25. Aug 2010 · 08:48 UTC
Enjoyable game.
Some more variation in the robot graphics would make it better.
eli
25. Aug 2010 · 13:24 UTC
Easily-vacuumed mindless robots full of immediately-usable ammo and parts just swarming around aimlessly! Must be my birthday!

I loved the weapons and effects for each one.
stqn
26. Aug 2010 · 04:28 UTC
Yay, a Linux version! Arrgh, OpenGL 2.0 required :(...
Spooner
26. Aug 2010 · 06:37 UTC
Liked that picking up your weapon was in 3 parts, so you could mix and match a better weapon (clip, feed & barrel). Well, you could, but mainly you were taking pot luck (which was fine).

I would have preferred less robots that were more of a threat rather than a horde of drones, but that is more personal preference than saying something is wrong with the game.

I had fun!
pekuja
28. Aug 2010 · 11:23 UTC
I like the multi-part gun, but I didn't quite grasp why some parts were incompatible. For a post-compo version, I'd probably try changing the gun parts to be regular powerups or something you can change between levels maybe? Of course that wouldn't have fit the theme, but might make more sense otherwise. I was mostly just grabbing whatever I could whenever I was out of ammo or my barrel was broken or something. Also I did use the suck beam to kill some enemies when I didn't have a working gun.
Jerm
05. Sep 2010 · 04:04 UTC
It was cool trying out all the different weapon types, especially when you end up with rapid-fire rockets and just destroy everything. The enemy AI could probably use some work, most of the time they were harmless and sometimes you would get completely swamped and couldn't do anything about it. I never felt like I could choose which weapon types to use and just kept sucking up enemies until I had a good gun type (not necessarily a bad thing).