LoneMine by OddOneOut

[raw]
made by OddOneOut for LD19 (COMPO)
Do everything you can to escape the depths of this lonely mine!

Depencies required:

http://msdn.microsoft.com/en-CA/netframework/cc378097.aspx

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&displaylang=en

Controls (explained in game):
WASD: Movement
Space: Jump
Left Mouse Button: Hit with your pickaxe (if you have one)
Also, hold X to make text appear faster.

Jam game exclusive:
Alt+Enter: Fullscreen
Hold TAB: Map

Jam features:
+Bigger map
+More focused on exploration
+A finished boss (too bad I couldn't fit a joke in that ending ;))
+A few new textures and features (buttons)
+A completely new enemy, the flying Gnar.
+Bugfixes...

Ratings

Coolness 0% 201
Overall 3.71 22
Fun 3.71 19
Graphics 3.56 38
Humor 2.71 64
Innovation 2.86 107
Theme 3.14 103

Feedback

wizbane
20. Dec 2010 路 07:09 UTC
pretty challenging, you have to mentally keep track where you've been, and it took me a while of wandering at 4 crystals before I backtracked to the boss room and finished it. You could have just took out the whole boss thing and it would be still be fun & challenging.
Ryan
20. Dec 2010 路 07:39 UTC
I installed both of the dependencies, but it still wouldn't run. I like how the dialog box in the screenshot is semi-transparent, perhaps I'll use a similar effect in a future game.
馃帳 OddOneOut
20. Dec 2010 路 11:30 UTC
@Ryan: I'll probably add the necessary runtimes for my updated jam version.
@wizbane: Yeah it's quite challenging, I almost got the map system finished but I ran out of time.

There will be an updated jam version that will probably have:

-Map system
-Boss
-A bit easier map
-And more?
馃帳 OddOneOut
20. Dec 2010 路 11:32 UTC
Also, I will probably release a cut version of my timelapse of creation of this game.
johnfn
20. Dec 2010 路 23:54 UTC
Well done, my favorite LD entry so far! Well done with the dynamic lighting and level design. I agree with Wizbane; I got lost for a while trying to hunt down that final crystal. The ending dialog got a chuckle out of me, too. Some more resolution would have been nice, but eh, that's okay.

Last thing: Just how convenient that there happened to be 5 anti matter crystals down there just waiting for you! :)
mitch
21. Dec 2010 路 12:05 UTC
Very good entry, the use of lighting made it very interesting! :)
ExciteMike
21. Dec 2010 路 22:36 UTC
You didn't need to apologize for leaving out the boss battle :)

Pretty cool! The slipperiness and camera swinging both seemed a little extreme to me, though.
Endurion
28. Dec 2010 路 16:49 UTC
I have the XNA runtime installed (the setup only allows repair or remove) and other XNA entries are working. Upon starting I get an InvalidOperationException. Same with the Jam version.
馃帳 OddOneOut
01. Jan 2011 路 15:02 UTC
I am using XNA 3.1 libraries, are you sure you have that version. I am not sure if XNA 4.0 is backwards compatible.
FatherGoblin
09. Jan 2011 路 21:30 UTC
installed dependancies yet game didn't run
huhwhozat
09. Jan 2011 路 23:36 UTC
Well made and interesting. The lighting does an EXCELLENT job of creating atmosphere (my favorite thing about your entry) but the regenerating health, swift movement, powerful pick, etc all give a felling of power to the player that contradicts the ominous lighting. I would have enjoyed this more if the player had to be more worried about the character's survival. Also could benefit from some ambient sound. A solid experience none the less.