{"author_link":"\/author\/oddoneout\/","author_name":"OddOneOut","author_uid":"3129","comments":[{"author_name":"wizbane","author_uid":"3261","time":"Dec 20, 2010 @ 7:14am","epoch":1292828940,"text":"pretty challenging, you have to mentally keep track where you've been, and it took me a while of wandering at 4 crystals before I backtracked to the boss room and finished it. You could have just took out the whole boss thing and it would be still be fun &amp; challenging."},{"author_name":"Ryan","author_uid":"3326","time":"Dec 20, 2010 @ 7:44am","epoch":1292830740,"text":"I installed both of the dependencies, but it still wouldn't run. I like how the dialog box in the screenshot is semi-transparent, perhaps I'll use a similar effect in a future game."},{"author_name":"OddOneOut","author_uid":"3129","time":"Dec 20, 2010 @ 11:35am","epoch":1292844600,"text":"@Ryan: I'll probably add the necessary runtimes for my updated jam version.\r<br\/>@wizbane: Yeah it's quite challenging, I almost got the map system finished but I ran out of time.\r<br\/>\r<br\/>There will be an updated jam version that will probably have:\r<br\/>\r<br\/>-Map system\r<br\/>-Boss\r<br\/>-A bit easier map\r<br\/>-And more?"},{"author_name":"OddOneOut","author_uid":"3129","time":"Dec 20, 2010 @ 11:37am","epoch":1292844720,"text":"Also, I will probably release a cut version of my timelapse of creation of this game."},{"author_name":"johnfn","author_uid":"3187","time":"Dec 20, 2010 @ 11:59pm","epoch":1292889240,"text":"Well done, my favorite LD entry so far! Well done with the dynamic lighting and level design. I agree with Wizbane; I got lost for a while trying to hunt down that final crystal. The ending dialog got a chuckle out of me, too. Some more resolution would have been nice, but eh, that's okay. \r<br\/>\r<br\/>Last thing: Just how convenient that there happened to be 5 anti matter crystals down there just waiting for you! :)"},{"author_name":"mitch","author_uid":"3094","time":"Dec 21, 2010 @ 12:10pm","epoch":1292933100,"text":"Very good entry, the use of lighting made it very interesting! :)"},{"author_name":"ExciteMike","author_uid":"935","time":"Dec 21, 2010 @ 10:41pm","epoch":1292970960,"text":"You didn't need to apologize for leaving out the boss battle :)\r<br\/>\r<br\/>Pretty cool! The slipperiness and camera swinging both seemed a little extreme to me, though."},{"author_name":"Endurion","author_uid":"103","time":"Dec 28, 2010 @ 4:54pm","epoch":1293554940,"text":"I have the XNA runtime installed (the setup only allows repair or remove) and other XNA entries are working. Upon starting I get an InvalidOperationException. Same with the Jam version."},{"author_name":"OddOneOut","author_uid":"3129","time":"Jan 1, 2011 @ 3:07pm","epoch":1293894120,"text":"I am using XNA 3.1 libraries, are you sure you have that version. I am not sure if XNA 4.0 is backwards compatible."},{"author_name":"FatherGoblin","author_uid":"3307","time":"Jan 9, 2011 @ 9:35pm","epoch":1294608600,"text":"installed dependancies yet game didn't run"},{"author_name":"huhwhozat","author_uid":"3023","time":"Jan 9, 2011 @ 11:41pm","epoch":1294616160,"text":"Well made and interesting.  The lighting does an EXCELLENT job of creating atmosphere (my favorite thing about your entry) but the regenerating health, swift movement, powerful pick, etc all give a felling of power to the player that contradicts the ominous lighting.  I would have enjoyed this more if the player had to be more worried about the character's survival.  Also could benefit from some ambient sound.  A solid experience none the less."}],"images":["ld19\/3129-5fbd89b4b5e3d59315618eed656ca5ff.jpg","ld19\/3129-12dff5701321120f5845ffbfb077f45e.jpg","ld19\/3129-b822b8c96cfcc7189c59adbf14610a50.jpg","ld19\/3129-4505e8237787993b5759ccec0857dec6.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/1267706\/LoneMine_bin.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/1267706\/LoneMine_Jam.zip","text":"Jam Version (Windows)"},{"url":"http:\/\/dl.dropbox.com\/u\/1267706\/LoneMine_src.zip","text":"Source"}],"metadata":{"g_key":"33528","g_author":"3129","g_event":"LD19","g_eventkey":"5","g_subevent":"COMPO","g_urlkey":"33558","g_title":"LoneMine","g_status":"UCHK1","g_place":"22","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3129-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3129-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3129-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3129-shot3.png-eq-900-500.jpg"],"text":"Do everything you can to escape the depths of this lonely mine!\r\n\r\nDepencies required:\r\n\r\nhttp:\/\/msdn.microsoft.com\/en-CA\/netframework\/cc378097.aspx\r\n\r\nhttp:\/\/www.microsoft.com\/downloads\/en\/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&displaylang=en\r\n\r\nControls (explained in game):\r\nWASD: Movement\r\nSpace: Jump\r\nLeft Mouse Button: Hit with your pickaxe (if you have one)\r\nAlso, hold X to make text appear faster.\r\n\r\nJam game exclusive:\r\nAlt+Enter: Fullscreen\r\nHold TAB: Map\r\n\r\nJam features:\r\n+Bigger map\r\n+More focused on exploration\r\n+A finished boss (too bad I couldn't fit a joke in that ending ;))\r\n+A few new textures and features (buttons)\r\n+A completely new enemy, the flying Gnar.\r\n+Bugfixes...<\/p>","title":"LoneMine"}