Anacalypse by bildramer

[raw]
made by bildramer for LD19 (COMPO)
I made an unoriginal and boring game, but I won't quit!
Arrow keys to move/dig/mine.

EXCUSE PLOT: You wake up with amnesia. You're in a cave full of treasure and have a pickaxe.

EDIT: Added Jam game, Zen Garden.

Ratings

Coolness 0% 201
Overall 2.77 130
Audio 3.18 46
Community 2.00 179
Fun 2.59 137
Graphics 2.82 121
Humor 2.57 77
Innovation 2.05 198
Theme 3.36 75

Feedback

jcurrie33
20. Dec 2010 · 03:37 UTC
I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!
Bezza
20. Dec 2010 · 18:03 UTC
I really loved the lighting. The caverns that you mine into are awesome too. The audio is top notch to boot!
Devenger
20. Dec 2010 · 18:13 UTC
Alas, I did not discover anything edible. ;) Nice graphics and use of lighting, decent sound, quite fun. Could have done with something to add challenge/risk methinks.
k_wright
21. Dec 2010 · 18:58 UTC
I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was.
whitetigle
21. Dec 2010 · 21:17 UTC
I liked the music an the light effects and the fact that it works on linux (thx to sdl + wine).
jolle
22. Dec 2010 · 16:49 UTC
Sadly crashes on startup without any helpful information. Might recheck it later on another computer.
wizbane
23. Dec 2010 · 19:50 UTC
Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.
danblack
23. Dec 2010 · 21:19 UTC
I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.
Meep
24. Dec 2010 · 00:55 UTC
It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.
ethankennerly
25. Dec 2010 · 20:37 UTC
I got all the things. It was a while before I found the last. I got upset looking around and finding duplicates of things I had without being able to distinguish what was something I hadn't found yet. I guess you have considered a system by which the player may infer some positions of some items? For example, sonar in LD19 search & bump, or minesweeper.
Danik
25. Dec 2010 · 23:03 UTC
Nice level generation and music.
Endurion
26. Dec 2010 · 11:18 UTC
The generated map is great, full of caverns.
The digging around was quite fun, until I tried to get the last few things without knowing what the hell they looked like ;)
And then I starved...
sol_hsa
31. Dec 2010 · 19:32 UTC
Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.
jolle
03. Jan 2011 · 18:40 UTC
I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.
Martoon
10. Jan 2011 · 20:59 UTC
Pointless, but strangely compelling. Would be nice if first-time discoveries made a different sound (since that's what it's all about). Overall, not bad.