Lurker by Octoborg

[raw]
made by Octoborg for LD19 (COMPO)
Lurker is a top down stealth action game. Avoid being discovered by the guards using your sword, shurikens, and teleporting skill!
Source and instructions included in the rar.

Ratings

Coolness 0% 201
Overall 3.33 54
Audio 2.36 121
Community 1.60 205
Fun 3.46 41
Graphics 3.08 93
Humor 2.91 47
Innovation 2.85 109
Theme 2.77 161

Feedback

Epskampie
20. Dec 2010 · 07:52 UTC
Impressive! Polished, fun to play and not too easy. Ending made me chuckle. I like it!
If I had to mention a negative I'd say that it doesn't have a lot to do with the theme...
machinas
21. Dec 2010 · 05:46 UTC
I like your interpretation of the theme: 'being discovered'. hehe.
Zillix
21. Dec 2010 · 09:23 UTC
Overall, quite fun. I liked the ending!
The shurikens never really felt like they were worth it, since it took three hits to kill someone, and they have a long cooldown.
deepnight
22. Dec 2010 · 07:50 UTC
Very good game and efficient :) The theme is not obvious here, thought.

By the way, when making a WASD control, please about foreign keyboards (AZERTY) and also allow arrows as controls :)
Endurion
22. Dec 2010 · 10:20 UTC
A neat little game!
Almost too many functions to simply play. I loved the ending ;)
Tom 7
24. Dec 2010 · 05:38 UTC
Small but pretty complete game. Could have used in-game instructions, since I didn't even know that I could run or throw shirukens until after I closed the game and saw the RTF. Would have preferred to be able to use arrow keys, especially when running, since otherwise all the controls are on one hand. I ended up mostly dodging bullets because I am too impatient for stealth. :) Cute ending!
badlydrawnrod
26. Dec 2010 · 12:48 UTC
Very compact graphics, but playable nonetheless.
thristhart
26. Dec 2010 · 15:53 UTC
That was fun and adorable and a great exploration of a new concept. (I've never seen teleportation in a stealth game before, and you managed to make it fairly balanced)
LiquidAsh
26. Dec 2010 · 20:12 UTC
Nice looking game and concept. I found it a little frusterating that enemies could both see and shoot through what otherwise looked like walls. It would also be interesting to see the space/area that the enemies can detect you in. Overall nice work!