Ode Anew by JustinJ

[raw]
made by JustinJ for LD36 (COMPO)
Escape a temple on a far-off world.

Controls:
Arrows - move
Z - Use item (once acquired)

Couple big-ish problems, like lag, and I wanted to polish a bit more stuff, but I'm happy just to finish.

Feedback

pokermo
29. Aug 2016 · 02:28 UTC
The controls and camera movement made the game feel very tiresome to play. The player's sprite just seems like a last minute scribble compared to the rest of the art, and I had to mute the sharp footstep sounds. :-( Unfortunate about the lag. It has potential to be a fun stealth game.
Meep
29. Aug 2016 · 03:37 UTC
Loved the cat room ^_^
facelesstheone
29. Aug 2016 · 14:19 UTC
Wow, so much content in this game. Great job! I really liked it, but the controls feel weird sometimes and it annoys a little bit. But overall - great game in just 48 hours. Bravo!
Sean
31. Aug 2016 · 01:56 UTC
Great visuals on this one; I love the robots in particular. Unfortunately the gameplay feels a bit clunky. The screen transitions are cool, but I think they would've been better suited for more self-contained areas. In particular, it seems weird that walking into the wall alcoves in a hallway triggers the transition, since you're just going to walk back a few seconds later. The lack of checkpoints near items was also really frustrating, and I often found myself having to repeat areas because I got caught on the way back.

If you're doing a post-jam version, hopefully you'll be able to fix the fps drop, because I bet it would feel a lot more playable without it!
Elit3dGaming
01. Sep 2016 · 05:25 UTC
Lots of content and very cool visuals. Game had lots of challenging elements to it as well. Great game, I'm surprised you got that much content in for such a small time limit. Would love to see more of this game.
Flatgub
04. Sep 2016 · 00:41 UTC
Really cool idea and nice execution!
There where a few FPS drops here and there and the camera making me stop every 8 or so tiles was irritating but other than that its great~