A Spawn Named Bob by sirGustav

[raw]
made by sirGustav for LD20 (COMPO)
You control a spawn given a heart and a name and are set free to join the world of the living.

Ratings

Coolness 2% 177
Overall 3.10 108
Audio 2.24 165
Community 2.10 216
Fun 3.50 41
Graphics 2.37 223
Humor 2.42 152
Innovation 3.23 96
Theme 2.57 170

Feedback

Adramalech
02. May 2011 · 03:31 UTC
The dashing felt good, but it also feels like that's the only thing to do in the game.
vandriver
02. May 2011 · 06:21 UTC
the dashing was a blast. what would have made this twice as fun and worthy of multiple plays would be if there were ways to maintain a single dash throughout the entire level. if that is possible, i couldn't figure out how. but the dash-crash-dash is visceral fun.
Zillix
02. May 2011 · 08:12 UTC
Loved the dashing. The heart mechanic was a little wonky on spikey pits, since you had to pick it up on your way back up. But seriously, the dashing was great.
SonnyBone
02. May 2011 · 08:19 UTC
COOL!

The dashing is very rad. You have a neat mechanic that you should expand upon. This game could be really great with more time and some extra features.

I dig the 'Baby Mario' style heart mechanic!
mjb67
02. May 2011 · 11:46 UTC
Nice, I like the heart mechanic.
lingmops
02. May 2011 · 14:27 UTC
Took me a bit to twig that you can hold dash and just shoot about the place, it's a bit more fun when you've figured that out :)
Kynrael
02. May 2011 · 16:53 UTC
Cool game ! Liked dashing around :D
Milo
02. May 2011 · 21:19 UTC
The dashing was thoroughly pleasing.
Winterblood
02. May 2011 · 22:36 UTC
Nice dash mechanic! Desperately needs respawn points though. I think I was near the end after two or three restarts, but couldn't face replaying the same stuff a fourth time.
Jhelle
03. May 2011 · 00:33 UTC
Had a fun time flying around like superman. Sadly no music and lacking other content.
Mikhail Rudoy
03. May 2011 · 01:44 UTC
The dashing was awesome!!!!!!!!!!!!!!
Alan Lynn
03. May 2011 · 03:21 UTC
I like the dashing, but not the heart chasing.
Chris Zamanillo
03. May 2011 · 07:21 UTC
Neat mechanic with the dashing, you should definitely explore it further as already mentioned.
elbowroom
03. May 2011 · 17:25 UTC
I agree dashing around is awesome!
The game lacks in the challange department.
I like the 'heart chasing' mechanic.
All and all it reminds me of Sonic.
Nice work.
Grungi Ankhfire
03. May 2011 · 19:46 UTC
I'll add my voice to the choir and say that the dashing was fun :D Too bad the rest was a bit lacking. Still, fun to control.
Gobo
04. May 2011 · 03:20 UTC
Pretty fun.
Dark Acre Jack
04. May 2011 · 03:43 UTC
I lived happily ever after.

Best maze EVER.
randomnine
04. May 2011 · 16:43 UTC
Awesome. Gameplay feels like Sparkster: Rocket Knight Adventures 2 and Yoshi's Island got together and had a stick figure baby.
Danik
04. May 2011 · 21:25 UTC
Fun. Would be nice to see it elaborated on, it has potential. :)
tusongtupa
06. May 2011 · 07:23 UTC
it actually takes some skill to link dashes. that's a neat mechanic you got there.
manofdoom
06. May 2011 · 18:21 UTC
As most have said, the dashing is awesome, but other than that it's a bit limited.
alexlarioza
10. May 2011 · 23:02 UTC
As everyone else said, loved the dashing. Wish there were more hazards though.
Endurion
14. May 2011 · 17:37 UTC
The game lives with the dash mechanic. It reminds me of an indie game (Pojo, Pogo?) which is a good thing.
Build on it and enhance!
Jesse Chand
18. May 2011 · 01:46 UTC
This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.
erik
22. May 2011 · 22:32 UTC
You might want to mention the dash command somewhere in the game, as I didn't see it at the bottom of the web page at first. The dash is pretty cool. Taking damage from the a high fall and the lack of checkpoint are a bit frustrating though. More content would go a long way in this game.