Take This by dadads
You are a wizard, which is awesome. Unfortunately you owe the Mafia 500,000 gold which needs to be repaid. Thus, you help adventurers with their journey for a share of their loot. You win when you get 500,000 gold.
Conjure items to help the adventurers by drawing them in a 4x4 grid, their elements determined by which direction the drawing faces.
Pay attention to what the adventurers will be fighting against and try to find the best item-element combination against specific monsters (e.g. defeat Liquid Golems using Thunder Hammers).
Featuring:
- 12 different monsters
- 24 different objects to draw. Can you find them all?
This is my very first LD game, and I made sure that it isn't going to be yet another platformer or shooter.
Inspirations: Minecraft, Bonifaco's Bazaar (another LD20 entry)
Conjure items to help the adventurers by drawing them in a 4x4 grid, their elements determined by which direction the drawing faces.
Pay attention to what the adventurers will be fighting against and try to find the best item-element combination against specific monsters (e.g. defeat Liquid Golems using Thunder Hammers).
Featuring:
- 12 different monsters
- 24 different objects to draw. Can you find them all?
This is my very first LD game, and I made sure that it isn't going to be yet another platformer or shooter.
Inspirations: Minecraft, Bonifaco's Bazaar (another LD20 entry)
| Web | http://www.student.cs.uwaterloo.ca/~dikarel/ |
| Source | http://www.student.cs.uwaterloo.ca/~dikarel/LD20.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2226 |
Ratings
| Coolness | 0% | 243 |
| Overall | 3.72 | 15 |
| Audio | 3.29 | 50 |
| Community | 3.61 | 29 |
| Fun | 3.09 | 95 |
| Graphics | 3.55 | 57 |
| Humor | 3.75 | 11 |
| Innovation | 3.94 | 11 |
| Theme | 4.47 | 1 |
A clear top 20 (if not better) in my book. Great job.
I wasn’t very good at figuring out which items worked well against which foes, but I’ll have another go later on with a notebook to hand :).
Good humour. The junk items were good.
"But... I'm going to fight a Thunder Dragon!"
"Water bow. Next!"
I got better.
I enjoyed this, although at about 250k I got bored and started reading the source to see how to win faster.
It's very clever and I shall definitely be borrowing a few ideas from you :p
The idea at this state is pretty unrefined. It definitely could be made a lot more fun and engaging with additional gameplay elements (I was thinking of time limits and recipe-purchasing), better varieties of items/characters, and polish.
Also, thank you guys for liking the gameplay concept. I can actually now feel good about myself.
One quick refinement I'd like to see is if you could click and drag across multiple boxes to fill them in.
We need to explore NPC lives more deeply, good work!
I really, really love the concept. The unhappy wizard graphics really worked well here.
Maybe I'm not good at this kind of game, but there didn't seem to be much connection between what worked where and against whom (especially when it fails despite "75%", as mentioned above).
Sounds were nice, music got rather grating after a few minutes.
Good work on this submission!
I sucked at it though, maybe from not having played Minecraft, but it just seemed very random to me what worked and did't - couldn't really figure out more than 5 items either...