{"author_link":"\/author\/dadads\/","author_name":"dadads","author_uid":"2226","comments":[{"author_name":"Danik","author_uid":"2311","time":"May 2, 2011 @ 2:11pm","epoch":1304345160,"text":"It's dangerous to go alone! Take this oregano! :D"},{"author_name":"TellusE","author_uid":"749","time":"May 2, 2011 @ 2:46pm","epoch":1304347260,"text":"Phenomenal idea! The one thing that bugs me really just hands on my own inadequacies - trying to remember combinations :P\r<br\/>A clear top 20 (if not better) in my book. Great job."},{"author_name":"Dan C","author_uid":"2445","time":"May 2, 2011 @ 3:31pm","epoch":1304349960,"text":"I absolutely love this. Great idea, well presented. The audio is simple but effective.\r<br\/>\r<br\/>I wasn&rsquo;t very good at figuring out which items worked well against which foes, but I&rsquo;ll have another go later on with a notebook to hand :)."},{"author_name":"dadads","author_uid":"2226","time":"May 2, 2011 @ 8:08pm","epoch":1304366580,"text":"I originally thought of having a recipe feature where you can pay to take a look at an item's shape and to automatically keep track of discovered shapes. Unfortunately, I didn't have time to put that in."},{"author_name":"Milo","author_uid":"2934","time":"May 3, 2011 @ 12:47am","epoch":1304383320,"text":"Bah, why should I have to pay and lose my multiplier if I give them a 75% effective weapon? It's their fault for being bad at slaying the Thunder Golem!"},{"author_name":"Slapunas","author_uid":"3215","time":"May 3, 2011 @ 3:57pm","epoch":1304437920,"text":"great game :)"},{"author_name":"AndrewBC","author_uid":"2578","time":"May 3, 2011 @ 6:44pm","epoch":1304447940,"text":"Pretty fun! I suck at shapes though, apparently. D'oh. ... My favorite is the SPOILER ALERT piranha"},{"author_name":"Hectigo","author_uid":"3671","time":"May 3, 2011 @ 7:35pm","epoch":1304451000,"text":"Great work! Very much fun, well presented and solid, innovative gameplay. Only thing that I missed was some sort of a log where you could see the past patterns you have used and what they conjured up. With the current version pen and paper were quite necessary."},{"author_name":"hamster_mk_4","author_uid":"4265","time":"May 4, 2011 @ 6:35am","epoch":1304490600,"text":"I remember reading your blog entry half way through the contest and thinking &quot;that sounds fantastic, I hope he pulls it off&quot; thank you for not disappointing me."},{"author_name":"Cosr","author_uid":"1454","time":"May 4, 2011 @ 10:35am","epoch":1304505000,"text":"Starts to maybe get a bit repetitive if you play long enough, but probably a good sign that I did play that long.\r<br\/>Good humour. The junk items were good."},{"author_name":"localcoder","author_uid":"1113","time":"May 4, 2011 @ 11:56am","epoch":1304509860,"text":"My initial strategy was to give everyone a Water Bow.\r<br\/>\r<br\/>&quot;But... I'm going to fight a Thunder Dragon!&quot;\r<br\/>&quot;Water bow. Next!&quot;\r<br\/>\r<br\/>I got better.\r<br\/>\r<br\/>I enjoyed this, although at about 250k I got bored and started reading the source to see how to win faster.\r<br\/>\r<br\/>It's very clever and I shall definitely be borrowing a few ideas from you :p"},{"author_name":"dadads","author_uid":"2226","time":"May 4, 2011 @ 10:28pm","epoch":1304547780,"text":"^ Oh u hacker.\r<br\/>\r<br\/>The idea at this state is pretty unrefined. It definitely could be made a lot more fun and engaging with additional gameplay elements (I was thinking of time limits and recipe-purchasing), better varieties of items\/characters, and polish.\r<br\/>\r<br\/>Also, thank you guys for liking the gameplay concept. I can actually now feel good about myself."},{"author_name":"randomnine","author_uid":"214","time":"May 5, 2011 @ 11:31am","epoch":1304594760,"text":"Smart system. Loved it.\r<br\/>\r<br\/>One quick refinement I'd like to see is if you could click and drag across multiple boxes to fill them in."},{"author_name":"KoryWazHere","author_uid":"2486","time":"May 5, 2011 @ 4:50pm","epoch":1304613900,"text":"Great idea =)"},{"author_name":"eli","author_uid":"1395","time":"May 5, 2011 @ 7:50pm","epoch":1304624700,"text":"YES!\r<br\/>We need to explore NPC lives more deeply, good work!\r<br\/>\r<br\/>I really, really love the concept. The unhappy wizard graphics really worked well here.\r<br\/>\r<br\/>Maybe I'm not good at this kind of game, but there didn't seem to be much connection between what worked where and against whom (especially when it fails despite &quot;75%&quot;, as mentioned above).\r<br\/>\r<br\/>Sounds were nice, music got rather grating after a few minutes."},{"author_name":"Cirrial","author_uid":"1620","time":"May 5, 2011 @ 7:57pm","epoch":1304625120,"text":"The junk items were hilarious. The amount of times I reacted to mistakes with &quot;no don't give them THAT&quot;, well, I lost count. The game itself is a bit like the worst elements of Minecraft when starting out, but once you understand what the different orientations mean it becomes a bit more fun (although I couldn't really see how swords and hammers and pickaxes changed things once you had the element right). I like the graphical style but the music is a bit repetitive. Overall really good, though."},{"author_name":"hexygen","author_uid":"4468","time":"May 5, 2011 @ 9:08pm","epoch":1304629380,"text":"Nice game. Great idea and well executed. I wish there was a bit more variety to the items and some more items which are not junk :)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 6, 2011 @ 3:25am","epoch":1304652000,"text":"I love crafting!  This was pretty neat, if there was a way to make the system just a tiny bit more intuitive and less guess-y it would be real gold.\r<br\/>\r<br\/>Good work on this submission!"},{"author_name":"alexlarioza","author_uid":"3079","time":"May 7, 2011 @ 9:43pm","epoch":1304804280,"text":"I absolutely loved this!"},{"author_name":"zlash","author_uid":"2503","time":"May 11, 2011 @ 1:48am","epoch":1305078180,"text":"Nice one :)"},{"author_name":"Desmont","author_uid":"3889","time":"May 17, 2011 @ 5:46pm","epoch":1305654060,"text":"It would be ideal if there was some sort of notebook where the successful combinations were stored"},{"author_name":"Jesse Chand","author_uid":"4110","time":"May 18, 2011 @ 1:50am","epoch":1305683100,"text":"I like the original idea you had here. Good work!"},{"author_name":"mwest","author_uid":"24","time":"May 21, 2011 @ 6:19pm","epoch":1306001640,"text":"Nice entry well done!\r<br\/>\r<br\/>I sucked at it though, maybe from not having played Minecraft, but it just seemed very random to me what worked and did't - couldn't really figure out more than 5 items either..."},{"author_name":"zachstronaut","author_uid":"3883","time":"May 25, 2011 @ 4:01am","epoch":1306295760,"text":"Congrats! I thought your game was highly entertaining."},{"author_name":"DrPetter","author_uid":"10","time":"May 27, 2011 @ 5:29pm","epoch":1306517040,"text":"&quot;turn back time&quot; :)"},{"author_name":"septmbr","author_uid":"4737","time":"Jun 29, 2011 @ 7:41pm","epoch":1309376160,"text":"I got 8\/24 objects. They were the SPOILER ALERT SPOILER ALERT SPOILER ALERT 4 tetris blocks, hammer, sword, pickaxe, and bow SPOILER ALERT SPOILER ALERT"}],"images":["ld20\/2226-185e6163b6125b80fffd4bc146c3201e.jpg","ld20\/2226-d5afa4469c8cb638db4bdf6240c0de47.jpg","ld20\/2226-4ac63aea44319b3052a6313f1f1ffb55.jpg","ld20\/2226-3b480d678ba99ed7bfd6e42f4b844c77.jpg","ld20\/2226-cc1ca595bfc092aebde2d0201535e0aa.jpg"],"links":[{"url":"http:\/\/www.student.cs.uwaterloo.ca\/~dikarel\/","text":"Web"},{"url":"http:\/\/www.student.cs.uwaterloo.ca\/~dikarel\/LD20.zip","text":"Source"}],"metadata":{"g_key":"33109","g_author":"2226","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"33139","g_title":"Take This","g_status":"UCHK1","g_place":"15","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2226-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2226-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2226-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2226-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2226-shot4.png-eq-900-500.jpg"],"text":"You are a wizard, which is awesome. Unfortunately you owe the Mafia 500,000 gold which needs to be repaid. Thus, you help adventurers with their journey for a share of their loot. You win when you get 500,000 gold.\r\n\r\nConjure items to help the adventurers by drawing them in a 4x4 grid, their elements determined by which direction the drawing faces.\r\nPay attention to what the adventurers will be fighting against and try to find the best item-element combination against specific monsters (e.g. defeat Liquid Golems using Thunder Hammers).\r\n\r\nFeaturing:\r\n- 12 different monsters\r\n- 24 different objects to draw. Can you find them all?\r\n\r\nThis is my very first LD game, and I made sure that it isn't going to be yet another platformer or shooter.\r\n\r\nInspirations: Minecraft, Bonifaco's Bazaar (another LD20 entry)<\/p>","title":"Take This"}