OUT OF HERE by Grungi Ankhfire

[raw]
made by Grungi Ankhfire for LD20 (COMPO)
EDIT : Phew, I think I finally ironed out my packaging woes. The windows version is available in a zip or as in installer, and the Mac OSX version is now an .app. Have fun :)

Here's my entry, in which you want to get the hell out of a city, but will need to avoid obstacles in order to do so...

You can speed up the story text by using the space bar. :)

It's my first 3D game, and my first "serious" use of Panda3D, so I'm quite pleased with the result. And sorry for the tearing in the screenshot... Don't know why it happened... :(

The game uses shaders, so you probably need a graphic card that can handle those.
On Linux, the package installs the program as "outofhere".

Arch Linux users can find packages here :
32 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-i686.pkg.tar.gz
64 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-x86_64.pkg.tar.gz

Alternatively, if you want to use the sources, grab them here :

http://dl.dropbox.com/u/17113774/outofhere-1.0-src.zip

and Panda3D there :

http://www.panda3d.org/download.php?sdk&version=1.7.2

And launch "main.py". You should be good to go then :)

Ratings

Coolness 13% 41
Overall 3.38 61
Audio 3.38 36
Community 3.18 73
Fun 3.25 75
Graphics 4.19 13
Humor 2.20 178
Innovation 2.94 148
Theme 2.31 209

Feedback

DrPetter
02. May 2011 路 12:19 UTC
Go to bathroom while silly installer chews away. Come back and run the game. Nothing happens. I have no idea why, but I can't play or vote. My NVidia GPU is usually happy to render shaders of various kinds.
馃帳 Grungi Ankhfire
02. May 2011 路 13:40 UTC
Ok, thanks for the feedback! I knew this wasn't going to be as smooth as I planned, the installer creation was too easy...
Updating the installer as soon as I can...
馃帳 Grungi Ankhfire
02. May 2011 路 13:57 UTC
Replying to myself to add that I got feedback that the "run after installing" option fails, but launching the game via the start menu works afterwards. Did you try it ?
Yezu
02. May 2011 路 16:01 UTC
Kudos for making a deb. However the game doesn't run after installation on Ubuntu... :(
thristhart
02. May 2011 路 16:53 UTC
Innovation: Running game. Nothing really new here, plotwise or gameplay wise.
Fun: I felt really cramped in that tight passageway - not much room for maneuvering there. There were several points where I felt that the game was giving me an impossible situation to dodge. It was like, "How was I supposed to get past that? That's not fair." instead of "Damn I mssed up... Oh shit now they're catching up!"
Theme: The theme is kinda just forced onto the game. "You're running. It's dangerous, take my advice." and then it's never mentioned again.
Graphics: Quite good, I especially liked the Ludum signs. Was nice to be dodging them instead of generic unreadable signs. Good touch.
Audio: Music was very suitable and inspiring! No other sounds effects come to mind.
Humor: N/A, I think?
Overall: Overall, a distraction for a few minutes, enjoyable while it lasted.
Community: You posted enough, but a demo would have been nice. You did have an early gameplay video, so 4/5
thristhart
02. May 2011 路 16:56 UTC
FUCK YOU
馃帳 Grungi Ankhfire
03. May 2011 路 04:34 UTC
@Yezu : I saw that yesterday : on my comp' it worked fine, of course (also using ubuntu). Still investigating the issue...

@thristhart : Thanks for the remarks (in the first post, that is :p). Couldn't agree more about the theme. Frankly, I wasn't inspired, so I just went with an idea that appealed to me and tried to somehow retrofit the theme on it. ^^
mpc174
03. May 2011 路 15:18 UTC
A bit too much unskippable story text, lack go game variety. Good graphics and sound.

@thristhart - How rude!
馃帳 Grungi Ankhfire
03. May 2011 路 18:35 UTC
@mpc174 Thanks for the comment. The text is actually skippable though... Should mention that >_<
Kynrael
03. May 2011 路 20:50 UTC
Failing to launch too :/
馃帳 Grungi Ankhfire
03. May 2011 路 20:57 UTC
@Yrael : You're on Windows ? If so did you try launching it from the start menu after exiting the installer ? I'm trying to quickly come up with some new binaries that are more thorougly tested.
Thanks for letting me know it didn't work for you in any case!
TellusE
03. May 2011 路 21:41 UTC
Ugh, installers. I really, really dislike Windows installers :)

The game has a nice "Mirror's Edge" kind of hectic game style. I like it, although the randomly generated obstacles do present impossible scenarios every now and then.

@thristhart: One could argue that the them is represented in the visual representation of the game and the loss element. You are in a dark cityscape - usually this implies both loneliness and danger. But that might be stretching the thematic strength juuust a bit ;-)
Kynrael
04. May 2011 路 05:22 UTC
The start menu launch worked !

And I've got to say, it was incredibly fun :) Don't know why exactly, but I really got into it.

It's a solid LD entry, you did a great job !
馃帳 Grungi Ankhfire
04. May 2011 路 07:07 UTC
Thanks TellusE and Yrael for the comments :)

Regarding installers, I know, I would have preferred a simple executable, but the only thing I found for panda3d was an alternative "small executable that downloads panda3d at first startup", which 1) takes forever, and 2) still installs panda3d somewhere, but I'm not even sure where... So I chose the less of two evils. ^^;
Dark Acre Jack
05. May 2011 路 18:00 UTC
This was worth installing.

Really pretty, and some more audio assets would definitely heighten the experience: harder breath with longer/faster runs, jump and slide noises, and perhaps the sound of the whatever behind you catching up.

Great work!
馃帳 Grungi Ankhfire
05. May 2011 路 18:30 UTC
Thanks for the feedback !

I suppose you can chalk up the lack of sound effects to the usual LD suspect: the lack of time. I planned to record some things, but finally pushed that again and again, until it was too late. I do have plans for this one though, and it's right up there on the to-do list !
someone
08. May 2011 路 18:07 UTC
Good start of a game. It was fun.
Sometimes the obstacles were impossible to dodge.
馃帳 Grungi Ankhfire
09. May 2011 路 08:19 UTC
@someone Thanks for the comment ! Actually that "impossible situation generation" bug has been fixed, and I must say it was an embarrassingly dumb programming mistake XD I had the code there to ensure that the obstacles were spaced enough, but forgot to exit the loop looking for a suitable position if one was found. Result : it always went to the end of the loop, picking the last position, however bad it is. Yay for rushed coding :p
Frib
09. May 2011 路 11:59 UTC
Nice, solid game. Very nice visual style as well. Good job! Hard mode is overkill though :D
馃帳 Grungi Ankhfire
09. May 2011 路 12:42 UTC
Thanks :D The aforementionned bug makes it indeed REALLY hard ^^;
Draknek
11. May 2011 路 15:35 UTC
(On Ubuntu here)

I am not a fan of installing something to play an LD game. A self-contained tar.gz would have been preferred.

Really wasn't clear that down ducked and up jumped until partway through my first play.

No way to replay after dying?
馃帳 Grungi Ankhfire
11. May 2011 路 17:41 UTC
@Draknek

Thank you for the feedback !
The installing stuff is not the best, I know. I've yet to find how to do a simple archive for panda3d apps on Linux. I suppose it won't be for this time, but I hope to have figured something out for next time!

As for the ducking/jumping, the lack of sound cues certainly didn't help, I know. I wanted to avoid having a tutorial that was too obnoxious... And I totally forgot to add a replay possibility. I was so caught in finishing other stuff at the end of the compo that it slipped right out of my mind.
matthias_zarzecki
12. May 2011 路 07:29 UTC
ohh, a runner. The graphics and sound are amazingly atmosspheric. Nice work.

Now the bad stuff:
- Loose the introduction. Too much text, no interest to read. Want to run
- Some signs are quite hard to evade
- The "enemies XXm behind you" is quite bad to read.
- All the signs say is "Ludum"? really?
- duccking and jumping slows you down to much. If it would be tweaked a little bit, so that it's more of a fluid motion in need of precise timing, this would bemuch better.

This is quite good. I want to see more of it.
馃帳 Grungi Ankhfire
12. May 2011 路 08:58 UTC
Thanks for all the feedback !

You're clearly right about the intro, should have at least been a seperate menu entry for those who would have wanted to read it.
For the difficult-to-avoid signs, it's true, but it was a bug, not an intended feature >_>
The whole HUD was kind of placeholder stuff that stuck there. And the sign were made laaaaate... I wanted to have more variety, but time was too short.
As for the last suggestion, I wholly agree (though jumping doesn't slow you down, only ducking).

Thanks again, anyway, I already started working on an improved version of this, it probably won't be released too soon, but the design is becoming quite solid in my head...
Little Angel
13. May 2011 路 01:01 UTC
Yeah for the Mac app. Thanks! Glad I had a chance to play it. Made it out the first time. Tried using space to jump until it dawned on me the advice the old man gave.
馃帳 Grungi Ankhfire
13. May 2011 路 07:32 UTC
Glad it worked ok for you too, and thanks for the comment :)
thristhart
22. May 2011 路 00:38 UTC
oh wow, that's what I get for leaving the ratings page open on my computer with friends about. I apologize profusely!
馃帳 Grungi Ankhfire
22. May 2011 路 22:14 UTC
Haha, no worries, figured it was something like that, so no offense taken !