OUT OF HERE by Grungi Ankhfire
EDIT : Phew, I think I finally ironed out my packaging woes. The windows version is available in a zip or as in installer, and the Mac OSX version is now an .app. Have fun :)
Here's my entry, in which you want to get the hell out of a city, but will need to avoid obstacles in order to do so...
You can speed up the story text by using the space bar. :)
It's my first 3D game, and my first "serious" use of Panda3D, so I'm quite pleased with the result. And sorry for the tearing in the screenshot... Don't know why it happened... :(
The game uses shaders, so you probably need a graphic card that can handle those.
On Linux, the package installs the program as "outofhere".
Arch Linux users can find packages here :
32 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-i686.pkg.tar.gz
64 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-x86_64.pkg.tar.gz
Alternatively, if you want to use the sources, grab them here :
http://dl.dropbox.com/u/17113774/outofhere-1.0-src.zip
and Panda3D there :
http://www.panda3d.org/download.php?sdk&version=1.7.2
And launch "main.py". You should be good to go then :)
Here's my entry, in which you want to get the hell out of a city, but will need to avoid obstacles in order to do so...
You can speed up the story text by using the space bar. :)
It's my first 3D game, and my first "serious" use of Panda3D, so I'm quite pleased with the result. And sorry for the tearing in the screenshot... Don't know why it happened... :(
The game uses shaders, so you probably need a graphic card that can handle those.
On Linux, the package installs the program as "outofhere".
Arch Linux users can find packages here :
32 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-i686.pkg.tar.gz
64 bits : http://dl.dropbox.com/u/17113774/outofhere/outofhere-1.0.1-1-x86_64.pkg.tar.gz
Alternatively, if you want to use the sources, grab them here :
http://dl.dropbox.com/u/17113774/outofhere-1.0-src.zip
and Panda3D there :
http://www.panda3d.org/download.php?sdk&version=1.7.2
And launch "main.py". You should be good to go then :)
| Wndows (zip) | http://dl.dropbox.com/u/17113774/outofhere/outofhere_win.zip |
| Windows (installer) | http://dl.dropbox.com/u/17113774/outofhere/OUT%20OF%20HERE%201.0.1.exe |
| Linux 32 bits (.deb) | http://dl.dropbox.com/u/17113774/outofhere/outofhere_1.0.1_i386.deb |
| Linux 64 bits (.deb) | http://dl.dropbox.com/u/17113774/outofhere/outofhere_1.0.1_amd64.deb |
| Mac OSX (Intel, zipped .app) | http://dl.dropbox.com/u/17113774/outofhere/OUT%20OF%20HERE.app.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3168 |
Ratings
| Coolness | 13% | 41 |
| Overall | 3.38 | 61 |
| Audio | 3.38 | 36 |
| Community | 3.18 | 73 |
| Fun | 3.25 | 75 |
| Graphics | 4.19 | 13 |
| Humor | 2.20 | 178 |
| Innovation | 2.94 | 148 |
| Theme | 2.31 | 209 |
Updating the installer as soon as I can...
Fun: I felt really cramped in that tight passageway - not much room for maneuvering there. There were several points where I felt that the game was giving me an impossible situation to dodge. It was like, "How was I supposed to get past that? That's not fair." instead of "Damn I mssed up... Oh shit now they're catching up!"
Theme: The theme is kinda just forced onto the game. "You're running. It's dangerous, take my advice." and then it's never mentioned again.
Graphics: Quite good, I especially liked the Ludum signs. Was nice to be dodging them instead of generic unreadable signs. Good touch.
Audio: Music was very suitable and inspiring! No other sounds effects come to mind.
Humor: N/A, I think?
Overall: Overall, a distraction for a few minutes, enjoyable while it lasted.
Community: You posted enough, but a demo would have been nice. You did have an early gameplay video, so 4/5
@thristhart : Thanks for the remarks (in the first post, that is :p). Couldn't agree more about the theme. Frankly, I wasn't inspired, so I just went with an idea that appealed to me and tried to somehow retrofit the theme on it. ^^
@thristhart - How rude!
Thanks for letting me know it didn't work for you in any case!
The game has a nice "Mirror's Edge" kind of hectic game style. I like it, although the randomly generated obstacles do present impossible scenarios every now and then.
@thristhart: One could argue that the them is represented in the visual representation of the game and the loss element. You are in a dark cityscape - usually this implies both loneliness and danger. But that might be stretching the thematic strength juuust a bit ;-)
And I've got to say, it was incredibly fun :) Don't know why exactly, but I really got into it.
It's a solid LD entry, you did a great job !
Regarding installers, I know, I would have preferred a simple executable, but the only thing I found for panda3d was an alternative "small executable that downloads panda3d at first startup", which 1) takes forever, and 2) still installs panda3d somewhere, but I'm not even sure where... So I chose the less of two evils. ^^;
Really pretty, and some more audio assets would definitely heighten the experience: harder breath with longer/faster runs, jump and slide noises, and perhaps the sound of the whatever behind you catching up.
Great work!
I suppose you can chalk up the lack of sound effects to the usual LD suspect: the lack of time. I planned to record some things, but finally pushed that again and again, until it was too late. I do have plans for this one though, and it's right up there on the to-do list !
Sometimes the obstacles were impossible to dodge.
I am not a fan of installing something to play an LD game. A self-contained tar.gz would have been preferred.
Really wasn't clear that down ducked and up jumped until partway through my first play.
No way to replay after dying?
Thank you for the feedback !
The installing stuff is not the best, I know. I've yet to find how to do a simple archive for panda3d apps on Linux. I suppose it won't be for this time, but I hope to have figured something out for next time!
As for the ducking/jumping, the lack of sound cues certainly didn't help, I know. I wanted to avoid having a tutorial that was too obnoxious... And I totally forgot to add a replay possibility. I was so caught in finishing other stuff at the end of the compo that it slipped right out of my mind.
Now the bad stuff:
- Loose the introduction. Too much text, no interest to read. Want to run
- Some signs are quite hard to evade
- The "enemies XXm behind you" is quite bad to read.
- All the signs say is "Ludum"? really?
- duccking and jumping slows you down to much. If it would be tweaked a little bit, so that it's more of a fluid motion in need of precise timing, this would bemuch better.
This is quite good. I want to see more of it.
You're clearly right about the intro, should have at least been a seperate menu entry for those who would have wanted to read it.
For the difficult-to-avoid signs, it's true, but it was a bug, not an intended feature >_>
The whole HUD was kind of placeholder stuff that stuck there. And the sign were made laaaaate... I wanted to have more variety, but time was too short.
As for the last suggestion, I wholly agree (though jumping doesn't slow you down, only ducking).
Thanks again, anyway, I already started working on an improved version of this, it probably won't be released too soon, but the design is becoming quite solid in my head...