{"author_link":"\/author\/grungi-ankhfire\/","author_name":"Grungi Ankhfire","author_uid":"3168","comments":[{"author_name":"DrPetter","author_uid":"10","time":"May 2, 2011 @ 12:24pm","epoch":1304338740,"text":"Go to bathroom while silly installer chews away. Come back and run the game. Nothing happens. I have no idea why, but I can't play or vote. My NVidia GPU is usually happy to render shaders of various kinds."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 2, 2011 @ 1:45pm","epoch":1304343600,"text":"Ok, thanks for the feedback! I knew this wasn't going to be as smooth as I planned, the installer creation was too easy...\r<br\/>Updating the installer as soon as I can..."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 2, 2011 @ 2:02pm","epoch":1304344620,"text":"Replying to myself to add that I got feedback that the &quot;run after installing&quot; option fails, but launching the game via the start menu works afterwards. Did you try it ?"},{"author_name":"Yezu","author_uid":"33","time":"May 2, 2011 @ 4:06pm","epoch":1304352060,"text":"Kudos for making a deb. However the game doesn't run after installation on Ubuntu... :("},{"author_name":"thristhart","author_uid":"3164","time":"May 2, 2011 @ 4:58pm","epoch":1304355180,"text":"Innovation: Running game. Nothing really new here, plotwise or gameplay wise.\r<br\/>Fun: I felt really cramped in that tight passageway - not much room for maneuvering there. There were several points where I felt that the game was giving me an impossible situation to dodge. It was like, &quot;How was I supposed to get past that? That's not fair.&quot; instead of &quot;Damn I mssed up... Oh shit now they're catching up!&quot;\r<br\/>Theme: The theme is kinda just forced onto the game. &quot;You're running. It's dangerous, take my advice.&quot; and then it's never mentioned again.\r<br\/>Graphics: Quite good, I especially liked the Ludum signs. Was nice to be dodging them instead of generic unreadable signs. Good touch.\r<br\/>Audio: Music was very suitable and inspiring! No other sounds effects come to mind.\r<br\/>Humor: N\/A, I think?\r<br\/>Overall: Overall, a distraction for a few minutes, enjoyable while it lasted.\r<br\/>Community: You posted enough, but a demo would have been nice. You did have an early gameplay video, so 4\/5"},{"author_name":"thristhart","author_uid":"3164","time":"May 2, 2011 @ 5:01pm","epoch":1304355360,"text":"FUCK YOU"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 3, 2011 @ 4:39am","epoch":1304397240,"text":"@Yezu : I saw that yesterday : on my comp' it worked fine, of course (also using ubuntu). Still investigating the issue...\r<br\/>\r<br\/>@thristhart : Thanks for the remarks (in the first post, that is :p). Couldn't agree more about the theme. Frankly, I wasn't inspired, so I just went with an idea that appealed to me and tried to somehow retrofit the theme on it. ^^"},{"author_name":"mpc174","author_uid":"2493","time":"May 3, 2011 @ 3:23pm","epoch":1304435880,"text":"A bit too much unskippable story text, lack go game variety. Good graphics and sound.\r<br\/>\r<br\/>@thristhart - How rude!"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 3, 2011 @ 6:40pm","epoch":1304447700,"text":"@mpc174 Thanks for the comment. The text is actually skippable though... Should mention that &gt;_&lt;"},{"author_name":"Kynrael","author_uid":"3913","time":"May 3, 2011 @ 8:55pm","epoch":1304455800,"text":"Failing to launch too :\/"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 3, 2011 @ 9:02pm","epoch":1304456220,"text":"@Yrael : You're on Windows ? If so did you try launching it from the start menu after exiting the installer ? I'm trying to quickly come up with some new binaries that are more thorougly tested.\r<br\/>Thanks for letting me know it didn't work for you in any case!"},{"author_name":"TellusE","author_uid":"749","time":"May 3, 2011 @ 9:46pm","epoch":1304458860,"text":"Ugh, installers. I really, really dislike Windows installers :)\r<br\/>\r<br\/>The game has a nice &quot;Mirror's Edge&quot; kind of hectic game style. I like it, although the randomly generated obstacles do present impossible scenarios every now and then.\r<br\/>\r<br\/>@thristhart: One could argue that the them is represented in the visual representation of the game and the loss element. You are in a dark cityscape - usually this implies both loneliness and danger. But that might be stretching the thematic strength juuust a bit ;-)"},{"author_name":"Kynrael","author_uid":"3913","time":"May 4, 2011 @ 5:27am","epoch":1304486520,"text":"The start menu launch worked !\r<br\/>\r<br\/>And I've got to say, it was incredibly fun :) Don't know why exactly, but I really got into it.\r<br\/>\r<br\/>It's a solid LD entry, you did a great job !"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 4, 2011 @ 7:12am","epoch":1304492820,"text":"Thanks TellusE and Yrael for the comments :)\r<br\/>\r<br\/>Regarding installers, I know, I would have preferred a simple executable, but the only thing I found for panda3d was an alternative &quot;small executable that downloads panda3d at first startup&quot;, which 1) takes forever, and 2) still installs panda3d somewhere, but I'm not even sure where... So I chose the less of two evils. ^^;"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 5, 2011 @ 6:05pm","epoch":1304618400,"text":"This was worth installing.\r<br\/>\r<br\/>Really pretty, and some more audio assets would definitely heighten the experience: harder breath with longer\/faster runs, jump and slide noises, and perhaps the sound of the whatever behind you catching up.\r<br\/>\r<br\/>Great work!"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 5, 2011 @ 6:35pm","epoch":1304620200,"text":"Thanks for the feedback !\r<br\/>\r<br\/>I suppose you can chalk up the lack of sound effects to the usual LD suspect: the lack of time. I planned to record some things, but finally pushed that again and again, until it was too late. I do have plans for this one though, and it's right up there on the to-do list !"},{"author_name":"someone","author_uid":"1207","time":"May 8, 2011 @ 6:12pm","epoch":1304878020,"text":"Good start of a game. It was fun.\r<br\/>Sometimes the obstacles were impossible to dodge."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 9, 2011 @ 8:24am","epoch":1304929140,"text":"@someone Thanks for the comment ! Actually that &quot;impossible situation generation&quot; bug has been fixed, and I must say it was an embarrassingly dumb programming mistake XD I had the code there to ensure that the obstacles were spaced enough, but forgot to exit the loop looking for a suitable position if one was found. Result : it always went to the end of the loop, picking the last position, however bad it is. Yay for rushed coding :p"},{"author_name":"Frib","author_uid":"3939","time":"May 9, 2011 @ 12:04pm","epoch":1304942340,"text":"Nice, solid game. Very nice visual style as well. Good job! Hard mode is overkill though :D"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 9, 2011 @ 12:47pm","epoch":1304944920,"text":"Thanks :D The aforementionned bug makes it indeed REALLY hard ^^;"},{"author_name":"Draknek","author_uid":"741","time":"May 11, 2011 @ 3:40pm","epoch":1305128100,"text":"(On Ubuntu here)\r<br\/>\r<br\/>I am not a fan of installing something to play an LD game. A self-contained tar.gz would have been preferred.\r<br\/>\r<br\/>Really wasn't clear that down ducked and up jumped until partway through my first play.\r<br\/>\r<br\/>No way to replay after dying?"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 11, 2011 @ 5:46pm","epoch":1305135660,"text":"@Draknek\r<br\/>\r<br\/>Thank you for the feedback !\r<br\/>The installing stuff is not the best, I know. I've yet to find how to do a simple archive for panda3d apps on Linux. I suppose it won't be for this time, but I hope to have figured something out for next time!\r<br\/>\r<br\/>As for the ducking\/jumping, the lack of sound cues certainly didn't help, I know. I wanted to avoid having a tutorial that was too obnoxious... And I totally forgot to add a replay possibility. I was so caught in finishing other stuff at the end of the compo that it slipped right out of my mind."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 12, 2011 @ 7:34am","epoch":1305185340,"text":"ohh, a runner. The graphics and sound are amazingly atmosspheric. Nice work.\r<br\/>\r<br\/>Now the bad stuff:\r<br\/>- Loose the introduction. Too much text, no interest to read. Want to run\r<br\/>- Some signs are quite hard to evade\r<br\/>- The &quot;enemies XXm behind you&quot; is quite bad to read.\r<br\/>- All the signs say is &quot;Ludum&quot;? really?\r<br\/>- duccking and jumping slows you down to much. If it would be tweaked a little bit, so that it's more of a fluid motion in need of precise timing, this would bemuch better.\r<br\/>\r<br\/>This is quite good. I want to see more of it."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 12, 2011 @ 9:03am","epoch":1305190680,"text":"Thanks for all the feedback !\r<br\/>\r<br\/>You're clearly right about the intro, should have at least been a seperate menu entry for those who would have wanted to read it.\r<br\/>For the difficult-to-avoid signs, it's true, but it was a bug, not an intended feature &gt;_&gt;\r<br\/>The whole HUD was kind of placeholder stuff that stuck there. And the sign were made laaaaate... I wanted to have more variety, but time was too short.\r<br\/>As for the last suggestion, I wholly agree (though jumping doesn't slow you down, only ducking).\r<br\/>\r<br\/>Thanks again, anyway, I already started working on an improved version of this, it probably won't be released too soon, but the design is becoming quite solid in my head..."},{"author_name":"Little Angel","author_uid":"1740","time":"May 13, 2011 @ 1:06am","epoch":1305248460,"text":"Yeah for the Mac app. Thanks! Glad I had a chance to play it. Made it out the first time. Tried using space to jump until it dawned on me the advice the old man gave."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 13, 2011 @ 7:37am","epoch":1305271920,"text":"Glad it worked ok for you too, and thanks for the comment :)"},{"author_name":"thristhart","author_uid":"3164","time":"May 22, 2011 @ 12:43am","epoch":1306024680,"text":"oh wow, that's what I get for leaving the ratings page open on my computer with friends about. I apologize profusely!"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 22, 2011 @ 10:19pm","epoch":1306102440,"text":"Haha, no worries, figured it was something like that, so no offense taken !"}],"images":["ld20\/3168-18b22bb7e41dbab80a2e971be2389c1f.jpg","ld20\/3168-7bc4985e101bbe55add0bfb8d8005d4b.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/outofhere_win.zip","text":"Wndows (zip)"},{"url":"http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/OUT%20OF%20HERE%201.0.1.exe","text":"Windows (installer)"},{"url":"http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/outofhere_1.0.1_i386.deb","text":"Linux 32 bits (.deb)"},{"url":"http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/outofhere_1.0.1_amd64.deb","text":"Linux 64 bits (.deb)"},{"url":"http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/OUT%20OF%20HERE.app.zip","text":"Mac OSX (Intel, zipped .app)"}],"metadata":{"g_key":"33059","g_author":"3168","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"33089","g_title":"OUT OF HERE","g_status":"UCHK1","g_place":"61","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3168-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3168-shot1.png-eq-900-500.jpg"],"text":"EDIT : Phew, I think I finally ironed out my packaging woes. The windows version is available in a zip or as in installer, and the Mac OSX version is now an .app. Have fun :)\r\n\r\nHere's my entry, in which you want to get the hell out of a city, but will need to avoid obstacles in order to do so...\r\n\r\nYou can speed up the story text by using the space bar. :)\r\n\r\nIt's my first 3D game, and my first \"serious\" use of Panda3D, so I'm quite pleased with the result. And sorry for the tearing in the screenshot... Don't know why it happened... :(\r\n\r\nThe game uses shaders, so you probably need a graphic card that can handle those.\r\nOn Linux, the package installs the program as \"outofhere\".\r\n\r\nArch Linux users can find packages here :\r\n32 bits : http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/outofhere-1.0.1-1-i686.pkg.tar.gz\r\n64 bits : http:\/\/dl.dropbox.com\/u\/17113774\/outofhere\/outofhere-1.0.1-1-x86_64.pkg.tar.gz\r\n\r\nAlternatively, if you want to use the sources, grab them here : \r\n\r\nhttp:\/\/dl.dropbox.com\/u\/17113774\/outofhere-1.0-src.zip\r\n\r\nand Panda3D there :\r\n\r\nhttp:\/\/www.panda3d.org\/download.php?sdk&version=1.7.2\r\n\r\nAnd launch \"main.py\". You should be good to go then :)<\/p>","title":"OUT OF HERE"}