Syrup by syrup

[raw]
made by syrup for LD20 (COMPO)
I'm hosting my Flash game from my local Linux server.

I developed my LD20 entry from my AS3 software 3d engine. My software 3d engine supports Collada models, Gouraud shading, normal lighting, and z buffering.

The game randomly generates maps. Pressing the "Random" button will generate a new map. Right now the player can collect keys scattered about the map.

I modeled the models in Google Sketchup.

Update on 5/6:

I posted the link to the source tonight. It can be built with the Flex SDK. I also added a button for toggling the lighting. I included a screenshot with the lighting off.

Thanks for the feedback. I wrote this as a proof of concept.

I first wrote this engine in JavaScript around four years ago. I started porting the engine to AS3 early last year. After porting it, I rewrote the hidden surface removal algorithms. The engine originally sorted the polygons with the Painter's algorithm.

This engine is not GPU accelerated.

The engine skips frames. It is not rendering every frame. While skipping frames increases the speed, the rendering can appear choppy.

I decided to develop a game from this engine and stop working on it when I read about Molehill.

Update on 5/7:

I added a mechanic to the game. After collecting a key, the player can open a chest. Opening a chest removes a key from the inventory.

Ratings

Coolness 1% 204
Overall 1.78 275
Audio 1.38 254
Community 1.59 274
Fun 1.54 282
Graphics 2.82 165
Humor 1.40 279
Innovation 2.27 233
Theme 1.63 272

Feedback

mjb67
02. May 2011 · 10:37 UTC
Great start. Bonus points for using Sketchup ^^
mwest
03. May 2011 · 17:42 UTC
Nice Sketchup models, but the 3D engine seemed a bit slow (I got 30fps, but it felt extremely jerky)...
Cosr
04. May 2011 · 01:41 UTC
The movement seemed really jerky and sluggish, despite the game claiming it was running at 30fps, which I would generally expect to be not unsmooth.
someone
05. May 2011 · 11:33 UTC
Where is the source?
Runs a bit slow. I was getting ~8fps.
Interesting start of something though.
amassingham
06. May 2011 · 04:13 UTC
I don't quite know what was going on, and it was really really sluggish. Would be interested to see where this might be taken though
Dark Acre Jack
06. May 2011 · 05:29 UTC
I got 16 fps.

Kudos for SketchUp, apparently it's what the Uncharted team uses, too.
TellusE
06. May 2011 · 16:54 UTC
I haven't the slightest idea what's going on in this game. :P

The engine implementation is impressive (barring the rendering speed and responsiveness), but it really need something - anything - going on besides picking up keys :P
Grungi Ankhfire
07. May 2011 · 14:04 UTC
The technical feat is impressive, but there's not really a game there. Nice use of sketchup however ^^
Kynrael
13. May 2011 · 16:05 UTC
Same as most, impressive technically, but it has no real game aspect.
Endurion
14. May 2011 · 17:41 UTC
Runs incredibly slow (2 to 15 fps, wildy varying) and is not much of a game. Could be a neat start for something though.