{"author_link":"\/author\/syrup\/","author_name":"syrup","author_uid":"3723","comments":[{"author_name":"mjb67","author_uid":"4134","time":"May 2, 2011 @ 10:42am","epoch":1304332620,"text":"Great start.  Bonus points for using Sketchup ^^"},{"author_name":"mwest","author_uid":"24","time":"May 3, 2011 @ 5:47pm","epoch":1304444520,"text":"Nice Sketchup models, but the 3D engine seemed a bit slow (I got 30fps, but it felt extremely jerky)..."},{"author_name":"Cosr","author_uid":"1454","time":"May 4, 2011 @ 1:46am","epoch":1304473260,"text":"The movement seemed really jerky and sluggish, despite the game claiming it was running at 30fps, which I would generally expect to be not unsmooth."},{"author_name":"someone","author_uid":"1207","time":"May 5, 2011 @ 11:38am","epoch":1304595180,"text":"Where is the source?\r<br\/>Runs a bit slow. I was getting ~8fps.\r<br\/>Interesting start of something though."},{"author_name":"amassingham","author_uid":"1282","time":"May 6, 2011 @ 4:18am","epoch":1304655180,"text":"I don't quite know what was going on, and it was really really sluggish.  Would be interested to see where this might be taken though"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 6, 2011 @ 5:34am","epoch":1304659740,"text":"I got 16 fps.  \r<br\/>\r<br\/>Kudos for SketchUp, apparently it's what the Uncharted team uses, too."},{"author_name":"TellusE","author_uid":"749","time":"May 6, 2011 @ 4:59pm","epoch":1304700840,"text":"I haven't the slightest idea what's going on in this game. :P\r<br\/>\r<br\/>The engine implementation is impressive (barring the rendering speed and responsiveness), but it really need something - anything - going on besides picking up keys :P"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 7, 2011 @ 2:09pm","epoch":1304777040,"text":"The technical feat is impressive, but there's not really a game there. Nice use of sketchup however ^^"},{"author_name":"Kynrael","author_uid":"3913","time":"May 13, 2011 @ 4:10pm","epoch":1305302700,"text":"Same as most, impressive technically, but it has no real game aspect."},{"author_name":"Endurion","author_uid":"103","time":"May 14, 2011 @ 5:46pm","epoch":1305394860,"text":"Runs incredibly slow (2 to 15 fps, wildy varying) and is not much of a game. Could be a neat start for something though."}],"images":["ld20\/3723-3df1723749db00fac17f4be4c8d158f6.jpg","ld20\/3723-72d675648a2ad70e45f42e4837189956.jpg","ld20\/3723-b3fcf87cff108e5d203f00228429e23f.jpg","ld20\/3723-62db41bdbcb18c33533dba9fcd534d38.jpg","ld20\/3723-ef53a17864a1324398520473761133a3.jpg"],"links":[{"url":"http:\/\/bit.ly\/ioIUEA","text":"Web"},{"url":"http:\/\/bit.ly\/jvQqyu","text":"Source"}],"metadata":{"g_key":"32994","g_author":"3723","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"33024","g_title":"Syrup","g_status":"UCHK1","g_place":"275","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3723-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3723-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3723-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3723-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3723-shot4.png-eq-900-500.jpg"],"text":"I'm hosting my Flash game from my local Linux server. \r\n\r\nI developed my LD20 entry from my AS3 software 3d engine. My software 3d engine supports Collada models, Gouraud shading, normal lighting, and z buffering.\r\n\r\nThe game randomly generates maps. Pressing the \"Random\" button will generate a new map. Right now the player can collect keys scattered about the map.\r\n\r\nI modeled the models in Google Sketchup. \r\n\r\nUpdate on 5\/6:\r\n\r\nI posted the link to the source tonight. It can be built with the Flex SDK. I also added a button for toggling the lighting. I included a screenshot with the lighting off.\r\n\r\nThanks for the feedback. I wrote this as a proof of concept.\r\n\r\nI first wrote this engine in JavaScript around four years ago. I started porting the engine to AS3 early last year. After porting it, I rewrote the hidden surface removal algorithms. The engine originally sorted the polygons with the Painter's algorithm.\r\n\r\nThis engine is not GPU accelerated.\r\n\r\nThe engine skips frames. It is not rendering every frame. While skipping frames increases the speed, the rendering can appear choppy.\r\n\r\nI decided to develop a game from this engine and stop working on it when I read about Molehill. \r\n\r\nUpdate on 5\/7:\r\n\r\nI added a mechanic to the game. After collecting a key, the player can open a chest. Opening a chest removes a key from the inventory. \r\n\r\n<\/p>","title":"Syrup"}