Sonar by Nugsy

[raw]
made by Nugsy for LD20 (COMPO)
Please read the readme!

A or D to jump.
S to use Sonar.
R to go to previous checkpoint.

Have fun!

Ratings

Coolness 2% 177
Overall 3.47 45
Audio 2.60 118
Community 2.30 186
Fun 3.13 90
Graphics 3.47 68
Humor 3.00 57
Innovation 3.87 19
Theme 2.93 104

Feedback

NateNaterson
02. May 2011 路 02:33 UTC
Love it! A really unique concept, in my opinion.
ladron
02. May 2011 路 21:19 UTC
I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(
馃帳 Nugsy
02. May 2011 路 21:50 UTC
@Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.

@ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?
erik
02. May 2011 路 22:54 UTC
Cute game, but tough. Is it just me, or are a couple of the jumps completely blind, so the only way to learn where to go is to die?
馃帳 Nugsy
03. May 2011 路 19:14 UTC
@erik There is one jump in the game that is blind, which is near the start.
Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)
Dark Acre Jack
06. May 2011 路 16:29 UTC
That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed!

Grats on submitting!
ryantouk
07. May 2011 路 01:41 UTC
The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O
ryantouk
07. May 2011 路 01:42 UTC
Putty? Putting. Also what language is that source?
shiftingParadigms
08. May 2011 路 01:36 UTC
Awesome concept, but very hard
馃帳 Nugsy
08. May 2011 路 18:03 UTC
@Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!

@ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!

@shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!
matthias_zarzecki
08. May 2011 路 19:33 UTC
Blitz, eh? Good to see that program used here :-)

I like it. The Sonar-idea, the green hue, the minimalist style.

But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls.
馃帳 Nugsy
10. May 2011 路 09:56 UTC
Thankyou for the comment! :)
The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger.
mwest
15. May 2011 路 14:57 UTC
A really nice game with a cool concept, well done! Especially liked the sonar's graphical effect.

You sadistic bastard :) - I couldn't get very far though... no restore points - why?! I may try again when less frustrated...