{"author_link":"\/author\/nugsy\/","author_name":"Nugsy","author_uid":"2598","comments":[{"author_name":"NateNaterson","author_uid":"1554","time":"May 2, 2011 @ 2:38am","epoch":1304303580,"text":"Love it! A really unique concept, in my opinion."},{"author_name":"ladron","author_uid":"3184","time":"May 2, 2011 @ 9:24pm","epoch":1304371140,"text":"I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-("},{"author_name":"Nugsy","author_uid":"2598","time":"May 2, 2011 @ 9:55pm","epoch":1304373000,"text":"@Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.\r<br\/>\r<br\/>@ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?"},{"author_name":"erik","author_uid":"59","time":"May 2, 2011 @ 10:59pm","epoch":1304376840,"text":"Cute game, but tough.  Is it just me, or are a couple of the jumps completely blind, so the only way to learn where to go is to die?"},{"author_name":"Nugsy","author_uid":"2598","time":"May 3, 2011 @ 7:19pm","epoch":1304450040,"text":"@erik There is one jump in the game that is blind, which is near the start.\r<br\/>Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 6, 2011 @ 4:34pm","epoch":1304699340,"text":"That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed!\r<br\/>\r<br\/>Grats on submitting!"},{"author_name":"ryantouk","author_uid":"3455","time":"May 7, 2011 @ 1:46am","epoch":1304732460,"text":"The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O"},{"author_name":"ryantouk","author_uid":"3455","time":"May 7, 2011 @ 1:47am","epoch":1304732520,"text":"Putty? Putting. Also what language is that source?"},{"author_name":"shiftingParadigms","author_uid":"4002","time":"May 8, 2011 @ 1:41am","epoch":1304818560,"text":"Awesome concept, but very hard"},{"author_name":"Nugsy","author_uid":"2598","time":"May 8, 2011 @ 6:08pm","epoch":1304877780,"text":"@Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!\r<br\/>\r<br\/>@ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!\r<br\/>\r<br\/>@shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 8, 2011 @ 7:38pm","epoch":1304883180,"text":"Blitz, eh? Good to see that program used here :-)\r<br\/>\r<br\/>I like it. The Sonar-idea, the green hue, the minimalist style.\r<br\/>\r<br\/>But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls."},{"author_name":"Nugsy","author_uid":"2598","time":"May 10, 2011 @ 10:01am","epoch":1305021360,"text":"Thankyou for the comment! :)\r<br\/>The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger."},{"author_name":"mwest","author_uid":"24","time":"May 15, 2011 @ 3:02pm","epoch":1305471420,"text":"A really nice game with a cool concept, well done! Especially liked the sonar's graphical effect.\r<br\/>\r<br\/>You sadistic bastard :) - I couldn't get very far though... no restore points - why?! I may try again when less frustrated..."}],"images":["ld20\/2598-8cbdcbd04c73afd12c70af75d97d91b0.jpg","ld20\/2598-cba4f8a31e9b0d7c13de19f0d1a2729c.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?6ym91ucrxe91f7y","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/?pz33z5kcg1rvq5k","text":"Source"}],"metadata":{"g_key":"32991","g_author":"2598","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"33021","g_title":"Sonar","g_status":"UCHK1","g_place":"45","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2598-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2598-shot1.PNG-eq-900-500.jpg"],"text":"Please read the readme!\r\n\r\nA or D to jump.\r\nS to use Sonar.\r\nR to go to previous checkpoint.\r\n\r\nHave fun!<\/p>","title":"Sonar"}