Void Runner by FireSlash
If the game crashes, you probably are missing XNA4 and/or .NET 4
XNA 4.0 redist: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
Sorry for the dependencies, there's normally a program that handles this for me, but it's not updated for XNA4 yet!
= INSTRUCTIONS =
z - Shoot!
x - Change polarity!
c - Fire big-ass gun!
Arrow keys - Not dieing!
Hitting like colored projectiles charges your energy bar, for more powerful special attacks! Note that Blue projectiles
can't be absorbed.
There are 3 bosses, and the levels are technically infinite and self scrolling, but you'll prooobably never beat the third boss.
Online leader boards!
= TOOLS USED =
C# (PHP+MySQL for leaderboards only)
FlatRedBall (XNA 4 Version) http://www.flatredball.com
sfxr http://www.drpetter.se/project_sfxr.html
Burnstudios Audiotool http://burn-studios.audiotool.com/app
Corel Draw 3 (Not really)
GIMP
Visual Studio 2010 and Eclipse (For leaderboards)
I hope you enjoy it!
If not vote high anyway!
mew!
Timelapse: http://www.youtube.com/watch?v=Owc085dVG7o
Porting notes:
The original version was accidently compiled using XNA's HiDef profile instead of reach. This change falls under porting since it causes no bugs other than preventing sub-DX10 cards from working. The original version can still be found at http://fireslash.net/~fireslash/devel/ld20.zip
XNA 4.0 redist: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
Sorry for the dependencies, there's normally a program that handles this for me, but it's not updated for XNA4 yet!
= INSTRUCTIONS =
z - Shoot!
x - Change polarity!
c - Fire big-ass gun!
Arrow keys - Not dieing!
Hitting like colored projectiles charges your energy bar, for more powerful special attacks! Note that Blue projectiles
can't be absorbed.
There are 3 bosses, and the levels are technically infinite and self scrolling, but you'll prooobably never beat the third boss.
Online leader boards!
= TOOLS USED =
C# (PHP+MySQL for leaderboards only)
FlatRedBall (XNA 4 Version) http://www.flatredball.com
sfxr http://www.drpetter.se/project_sfxr.html
Burnstudios Audiotool http://burn-studios.audiotool.com/app
Corel Draw 3 (Not really)
GIMP
Visual Studio 2010 and Eclipse (For leaderboards)
I hope you enjoy it!
If not vote high anyway!
mew!
Timelapse: http://www.youtube.com/watch?v=Owc085dVG7o
Porting notes:
The original version was accidently compiled using XNA's HiDef profile instead of reach. This change falls under porting since it causes no bugs other than preventing sub-DX10 cards from working. The original version can still be found at http://fireslash.net/~fireslash/devel/ld20.zip
| Windows | http://fireslash.net/~fireslash/devel/ld20_reach.zip |
| Source | http://fireslash.net/~fireslash/devel/ld20_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3130 |
Ratings
| Coolness | 2% | 177 |
| Overall | 3.31 | 71 |
| Audio | 3.69 | 19 |
| Community | 2.44 | 171 |
| Fun | 3.31 | 71 |
| Graphics | 2.77 | 172 |
| Humor | 1.75 | 257 |
| Innovation | 3.15 | 114 |
| Theme | 2.42 | 191 |
It plays well, overall - the controls are responsive the action is clear and the graphics serve a nice purpose. I can't determine if I like the style or it seems simplified for the purpose, but I know that the visual feedback is quite clear between colours and their directions, so that won't become any sort of negative criticism.
The super still struck me as a tad overpowered, though. I found myself playing red colour all the way through, absorbing all red and discharging all the supers it would let me.
Oh, and on the upshot, this is the fourth XNA entry labelled "ld20.exe" and the first XNA entry that *DID NOT* cause my anti-virus program to spas out. Whatever you did, thank you :P
Felt that the Z and X controls should've been swopped, I kept wanting to shoot with X and swop with Z...
Nice take on Ikaruga, and if an old man gave me a space ship I'd probably just set course for the nearest pleasure planet.
I don't like it when z/x/c are used for controlling though, since z and y are switched on German keyboards.
Nice game nonetheless, albeit somewhat difficult.