{"author_link":"\/author\/fireslash\/","author_name":"FireSlash","author_uid":"3130","comments":[{"author_name":"athanazio","author_uid":"825","time":"May 3, 2011 @ 2:38am","epoch":1304389980,"text":"sorry only can evaluate mac or web :\\"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 3, 2011 @ 6:51pm","epoch":1304448360,"text":"Would also have tried it, but unfortunately I'm on Linux, and .NET 4 doesn't run with Wine. Sorry, and too bad, I love shmups ! Good luck anyway :)"},{"author_name":"Frib","author_uid":"3939","time":"May 3, 2011 @ 8:49pm","epoch":1304455440,"text":"I suck at these kinds of games so didn't get very far. Still, nice job. It seems to be a nice and finished game."},{"author_name":"FireSlash","author_uid":"3130","time":"May 3, 2011 @ 11:58pm","epoch":1304466780,"text":"I'm working on a silverlight port at the moment. There are some deployment snags, but I'll make a journal post when it's up. Until then if you're unable to run it, please just skip for now and hopefully it'll be up later :)"},{"author_name":"TellusE","author_uid":"749","time":"May 4, 2011 @ 11:48pm","epoch":1304552580,"text":"Ah, finally got to try the finished product :)\r<br\/>\r<br\/>It plays well, overall - the controls are responsive the action is clear and the graphics serve a nice purpose. I can't determine if I like the style or it seems simplified for the purpose, but I know that the visual feedback is quite clear between colours and their directions, so that won't become any sort of negative criticism.\r<br\/>\r<br\/>The super still struck me as a tad overpowered, though. I found myself playing red colour all the way through, absorbing all red and discharging all the supers it would let me.\r<br\/>\r<br\/>Oh, and on the upshot, this is the fourth XNA entry labelled &quot;ld20.exe&quot; and the first XNA entry that *DID NOT* cause my anti-virus program to spas out. Whatever you did, thank you :P"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 5, 2011 @ 4:41am","epoch":1304570160,"text":"I run this and I get the bouncing cat game?  I seem to lack the technical know-how to make this go. :("},{"author_name":"qrunchmonkey","author_uid":"3947","time":"May 6, 2011 @ 5:52am","epoch":1304660820,"text":"Took me a while to get the hang of the controls. Pretty fun, but I'm terrible at shumps. Love the music!"},{"author_name":"Hectigo","author_uid":"3671","time":"May 8, 2011 @ 4:57pm","epoch":1304873520,"text":"Nice, traditional shmup. Plays well and the level of challenge is good, though the instant death is a bit unforgiving. And you've spiced it all with kick-ass audio, great work in that department."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 9, 2011 @ 9:35am","epoch":1304933400,"text":"jesus this is hard. The color-mechanic has potential though :-)"},{"author_name":"mwest","author_uid":"24","time":"May 15, 2011 @ 12:27pm","epoch":1305462120,"text":"Managed to finish the first boss. It's a good entry, well done - sound and music worked together well!\r<br\/>\r<br\/>Felt that the Z and X controls should've been swopped, I kept wanting to shoot with X and swop with Z..."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 23, 2011 @ 2:40am","epoch":1306118100,"text":"Okay, came back and tried it again and it worked fine.\r<br\/>\r<br\/>Nice take on Ikaruga, and if an old man gave me a space ship I'd probably just set course for the nearest pleasure planet."},{"author_name":"Mr. Wonko","author_uid":"3631","time":"May 23, 2011 @ 7:55am","epoch":1306137000,"text":"I like the polarity idea.\r<br\/>\r<br\/>I don't like it when z\/x\/c are used for controlling though, since z and y are switched on German keyboards.\r<br\/>\r<br\/>Nice game nonetheless, albeit somewhat difficult."}],"images":["ld20\/3130-5ea4105a36227da0938b90ed5a33f33d.jpg","ld20\/3130-c8a4146a7221c4eb972dde1c23ea1d3e.jpg","ld20\/3130-399b1f16baa7a73ee36e36b5353e6497.jpg"],"links":[{"url":"http:\/\/fireslash.net\/~fireslash\/devel\/ld20_reach.zip","text":"Windows"},{"url":"http:\/\/fireslash.net\/~fireslash\/devel\/ld20_src.zip","text":"Source"}],"metadata":{"g_key":"32926","g_author":"3130","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"32956","g_title":"Void Runner","g_status":"UCHK1","g_place":"71","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3130-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3130-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3130-shot2.png-eq-900-500.jpg"],"text":"If the game crashes, you probably are missing XNA4 and\/or .NET 4\r\n\r\nXNA 4.0 redist: http:\/\/www.microsoft.com\/downloads\/en\/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97\r\n.NET 4.0 web installer: http:\/\/www.microsoft.com\/downloads\/en\/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992\r\n\r\nSorry for the dependencies, there's normally a program that handles this for me, but it's not updated for XNA4 yet!\r\n\r\n= INSTRUCTIONS =\r\nz - Shoot!\r\nx - Change polarity!\r\nc - Fire big-ass gun!\r\nArrow keys - Not dieing!\r\n\r\nHitting like colored projectiles charges your energy bar, for more powerful special attacks! Note that Blue projectiles \r\ncan't be absorbed.\r\n\r\nThere are 3 bosses, and the levels are technically infinite and self scrolling, but you'll prooobably never beat the third boss.\r\n\r\nOnline leader boards!\r\n\r\n= TOOLS USED = \r\nC# (PHP+MySQL for leaderboards only)\r\nFlatRedBall (XNA 4 Version) http:\/\/www.flatredball.com\r\nsfxr http:\/\/www.drpetter.se\/project_sfxr.html\r\nBurnstudios Audiotool http:\/\/burn-studios.audiotool.com\/app\r\nCorel Draw 3 (Not really)\r\nGIMP\r\nVisual Studio 2010 and Eclipse (For leaderboards)\r\n\r\nI hope you enjoy it! \r\n\r\nIf not vote high anyway!\r\n\r\nmew!\r\n\r\nTimelapse: http:\/\/www.youtube.com\/watch?v=Owc085dVG7o\r\n\r\nPorting notes:\r\nThe original version was accidently compiled using XNA's HiDef profile instead of reach. This change falls under porting since it causes no bugs other than preventing sub-DX10 cards from working. The original version can still be found at http:\/\/fireslash.net\/~fireslash\/devel\/ld20.zip<\/p>","title":"Void Runner"}