Mine Escape by Char
A platform game where you control a miner trying to navigate his way out of a mine. Visibility is almost zero so you have to rely on your .B.U.D.D.I. bot to point out the hazards. It's dangerous to go without one, take it!
Keyboard Controls:
A/D/Left/Right - Move left and right.
Up/W = Climb ladder
Down/S = Descend ladder
Space = Jump / Open door
Mouse = Aim headlamp
Gamepad controls:
Dpad+Left stick = Movement/climbing
Right stick = aim headlamp
A/Right Trigger = Jump / Open door
This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.
Tools used:
Coding - C#/XNA and Visual Studio
Artwork: Adobe Photoshop CS4
Sounds: Generated by sfxr
Music: Generated using Wolfram Tones (http://tones.wolfram.com/)
(B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)
Keyboard Controls:
A/D/Left/Right - Move left and right.
Up/W = Climb ladder
Down/S = Descend ladder
Space = Jump / Open door
Mouse = Aim headlamp
Gamepad controls:
Dpad+Left stick = Movement/climbing
Right stick = aim headlamp
A/Right Trigger = Jump / Open door
This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.
Tools used:
Coding - C#/XNA and Visual Studio
Artwork: Adobe Photoshop CS4
Sounds: Generated by sfxr
Music: Generated using Wolfram Tones (http://tones.wolfram.com/)
(B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)
| Windows | http://www.billyfletcher.com/LD/char/Binary.zip |
| Source | http://www.billyfletcher.com/LD/char/Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3407 |
Ratings
| Coolness | 0% | 243 |
| Overall | 3.33 | 67 |
| Audio | 3.78 | 13 |
| Community | 2.56 | 156 |
| Fun | 3.11 | 91 |
| Graphics | 3.56 | 56 |
| Humor | 3.00 | 57 |
| Innovation | 3.78 | 26 |
| Theme | 3.56 | 36 |
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
and/or the .NET 4 redistributable:
http://msdn.microsoft.com/en-us/netframework/aa569263
I mean, I will still come back and play and rate your game, but I'm pretty sure this install process is taking several times longer than your game will :(
It looks very nice though.
Also, good work on the graphics.
I liked the concept, but it didn't seem to transfer to gameplay. I ended up just inching through the level and kind of ignoring the BUDDI. And of course, it's extremely short.
(From the look of the protagonist, he might need a crowbar...)
Torch light might be a bit too small.