Mine Escape by Char

[raw]
made by Char for LD20 (COMPO)
A platform game where you control a miner trying to navigate his way out of a mine. Visibility is almost zero so you have to rely on your .B.U.D.D.I. bot to point out the hazards. It's dangerous to go without one, take it!

Keyboard Controls:
A/D/Left/Right - Move left and right.
Up/W = Climb ladder
Down/S = Descend ladder
Space = Jump / Open door
Mouse = Aim headlamp

Gamepad controls:
Dpad+Left stick = Movement/climbing
Right stick = aim headlamp
A/Right Trigger = Jump / Open door


This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.

Tools used:
Coding - C#/XNA and Visual Studio
Artwork: Adobe Photoshop CS4
Sounds: Generated by sfxr
Music: Generated using Wolfram Tones (http://tones.wolfram.com/)

(B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)

Ratings

Coolness 0% 243
Overall 3.33 67
Audio 3.78 13
Community 2.56 156
Fun 3.11 91
Graphics 3.56 56
Humor 3.00 57
Innovation 3.78 26
Theme 3.56 36

Feedback

馃帳 Char
02. May 2011 路 02:36 UTC
OH! I forgot to mention that this is for Windows and XNA version 4.0. If it won't load you may need the XNA redistributable from here:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

and/or the .NET 4 redistributable:
http://msdn.microsoft.com/en-us/netframework/aa569263
zlash
03. May 2011 路 17:50 UTC
It does not advance from the screen that says "Press any key or (A) to start.". Tried with and without a joystick. Any idea of what it could be?
ExciteMike
04. May 2011 路 16:20 UTC
Aw, XNA :( Isn't there a way to distribute XNA games without requiring people to install the framework(s)? You're going to get a lot fewer people trying your game if they have to take the extra steps of downloading and installing that stuff.

I mean, I will still come back and play and rate your game, but I'm pretty sure this install process is taking several times longer than your game will :(
ExciteMike
04. May 2011 路 16:27 UTC
well crap. Ran both of those installers and now when I try to start your game it just crashes instantly instead :(
Adramalech
05. May 2011 路 22:30 UTC
The game runs, but when i click on a key to get past the main menu it crashes :/ (I have the latest .NET and XNA)
Dark Acre Jack
06. May 2011 路 07:14 UTC
Seems like I don't have the technical skills to run this game. :)

It looks very nice though.
eli
07. May 2011 路 22:10 UTC
Great audio work!! The opening scene is excellent.
Also, good work on the graphics.

I liked the concept, but it didn't seem to transfer to gameplay. I ended up just inching through the level and kind of ignoring the BUDDI. And of course, it's extremely short.


(From the look of the protagonist, he might need a crowbar...)
Endurion
08. May 2011 路 06:57 UTC
Nice idea, it's a shame there's only two levels and not too much variety on traps.
someone
08. May 2011 路 18:11 UTC
Can't get past the 'Press A to start' screen
Kynrael
08. May 2011 路 18:36 UTC
Cool idea ! A pity it was so short.
Torch light might be a bit too small.
mwest
11. May 2011 路 18:42 UTC
Nice game - well done on graphics and sound! Pity you didn't have time to add more content...