Against the Wall by Acheron

[raw]
made by Acheron for LD20 (COMPO)
Against the Wall is a first-person adventure platformer. It is set on a planet that consists of one infinite vertical surface. Far below your home city, you are alone on an isolated ledge. Your objective is to find a ledge-creating device and use it to make some stairs leading back home. Aside from a few key bricks, the world is randomly generated every time you play. Only a small area is available for this release because of some technical limitations. Time ran out just before I could implement sound, so it will be a fairly quiet journey. I hope that you enjoy it. Watch your step!

Edit: A certain bug prevents you from entering the city, so touching it should be your goal. There were no assets up there anyway :). Also, I added a webplayer.

Edit on 5/24/11: I've added a link to the post-compo version of the game, which fixes most of the major bugs which plagued my entry.

Ratings

Coolness 10% 59
Overall 3.06 119
Audio 1.38 254
Community 3.73 19
Fun 2.78 150
Graphics 3.25 91
Humor 1.85 238
Innovation 4.06 8
Theme 2.48 183

Feedback

mpc174
02. May 2011 · 02:19 UTC
I forgot to mention that the game was made with Unity3D, the GIMP, Blender2.5, Notepad++ and my trusty Kodak camera. Also, like a fool I zipped it in the 7z format, meaning I've limited my potential audience quite a bit.
I doubt that they will allow me to submit another file. I would post the corrected link zip here, but fear breaking some rules. Will try and ask about what I can do.
PaperCutDoom
02. May 2011 · 02:40 UTC
You can still edit your entry you know. You have 15 minutes left :D
mpc174
02. May 2011 · 02:42 UTC
Hi PaperCutDoom. Did you know that you are a golden god? I submitted a .zip link. Thank you so, so much!
Little Angel
02. May 2011 · 02:59 UTC
Even unofficially, I'd love to see a link to a web-player or MacOS build if you are doing stand-alones. I was watching bits of this develop and I'd really like a chance to see what you've done!
mpc174
02. May 2011 · 03:26 UTC
NOTE: The game is currently UNWINNABLE! There is something blocking the "gate" to the city, meaning that if you trek all the way up there, you will have nothing to do but jump off to your untimely demise! Or perhaps it is a sort of social commentary on being an outsider in the modern world, yeah that's it, not a bug.

Little Angel: Thanks! I recognize your handle from the Unity forums by the way. I'm a longtime lurker. I should make my first post a link to a webplayer build... one that you can win!
Winterblood
02. May 2011 · 04:55 UTC
Like the concept (similar idea to my entry - first-person platforming) and the art, but I found it really fiddly trying to jump onto even the first few ledges. Felt like the jump height was too small, or I may have been catching on things due to struggling with the controls (I invert Y :)
jonbro
02. May 2011 · 10:54 UTC
I would like to double the request to a webplayer build.
mjb67
02. May 2011 · 12:03 UTC
Good effort - the atmosphere is nice. I kept falling through platforms though :-(
mpc174
02. May 2011 · 12:14 UTC
mjb67 - Thanks! too bad about the platforms. Was that a bug or you slipping through the cracks?
jonbro - I've added a webplayer build.
Winterblood - Thanks! And yes, it needs a lot of polish (didn't think about the invert-y crowd). I will play yours tomorrow and give you some feedback.
Orangy Tang
02. May 2011 · 21:35 UTC
Doesn't really work here I'm afraid. The mouse sensitivity is far too high so without a way to adjust it it's far too twitchy. I tried for a bit, then fell off and the restart screen corrupted the graphics and it wouldn't let me continue. :(

Nice style and looks like it has potential though.
getpixel
02. May 2011 · 23:21 UTC
You died, or will after several hours of falling.. haha! I couldn't really play it though.. running it through Wine it sort of glitched up.
Phen
03. May 2011 · 04:40 UTC
It's crazy how original this idea is! Major props! The idea of a world that is an infinite vertical wall is incredible, and already spurs my imagination (and probably the vertigo of people with a fear of heights).

I want to play a full fledged title set in a similar world. Also read some fiction set there! And... and... and...
Phen
03. May 2011 · 04:49 UTC
Holy wow that is a neat concept.
crackerblocks
03. May 2011 · 05:36 UTC
Reminds me of that time I climbed Mount Hua Shan. While holding a new born baby.
Imalter
03. May 2011 · 11:08 UTC
You've made it to your home city!
Little Angel
03. May 2011 · 14:12 UTC
YAY WEB PLAYER BUILD!
mpc174
03. May 2011 · 14:47 UTC
@Phen - I intend to write that fiction. The gameplay needs some major changes for a real release: grappling hooks, jump pads, parachutes, etc. Grad school ends next week, I'll have plenty of time to work on it!
@crackerblocks - lol :)
@Imalter - Wait, you won? How'd you get past those "gate" bricks?
@Little Angel - I'd like to hear what you think!
Spooner
03. May 2011 · 14:54 UTC
I found it a bit difficult, without a cross-hair, to see what I was pointing at. I know it highlighted, but when I was pointing at a large object, I lost track of where I was looking exactly. Otherwise, a very novel idea!
Gobo
04. May 2011 · 02:20 UTC
Strange little game. Quite unique and innovative.
Milo
04. May 2011 · 02:40 UTC
This is just awesome. I wish it had quality settings, though.
Razen
05. May 2011 · 09:37 UTC
Mouse sensitivity was way too high. Otherwise I quite enjoyed it.
Dark Acre Jack
06. May 2011 · 22:33 UTC
Very nice. Visually stunning, would be awesome with sounds and a final objective.

Good work!
elbowroom
08. May 2011 · 16:46 UTC
It felt like a part from a greater game. It was interesting and I liked the graphics in the pictures you posted.
I think it is inspirational
venzon
08. May 2011 · 22:30 UTC
The platforming physics didn't feel right to me. I had a lot of trouble getting up even small steps. Cool idea, though.
Chris Zamanillo
09. May 2011 · 00:58 UTC
Cool concept and nice graphics, this could be an awesome game with better controls and level design.
matthias_zarzecki
09. May 2011 · 08:19 UTC
The idea is fun, although there is still some balacning to be done.What bugged me was the cloak hanging right behind you, with the magical macguffing hidden behind it. I didn't occur to me to look 1. behind myself, 2. behing the cloak, so I just ran around trying to not die. Only later I spotted that thing.

And this really needs "more crap". As in, background. Objects (clouds?) in the horizon. Maybe a terrain. Some empty spaces in the wall(?). have some broken wall-pieces lying around, thsi creates obstacles and atmosphere.

Nicely done :-)
Cirrial
09. May 2011 · 11:26 UTC
I love this idea. Really love it. I found the item-giver pretty funny. I'm really looking forward to the polished version. Such a shame it's unwinnable as it is!
mwest
15. May 2011 · 15:12 UTC
Well done on finishing an entry with an interesting concept!

The controls felt a bit fiddly for me though: mouse sensitivity too high and jumps too small, making it a pain to control rather than fun...
increpare
22. May 2011 · 01:54 UTC
mouse sensitivity was really high for me, and wall was hella-tall.

Good work! :)
Blodyavenger
22. May 2011 · 20:22 UTC
I loved the game! It simply kept me playing but the movement could be more smooth or maybe faster falling / jumping - that would make the gameplay faster and make the place for failure larger :)
PS: Especialy I liked that "person" model at the start - it was kinda freaky :P

Well done on LD20!
jonbro
23. May 2011 · 14:46 UTC
pretty good idea! I found it a bit hard to play though. I didn't have the patience for the bricks to slide all the way out and died off of that a few times.