{"author_link":"\/author\/mpc174\/","author_name":"Acheron","author_uid":"2493","comments":[{"author_name":"mpc174","author_uid":"2493","time":"May 2, 2011 @ 2:24am","epoch":1304302740,"text":"I forgot to mention that the game was made with Unity3D, the GIMP, Blender2.5, Notepad++ and my trusty Kodak camera. Also, like a fool I zipped it in the 7z format, meaning I've limited my potential audience quite a bit.\r<br\/>I doubt that they will allow me to submit another file. I would post the corrected link zip here, but fear breaking some rules. Will try and ask about what I can do."},{"author_name":"PaperCutDoom","author_uid":"4069","time":"May 2, 2011 @ 2:45am","epoch":1304304000,"text":"You can still edit your entry you know. You have 15 minutes left :D"},{"author_name":"mpc174","author_uid":"2493","time":"May 2, 2011 @ 2:47am","epoch":1304304120,"text":"Hi PaperCutDoom. Did you know that you are a golden god? I submitted a .zip link. Thank you so, so much!"},{"author_name":"Little Angel","author_uid":"1740","time":"May 2, 2011 @ 3:04am","epoch":1304305140,"text":"Even unofficially, I'd love to see a link to a web-player or MacOS build if you are doing stand-alones. I was watching bits of this develop and I'd really like a chance to see what you've done!"},{"author_name":"mpc174","author_uid":"2493","time":"May 2, 2011 @ 3:31am","epoch":1304306760,"text":"NOTE: The game is currently UNWINNABLE! There is something blocking the &quot;gate&quot; to the city, meaning that if you trek all the way up there, you will have nothing to do but jump off to your untimely demise! Or perhaps it is a sort of social commentary on being an outsider in the modern world, yeah that's it, not a bug.\r<br\/>\r<br\/>Little Angel: Thanks! I recognize your handle from the Unity forums by the way. I'm a longtime lurker. I should make my first post a link to a webplayer build... one that you can win!"},{"author_name":"Winterblood","author_uid":"4051","time":"May 2, 2011 @ 5:00am","epoch":1304312100,"text":"Like the concept (similar idea to my entry - first-person platforming) and the art, but I found it really fiddly trying to jump onto even the first few ledges. Felt like the jump height was too small, or I may have been catching on things due to struggling with the controls (I invert Y :)"},{"author_name":"jonbro","author_uid":"1187","time":"May 2, 2011 @ 10:59am","epoch":1304333640,"text":"I would like to double the request to a webplayer build."},{"author_name":"mjb67","author_uid":"4134","time":"May 2, 2011 @ 12:08pm","epoch":1304337780,"text":"Good effort - the atmosphere is nice.  I kept falling through platforms though :-("},{"author_name":"mpc174","author_uid":"2493","time":"May 2, 2011 @ 12:19pm","epoch":1304338440,"text":"mjb67 - Thanks! too bad about the platforms. Was that a bug or you slipping through the cracks?\r<br\/>jonbro - I've added a webplayer build.\r<br\/>Winterblood - Thanks! And yes, it needs a lot of polish (didn't think about the invert-y crowd). I will play yours tomorrow and give you some feedback."},{"author_name":"Orangy Tang","author_uid":"37","time":"May 2, 2011 @ 9:40pm","epoch":1304372100,"text":"Doesn't really work here I'm afraid. The mouse sensitivity is far too high so without a way to adjust it it's far too twitchy. I tried for a bit, then fell off and the restart screen corrupted the graphics and it wouldn't let me continue. :(\r<br\/>\r<br\/>Nice style and looks like it has potential though."},{"author_name":"getpixel","author_uid":"4445","time":"May 2, 2011 @ 11:26pm","epoch":1304378460,"text":"You died, or will after several hours of falling.. haha! I couldn't really play it though.. running it through Wine it sort of glitched up."},{"author_name":"Phen","author_uid":"4351","time":"May 3, 2011 @ 4:45am","epoch":1304397600,"text":"It's crazy how original this idea is! Major props! The idea of a world that is an infinite vertical wall is incredible, and already spurs my imagination (and probably the vertigo of people with a fear of heights).\r<br\/>\r<br\/>I want to play a full fledged title set in a similar world. Also read some fiction set there! And... and... and..."},{"author_name":"Phen","author_uid":"4351","time":"May 3, 2011 @ 4:54am","epoch":1304398140,"text":"Holy wow that is a neat concept."},{"author_name":"crackerblocks","author_uid":"505","time":"May 3, 2011 @ 5:41am","epoch":1304400960,"text":"Reminds me of that time I climbed Mount Hua Shan. While holding a new born baby."},{"author_name":"Imalter","author_uid":"4129","time":"May 3, 2011 @ 11:13am","epoch":1304420880,"text":"You've made it to your home city!"},{"author_name":"Little Angel","author_uid":"1740","time":"May 3, 2011 @ 2:17pm","epoch":1304431920,"text":"YAY WEB PLAYER BUILD!"},{"author_name":"mpc174","author_uid":"2493","time":"May 3, 2011 @ 2:52pm","epoch":1304434020,"text":"@Phen - I intend to write that fiction. The gameplay needs some major changes for a real release: grappling hooks, jump pads, parachutes, etc. Grad school ends next week, I'll have plenty of time to work on it!\r<br\/>@crackerblocks - lol :)\r<br\/>@Imalter - Wait, you won? How'd you get past those &quot;gate&quot; bricks?\r<br\/>@Little Angel - I'd like to hear what you think!"},{"author_name":"Spooner","author_uid":"2552","time":"May 3, 2011 @ 2:59pm","epoch":1304434440,"text":"I found it a bit difficult, without a cross-hair, to see what I was pointing at. I know it highlighted, but when I was pointing at a large object, I lost track of where I was looking exactly. Otherwise, a very novel idea!"},{"author_name":"Gobo","author_uid":"1884","time":"May 4, 2011 @ 2:25am","epoch":1304475600,"text":"Strange little game. Quite unique and innovative."},{"author_name":"Milo","author_uid":"2934","time":"May 4, 2011 @ 2:45am","epoch":1304476800,"text":"This is just awesome. I wish it had quality settings, though."},{"author_name":"Razen","author_uid":"1534","time":"May 5, 2011 @ 9:42am","epoch":1304588220,"text":"Mouse sensitivity was way too high. Otherwise I quite enjoyed it."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 6, 2011 @ 10:38pm","epoch":1304721180,"text":"Very nice.  Visually stunning, would be awesome with sounds and a final objective.\r<br\/>\r<br\/>Good work!"},{"author_name":"elbowroom","author_uid":"3590","time":"May 8, 2011 @ 4:51pm","epoch":1304873160,"text":"It felt like a part from a greater game. It was interesting and I liked the graphics in the pictures you posted.\r<br\/>I think it is inspirational"},{"author_name":"venzon","author_uid":"3863","time":"May 8, 2011 @ 10:35pm","epoch":1304893800,"text":"The platforming physics didn't feel right to me. I had a lot of trouble getting up even small steps. Cool idea, though."},{"author_name":"Chris Zamanillo","author_uid":"1121","time":"May 9, 2011 @ 1:03am","epoch":1304902680,"text":"Cool concept and nice graphics, this could be an awesome game with better controls and level design."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 9, 2011 @ 8:24am","epoch":1304929140,"text":"The idea is fun, although there is still some balacning to be done.What bugged me was the cloak hanging right behind you, with the magical macguffing hidden behind it. I didn't occur to me to look 1. behind myself, 2. behing the cloak, so I just ran around trying to not die. Only later I spotted that thing.\r<br\/>\r<br\/>And this really needs &quot;more crap&quot;. As in, background. Objects (clouds?) in the horizon. Maybe a terrain. Some empty spaces in the wall(?). have some broken wall-pieces lying around, thsi creates obstacles and atmosphere.\r<br\/>\r<br\/>Nicely done :-)"},{"author_name":"Cirrial","author_uid":"1620","time":"May 9, 2011 @ 11:31am","epoch":1304940360,"text":"I love this idea. Really love it. I found the item-giver pretty funny. I'm really looking forward to the polished version. Such a shame it's unwinnable as it is!"},{"author_name":"mwest","author_uid":"24","time":"May 15, 2011 @ 3:17pm","epoch":1305472320,"text":"Well done on finishing an entry with an interesting concept!\r<br\/>\r<br\/>The controls felt a bit fiddly for me though: mouse sensitivity too high and jumps too small, making it a pain to control rather than fun..."},{"author_name":"increpare","author_uid":"492","time":"May 22, 2011 @ 1:59am","epoch":1306029240,"text":"mouse sensitivity was really high for me, and wall was hella-tall.\r<br\/>\r<br\/>Good work! :)"},{"author_name":"Blodyavenger","author_uid":"3804","time":"May 22, 2011 @ 8:27pm","epoch":1306095720,"text":"I loved the game! It simply kept me playing but the movement could be more smooth or maybe faster falling \/ jumping - that would make the gameplay faster and make the place for failure larger :)\r<br\/>PS: Especialy I liked that &quot;person&quot; model at the start - it was kinda freaky :P\r<br\/>\r<br\/>Well done on LD20!"},{"author_name":"jonbro","author_uid":"1187","time":"May 23, 2011 @ 2:51pm","epoch":1306161960,"text":"pretty good idea! I found it a bit hard to play though. I didn't have the patience for the bricks to slide all the way out and died off of that a few times."}],"images":["ld20\/2493-9654ecf10848d9e4c6c03af6f8b0e174.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/27882946\/AgainstTheWall-mpc174-LD20.zip","text":"Windows"},{"url":"http:\/\/www.againstthewallgame.com\/play\/","text":"Post-Competition"},{"url":"http:\/\/www.mizbach.info\/games\/AgainstTheWall\/WebPlayer.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/27882946\/AgainstTheWallSource.7z","text":"Source"}],"metadata":{"g_key":"32905","g_author":"2493","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"32935","g_title":"Against the Wall","g_status":"UCHK1","g_place":"119","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2493-shot0.jpg-eq-900-500.jpg"],"text":"Against the Wall is a first-person adventure platformer. It is set on a planet that consists of one infinite vertical surface. Far below your home city, you are alone on an isolated ledge. Your objective is to find a ledge-creating device and use it to make some stairs leading back home. Aside from a few key bricks, the world is randomly generated every time you play. Only a small area is available for this release because of some technical limitations. Time ran out just before I could implement sound, so it will be a fairly quiet journey. I hope that you enjoy it. Watch your step!\r\n\r\nEdit: A certain bug prevents you from entering the city, so touching it should be your goal. There were no assets up there anyway :). Also, I added a webplayer.\r\n\r\nEdit on 5\/24\/11: I've added a link to the post-compo version of the game, which fixes most of the major bugs which plagued my entry.<\/p>","title":"Against the Wall"}