NO ESCAPE by jukimv1986
NO ESCAPE is a game made by jukimv1986 with HTML5 canvas and audio.
You play a character trapped in a fuzzy maze, using green portals to move to the next level, which you may find with the help of a strange beeping sound...
The idea behind the game is that you are actually in a vegetative state, being the maze a representation of your damaged brain.
You play a character trapped in a fuzzy maze, using green portals to move to the next level, which you may find with the help of a strange beeping sound...
The idea behind the game is that you are actually in a vegetative state, being the maze a representation of your damaged brain.
Ratings
| Coolness | 1% | 311 |
| Overall(Jam) | 2.57 | 49 |
| Audio(Jam) | 1.23 | 62 |
| Community | 2.50 | 239 |
| Fun(Jam) | 2.07 | 57 |
| Graphics(Jam) | 2.43 | 65 |
| Humor(Jam) | 1.11 | 76 |
| Innovation(Jam) | 2.57 | 41 |
| Theme(Jam) | 2.86 | 41 |
The range of the frequency of the beeps could have been much larger though. It was sometimes hard to tell if I was getting closer or not. Also, considering there's only 1 sound in the game, it would have been nice to make it a little more polished and not as harsh. Aside from that though, pretty decent game. I didn't finish though, because by the time I got to level 12, I wasn't sure if there was a finish, or if it was randomly generated.
I had some problems with implementing sounds and at the end I decided to stick with just one, that played depending on the distance you are from the portal to help you get to it.
By the way, there is no end level, there is no escape.
That said, it was a frustrating experience and the beeping really got to me. I'm very impressed with the implementation and it does a good job of conveying what you were going for, though.
The less than 12 hours went to adapt the demo to make it a playable game (though a frustrating one, I guess). The reason I did not put more effort into doing original work was being sick the whole weekend, and for the first time participating in LD I just wanted to get a glimpse at the experience.
Anyway I think I achieved the type of gaming experience I wanted to convey. Games shouldn't always be nicely looking, easy or a pleasant experience. And I like to think the concept of using sound to guide you may take time to make sense, but when you get used to it you can play the game without even looking at the screen.
Thanks to all for your constructive comments and playing!