DrPetterLD21 by DrPetter
Windows, OpenGL. Arrow keys to run and jump. Hint at the end of this message if you're confused.
I skipped Saturday in favor of double-feature movie night, and didn't do much on Sunday either... Basic mechanics working that night, and level+gameplay added on Monday to make a rather bleak Jam entry. As usual it's mostly a technical experiment rather than a game.
Hint: There are switches you should step on. Will need to get creative with gravity to reach them. Make sure down is the right way.
I skipped Saturday in favor of double-feature movie night, and didn't do much on Sunday either... Basic mechanics working that night, and level+gameplay added on Monday to make a rather bleak Jam entry. As usual it's mostly a technical experiment rather than a game.
Hint: There are switches you should step on. Will need to get creative with gravity to reach them. Make sure down is the right way.
| Windows | http://drpetter.se/dump/drpetter-ld21.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=10 |
Ratings
| Coolness | 0% | 418 |
| Overall(Jam) | 3.29 | 16 |
| Audio(Jam) | 1.20 | 63 |
| Community | 1.71 | 420 |
| Fun(Jam) | 3.21 | 13 |
| Graphics(Jam) | 2.67 | 55 |
| Humor(Jam) | 1.62 | 50 |
| Innovation(Jam) | 4.13 | 2 |
| Theme(Jam) | 2.63 | 50 |
Feedback
ChevyRay
23. Aug 2011 · 02:32 UTC
Love the mechanic! I like how the button is so in-your-face but is definitely trickier to get to than meets the eye. Would love to see this kind of platforming explored more.
Xion
23. Aug 2011 · 03:17 UTC
Agree with Chevy, would like to see this expanded upon. Got a little disorienting after staring for a bit (not in a bad way though). Loved the player sprite and how jiggly it was.
ratking
23. Aug 2011 · 15:36 UTC
I always liked games with gravity change, and this one is no exception. A shame there is no sound.
summaky
23. Aug 2011 · 16:39 UTC
Great mechanic!
Danik
23. Aug 2011 · 19:22 UTC
A fine prototype!
agersant
24. Aug 2011 · 18:55 UTC
Very fine prototype. It made me feel a bit sick after a while but I enjoyed it nonetheless.
Hangedman
24. Aug 2011 · 20:02 UTC
A lot of possibility in this! And it's smooth and functional. So keep at this one!
Shigor
25. Aug 2011 · 22:02 UTC
Interesting idea, took me some time to pusth the damn button :)
Benjamin
26. Aug 2011 · 18:02 UTC
more levels !
ExciteMike
27. Aug 2011 · 04:39 UTC
That mechanic you have there is a way cool!
neosam
28. Aug 2011 · 18:19 UTC
Nice. Like the gravity changes and the scaling effects of the creature.
hamburger
05. Sep 2011 · 05:21 UTC
Cool mechanic! I think this is a prototype for a good crazy game. Kinda made me dizzy and/or sick though.
AndyBrown
10. Sep 2011 · 07:12 UTC
That was really fun, quite disorientating, but got used to it rather quickly. Took me a few tries, but the mechanics felt rather solid and fun.